suyu/src/video_core/renderer_vulkan/vk_fence_manager.h
ReinUsesLisp 154a7653f9 vk_fence_manager: Use timeline semaphores instead of spin waits
With timeline semaphores we can avoid creating objects. Instead of
creating an event, grab the current tick from the scheduler and flush
the current command buffer. When the fence has to be queried/waited, we
can do so against the master semaphore instead of spinning on an event.

If Vulkan supported NVN like events or fences, we could signal from the
command buffer and wait for that without splitting things in two
separate command buffers.
2021-01-08 02:47:28 -03:00

68 lines
1.8 KiB
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "video_core/fence_manager.h"
#include "video_core/renderer_vulkan/vk_buffer_cache.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Core {
class System;
}
namespace VideoCore {
class RasterizerInterface;
}
namespace Vulkan {
class Device;
class VKBufferCache;
class VKQueryCache;
class VKScheduler;
class InnerFence : public VideoCommon::FenceBase {
public:
explicit InnerFence(VKScheduler& scheduler_, u32 payload_, bool is_stubbed_);
explicit InnerFence(VKScheduler& scheduler_, GPUVAddr address_, u32 payload_, bool is_stubbed_);
~InnerFence();
void Queue();
bool IsSignaled() const;
void Wait();
private:
VKScheduler& scheduler;
u64 wait_tick = 0;
};
using Fence = std::shared_ptr<InnerFence>;
using GenericFenceManager =
VideoCommon::FenceManager<Fence, TextureCache, VKBufferCache, VKQueryCache>;
class VKFenceManager final : public GenericFenceManager {
public:
explicit VKFenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_,
Tegra::MemoryManager& memory_manager_, TextureCache& texture_cache_,
VKBufferCache& buffer_cache_, VKQueryCache& query_cache_,
VKScheduler& scheduler_);
protected:
Fence CreateFence(u32 value, bool is_stubbed) override;
Fence CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) override;
void QueueFence(Fence& fence) override;
bool IsFenceSignaled(Fence& fence) const override;
void WaitFence(Fence& fence) override;
private:
VKScheduler& scheduler;
};
} // namespace Vulkan