forked from suyu/suyu
36 lines
1 KiB
C++
36 lines
1 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "core/hle/service/nvflinger/buffer_queue.h"
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namespace Service {
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namespace Nvidia {
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namespace Devices {
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class nvmap;
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class nvdisp_disp0 final : public nvdevice {
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public:
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nvdisp_disp0(std::shared_ptr<nvmap> nvmap_dev) : nvdevice(), nvmap_dev(std::move(nvmap_dev)) {}
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~nvdisp_disp0() = default;
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u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
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/// Performs a screen flip, drawing the buffer pointed to by the handle.
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void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride,
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NVFlinger::BufferQueue::BufferTransformFlags transform);
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private:
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std::shared_ptr<nvmap> nvmap_dev;
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};
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} // namespace Devices
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} // namespace Nvidia
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} // namespace Service
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