suyu/src/video_core/texture_cache/format_lookup_table.cpp
ReinUsesLisp 9764c13d6d video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
2020-12-30 03:38:50 -03:00

225 lines
9.8 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/texture_cache/format_lookup_table.h"
namespace VideoCommon {
using Tegra::Texture::ComponentType;
using Tegra::Texture::TextureFormat;
using VideoCore::Surface::PixelFormat;
namespace {
constexpr auto SNORM = ComponentType::SNORM;
constexpr auto UNORM = ComponentType::UNORM;
constexpr auto SINT = ComponentType::SINT;
constexpr auto UINT = ComponentType::UINT;
constexpr auto FLOAT = ComponentType::FLOAT;
constexpr bool LINEAR = false;
constexpr bool SRGB = true;
constexpr u32 Hash(TextureFormat format, ComponentType red_component, ComponentType green_component,
ComponentType blue_component, ComponentType alpha_component, bool is_srgb) {
u32 hash = is_srgb ? 1 : 0;
hash |= static_cast<u32>(red_component) << 1;
hash |= static_cast<u32>(green_component) << 4;
hash |= static_cast<u32>(blue_component) << 7;
hash |= static_cast<u32>(alpha_component) << 10;
hash |= static_cast<u32>(format) << 13;
return hash;
}
constexpr u32 Hash(TextureFormat format, ComponentType component, bool is_srgb = LINEAR) {
return Hash(format, component, component, component, component, is_srgb);
}
} // Anonymous namespace
PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red, ComponentType green,
ComponentType blue, ComponentType alpha,
bool is_srgb) noexcept {
switch (Hash(format, red, green, blue, alpha, is_srgb)) {
case Hash(TextureFormat::A8R8G8B8, UNORM):
return PixelFormat::A8B8G8R8_UNORM;
case Hash(TextureFormat::A8R8G8B8, SNORM):
return PixelFormat::A8B8G8R8_SNORM;
case Hash(TextureFormat::A8R8G8B8, UINT):
return PixelFormat::A8B8G8R8_UINT;
case Hash(TextureFormat::A8R8G8B8, SINT):
return PixelFormat::A8B8G8R8_SINT;
case Hash(TextureFormat::A8R8G8B8, UNORM, SRGB):
return PixelFormat::A8B8G8R8_SRGB;
case Hash(TextureFormat::B5G6R5, UNORM):
return PixelFormat::B5G6R5_UNORM;
case Hash(TextureFormat::A2B10G10R10, UNORM):
return PixelFormat::A2B10G10R10_UNORM;
case Hash(TextureFormat::A2B10G10R10, UINT):
return PixelFormat::A2B10G10R10_UINT;
case Hash(TextureFormat::A1B5G5R5, UNORM):
return PixelFormat::A1B5G5R5_UNORM;
case Hash(TextureFormat::A4B4G4R4, UNORM):
return PixelFormat::A4B4G4R4_UNORM;
case Hash(TextureFormat::R8, UNORM):
return PixelFormat::R8_UNORM;
case Hash(TextureFormat::R8, SNORM):
return PixelFormat::R8_SNORM;
case Hash(TextureFormat::R8, UINT):
return PixelFormat::R8_UINT;
case Hash(TextureFormat::R8, SINT):
return PixelFormat::R8_SINT;
case Hash(TextureFormat::R8G8, UNORM):
return PixelFormat::R8G8_UNORM;
case Hash(TextureFormat::R8G8, SNORM):
return PixelFormat::R8G8_SNORM;
case Hash(TextureFormat::R8G8, UINT):
return PixelFormat::R8G8_UINT;
case Hash(TextureFormat::R8G8, SINT):
return PixelFormat::R8G8_SINT;
case Hash(TextureFormat::R16G16B16A16, FLOAT):
