suyu/src/video_core/renderer_opengl/gl_resource_manager.h
2018-04-14 16:01:40 -04:00

334 lines
7.7 KiB
C++

// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <utility>
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state.h"
class OGLTexture : private NonCopyable {
public:
OGLTexture() = default;
OGLTexture(OGLTexture&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLTexture() {
Release();
}
OGLTexture& operator=(OGLTexture&& o) {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0)
return;
glGenTextures(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0)
return;
glDeleteTextures(1, &handle);
OpenGLState::GetCurState().ResetTexture(handle).Apply();
handle = 0;
}
GLuint handle = 0;
};
class OGLSampler : private NonCopyable {
public:
OGLSampler() = default;
OGLSampler(OGLSampler&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLSampler() {
Release();
}
OGLSampler& operator=(OGLSampler&& o) {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0)
return;
glGenSamplers(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0)
return;
glDeleteSamplers(1, &handle);
OpenGLState::GetCurState().ResetSampler(handle).Apply();
handle = 0;
}
GLuint handle = 0;
};
class OGLShader : private NonCopyable {
public:
OGLShader() = default;
OGLShader(OGLShader&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLShader() {
Release();
}
OGLShader& operator=(OGLShader&& o) {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
void Create(const char* source, GLenum type) {
if (handle != 0)
return;
if (source == nullptr)
return;
handle = GLShader::LoadShader(source, type);
}
void Release() {
if (handle == 0)
return;
glDeleteShader(handle);
handle = 0;
}
GLuint handle = 0;
};
class OGLProgram : private NonCopyable {
public:
OGLProgram() = default;
OGLProgram(OGLProgram&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLProgram() {
Release();
}
OGLProgram& operator=(OGLProgram&& o) {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
template <typename... T>
void Create(bool separable_program, T... shaders) {
if (handle != 0)
return;
handle = GLShader::LoadProgram(separable_program, shaders...);
}
/// Creates a new internal OpenGL resource and stores the handle
void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
bool separable_program = false) {
OGLShader vert, geo, frag;
if (vert_shader)
vert.Create(vert_shader, GL_VERTEX_SHADER);
if (geo_shader)
geo.Create(geo_shader, GL_GEOMETRY_SHADER);
if (frag_shader)
frag.Create(frag_shader, GL_FRAGMENT_SHADER);
Create(separable_program, vert.handle, geo.handle, frag.handle);
}
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0)
return;
glDeleteProgram(handle);
OpenGLState::GetCurState().ResetProgram(handle).Apply();
handle = 0;
}
GLuint handle = 0;
};
class OGLPipeline : private NonCopyable {
public:
OGLPipeline() = default;
OGLPipeline(OGLPipeline&& o) {
handle = std::exchange<GLuint>(o.handle, 0);
}
~OGLPipeline() {
Release();
}
OGLPipeline& operator=(OGLPipeline&& o) {
handle = std::exchange<GLuint>(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0)
return;
glGenProgramPipelines(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0)
return;
glDeleteProgramPipelines(1, &handle);
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
handle = 0;
}
GLuint handle = 0;
};
class OGLBuffer : private NonCopyable {
public:
OGLBuffer() = default;
OGLBuffer(OGLBuffer&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLBuffer() {
Release();
}
OGLBuffer& operator=(OGLBuffer&& o) {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0)
return;
glGenBuffers(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0)
return;
glDeleteBuffers(1, &handle);
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
handle = 0;
}
GLuint handle = 0;
};
class OGLSync : private NonCopyable {
public:
OGLSync() = default;
OGLSync(OGLSync&& o) : handle(std::exchange(o.handle, nullptr)) {}
~OGLSync() {
Release();
}
OGLSync& operator=(OGLSync&& o) {
Release();
handle = std::exchange(o.handle, nullptr);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0)
return;
handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0)
return;
glDeleteSync(handle);
handle = 0;
}
GLsync handle = 0;
};
class OGLVertexArray : private NonCopyable {
public:
OGLVertexArray() = default;
OGLVertexArray(OGLVertexArray&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLVertexArray() {
Release();
}
OGLVertexArray& operator=(OGLVertexArray&& o) {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0)
return;
glGenVertexArrays(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0)
return;
glDeleteVertexArrays(1, &handle);
OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
handle = 0;
}
GLuint handle = 0;
};
class OGLFramebuffer : private NonCopyable {
public:
OGLFramebuffer() = default;
OGLFramebuffer(OGLFramebuffer&& o) : handle(std::exchange(o.handle, 0)) {}
~OGLFramebuffer() {
Release();
}
OGLFramebuffer& operator=(OGLFramebuffer&& o) {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create() {
if (handle != 0)
return;
glGenFramebuffers(1, &handle);
}
/// Deletes the internal OpenGL resource
void Release() {
if (handle == 0)
return;
glDeleteFramebuffers(1, &handle);
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
handle = 0;
}
GLuint handle = 0;
};