suyu/src/video_core/renderer_opengl/gl_shader_cache.h
Markus Wick 5be8b7a362 Report correct shader size.
Seems like this was an oversee in regards to 1fd979f50a
It changed GLShader::ProgramCode to a std::vector, so sizeof is wrong.
2018-08-31 09:56:37 +02:00

69 lines
2 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <unordered_map>
#include "common/common_types.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace OpenGL {
class CachedShader;
using Shader = std::shared_ptr<CachedShader>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
class CachedShader final {
public:
CachedShader(Tegra::GPUVAddr addr, Maxwell::ShaderProgram program_type);
/// Gets the address of the shader in guest memory, required for cache management
Tegra::GPUVAddr GetAddr() const {
return addr;
}
/// Gets the size of the shader in guest memory, required for cache management
size_t GetSizeInBytes() const {
return GLShader::MAX_PROGRAM_CODE_LENGTH * sizeof(u64);
}
/// Gets the shader entries for the shader
const GLShader::ShaderEntries& GetShaderEntries() const {
return entries;
}
/// Gets the GL program handle for the shader
GLuint GetProgramHandle() const {
return program.handle;
}
/// Gets the GL program resource location for the specified resource, caching as needed
GLuint GetProgramResourceIndex(const std::string& name);
/// Gets the GL uniform location for the specified resource, caching as needed
GLint GetUniformLocation(const std::string& name);
private:
Tegra::GPUVAddr addr;
Maxwell::ShaderProgram program_type;
GLShader::ShaderSetup setup;
GLShader::ShaderEntries entries;
OGLProgram program;
std::unordered_map<std::string, GLuint> resource_cache;
std::unordered_map<std::string, GLint> uniform_cache;
};
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
public:
/// Gets the current specified shader stage program
Shader GetStageProgram(Maxwell::ShaderProgram program);
};
} // namespace OpenGL