return PixelFormat::R16G16B16A16_FLOAT;
case Hash(TextureFormat::R16G16B16A16, UNORM):
return PixelFormat::R16G16B16A16_UNORM;
case Hash(TextureFormat::R16G16B16A16, SNORM):
return PixelFormat::R16G16B16A16_SNORM;
case Hash(TextureFormat::R16G16B16A16, UINT):
return PixelFormat::R16G16B16A16_UINT;
case Hash(TextureFormat::R16G16B16A16, SINT):
return PixelFormat::R16G16B16A16_SINT;
case Hash(TextureFormat::R16G16, FLOAT):
return PixelFormat::R16G16_FLOAT;
case Hash(TextureFormat::R16G16, UNORM):
return PixelFormat::R16G16_UNORM;
case Hash(TextureFormat::R16G16, SNORM):
return PixelFormat::R16G16_SNORM;
case Hash(TextureFormat::R16G16, UINT):
return PixelFormat::R16G16_UINT;
case Hash(TextureFormat::R16G16, SINT):
return PixelFormat::R16G16_SINT;
case Hash(TextureFormat::R16, FLOAT):
return PixelFormat::R16_FLOAT;
case Hash(TextureFormat::R16, UNORM):
return PixelFormat::R16_UNORM;
case Hash(TextureFormat::R16, SNORM):
return PixelFormat::R16_SNORM;
case Hash(TextureFormat::R16, UINT):
return PixelFormat::R16_UINT;
case Hash(TextureFormat::R16, SINT):
return PixelFormat::R16_SINT;
case Hash(TextureFormat::B10G11R11, FLOAT):
return PixelFormat::B10G11R11_FLOAT;
case Hash(TextureFormat::R32G32B32A32, FLOAT):
return PixelFormat::R32G32B32A32_FLOAT;
case Hash(TextureFormat::R32G32B32A32, UINT):
return PixelFormat::R32G32B32A32_UINT;
case Hash(TextureFormat::R32G32B32A32, SINT):
return PixelFormat::R32G32B32A32_SINT;
case Hash(TextureFormat::R32G32B32, FLOAT):
return PixelFormat::R32G32B32_FLOAT;
case Hash(TextureFormat::R32G32, FLOAT):
return PixelFormat::R32G32_FLOAT;
case Hash(TextureFormat::R32G32, UINT):
return PixelFormat::R32G32_UINT;
case Hash(TextureFormat::R32G32, SINT):
return PixelFormat::R32G32_SINT;
case Hash(TextureFormat::R32, FLOAT):
return PixelFormat::R32_FLOAT;
case Hash(TextureFormat::R32, UINT):
return PixelFormat::R32_UINT;
case Hash(TextureFormat::R32, SINT):
return PixelFormat::R32_SINT;
case Hash(TextureFormat::E5B9G9R9, FLOAT):
return PixelFormat::E5B9G9R9_FLOAT;
case Hash(TextureFormat::D32, FLOAT):
return PixelFormat::D32_FLOAT;
case Hash(TextureFormat::D16, UNORM):
return PixelFormat::D16_UNORM;
case Hash(TextureFormat::S8D24, UINT, UNORM, UNORM, UNORM, LINEAR):
return PixelFormat::S8_UINT_D24_UNORM;
case Hash(TextureFormat::R8G24, UINT, UNORM, UNORM, UNORM, LINEAR):
return PixelFormat::S8_UINT_D24_UNORM;
case Hash(TextureFormat::D32S8, FLOAT, UINT, UNORM, UNORM, LINEAR):
return PixelFormat::D32_FLOAT_S8_UINT;
case Hash(TextureFormat::BC1_RGBA, UNORM, LINEAR):
return PixelFormat::BC1_RGBA_UNORM;
case Hash(TextureFormat::BC1_RGBA, UNORM, SRGB):
return PixelFormat::BC1_RGBA_SRGB;
case Hash(TextureFormat::BC2, UNORM, LINEAR):
return PixelFormat::BC2_UNORM;
case Hash(TextureFormat::BC2, UNORM, SRGB):
return PixelFormat::BC2_SRGB;
case Hash(TextureFormat::BC3, UNORM, LINEAR):
return PixelFormat::BC3_UNORM;
case Hash(TextureFormat::BC3, UNORM, SRGB):
