suyu/src/video_core/shader/decode/predicate_set_register.cpp
ReinUsesLisp bf4dfb3ad4 shader: Use shared_ptr to store nodes and move initialization to file
Instead of having a vector of unique_ptr stored in a vector and
returning star pointers to this, use shared_ptr. While changing
initialization code, move it to a separate file when possible.

This is a first step to allow code analysis and node generation beyond
the ShaderIR class.
2019-06-05 20:41:52 -03:00

47 lines
1.7 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/node_helper.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
u32 ShaderIR::DecodePredicateSetRegister(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
UNIMPLEMENTED_IF_MSG(instr.generates_cc,
"Condition codes generation in PSET is not implemented");
const Node op_a = GetPredicate(instr.pset.pred12, instr.pset.neg_pred12 != 0);
const Node op_b = GetPredicate(instr.pset.pred29, instr.pset.neg_pred29 != 0);
const Node first_pred = Operation(GetPredicateCombiner(instr.pset.cond), op_a, op_b);
const Node second_pred = GetPredicate(instr.pset.pred39, instr.pset.neg_pred39 != 0);
const OperationCode combiner = GetPredicateCombiner(instr.pset.op);
const Node predicate = Operation(combiner, first_pred, second_pred);
const Node true_value = instr.pset.bf ? Immediate(1.0f) : Immediate(0xffffffff);
const Node false_value = instr.pset.bf ? Immediate(0.0f) : Immediate(0);
const Node value =
Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value);
if (instr.pset.bf) {
SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
} else {
SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
}
SetRegister(bb, instr.gpr0, value);
return pc;
}
} // namespace VideoCommon::Shader