return PixelFormat::BC3_SRGB;
case Hash(TextureFormat::BC4, UNORM):
return PixelFormat::BC4_UNORM;
case Hash(TextureFormat::BC4, SNORM):
return PixelFormat::BC4_SNORM;
case Hash(TextureFormat::BC5, UNORM):
return PixelFormat::BC5_UNORM;
case Hash(TextureFormat::BC5, SNORM):
return PixelFormat::BC5_SNORM;
case Hash(TextureFormat::BC7, UNORM, LINEAR):
return PixelFormat::BC7_UNORM;
case Hash(TextureFormat::BC7, UNORM, SRGB):
return PixelFormat::BC7_SRGB;
case Hash(TextureFormat::BC6H_SFLOAT, FLOAT):
return PixelFormat::BC6H_SFLOAT;
case Hash(TextureFormat::BC6H_UFLOAT, FLOAT):
return PixelFormat::BC6H_UFLOAT;
case Hash(TextureFormat::ASTC_2D_4X4, UNORM, LINEAR):
return PixelFormat::ASTC_2D_4X4_UNORM;
case Hash(TextureFormat::ASTC_2D_4X4, UNORM, SRGB):
return PixelFormat::ASTC_2D_4X4_SRGB;
case Hash(TextureFormat::ASTC_2D_5X4, UNORM, LINEAR):
return PixelFormat::ASTC_2D_5X4_UNORM;
case Hash(TextureFormat::ASTC_2D_5X4, UNORM, SRGB):
return PixelFormat::ASTC_2D_5X4_SRGB;
case Hash(TextureFormat::ASTC_2D_5X5, UNORM, LINEAR):
return PixelFormat::ASTC_2D_5X5_UNORM;
case Hash(TextureFormat::ASTC_2D_5X5, UNORM, SRGB):
return PixelFormat::ASTC_2D_5X5_SRGB;
case Hash(TextureFormat::ASTC_2D_8X8, UNORM, LINEAR):
return PixelFormat::ASTC_2D_8X8_UNORM;
case Hash(TextureFormat::ASTC_2D_8X8, UNORM, SRGB):
return PixelFormat::ASTC_2D_8X8_SRGB;
case Hash(TextureFormat::ASTC_2D_8X5, UNORM, LINEAR):
return PixelFormat::ASTC_2D_8X5_UNORM;
case Hash(TextureFormat::ASTC_2D_8X5, UNORM, SRGB):
return PixelFormat::ASTC_2D_8X5_SRGB;
case Hash(TextureFormat::ASTC_2D_10X8, UNORM, LINEAR):
return PixelFormat::ASTC_2D_10X8_UNORM;
case Hash(TextureFormat::ASTC_2D_10X8, UNORM, SRGB):
return PixelFormat::ASTC_2D_10X8_SRGB;
case Hash(TextureFormat::ASTC_2D_6X6, UNORM, LINEAR):
return PixelFormat::ASTC_2D_6X6_UNORM;
case Hash(TextureFormat::ASTC_2D_6X6, UNORM, SRGB):
return PixelFormat::ASTC_2D_6X6_SRGB;
case Hash(TextureFormat::ASTC_2D_10X10, UNORM, LINEAR):
return PixelFormat::ASTC_2D_10X10_UNORM;
case Hash(TextureFormat::ASTC_2D_10X10, UNORM, SRGB):
return PixelFormat::ASTC_2D_10X10_SRGB;
case Hash(TextureFormat::ASTC_2D_12X12, UNORM, LINEAR):
return PixelFormat::ASTC_2D_12X12_UNORM;
case Hash(TextureFormat::ASTC_2D_12X12, UNORM, SRGB):
return PixelFormat::ASTC_2D_12X12_SRGB;
case Hash(TextureFormat::ASTC_2D_8X6, UNORM, LINEAR):
return PixelFormat::ASTC_2D_8X6_UNORM;
case Hash(TextureFormat::ASTC_2D_8X6, UNORM, SRGB):
return PixelFormat::ASTC_2D_8X6_SRGB;
case Hash(TextureFormat::ASTC_2D_6X5, UNORM, LINEAR):
return PixelFormat::ASTC_2D_6X5_UNORM;
case Hash(TextureFormat::ASTC_2D_6X5, UNORM, SRGB):
return PixelFormat::ASTC_2D_6X5_SRGB;
}
UNIMPLEMENTED_MSG("texture format={} srgb={} components={{{} {} {} {}}}",
static_cast<int>(format), is_srgb, static_cast<int>(red),
static_cast<int>(green), static_cast<int>(blue), static_cast<int>(alpha));
return PixelFormat::A8B8G8R8_UNORM;
}
} // namespace VideoCommon