forked from suyu/suyu
173 lines
5.1 KiB
C++
173 lines
5.1 KiB
C++
// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <cstddef>
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#include <memory>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <boost/functional/hash.hpp>
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#include "common/common_types.h"
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#include "video_core/engines/const_buffer_engine_interface.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
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#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
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#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
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#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
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#include "video_core/renderer_vulkan/wrapper.h"
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#include "video_core/shader/async_shaders.h"
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#include "video_core/shader/memory_util.h"
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#include "video_core/shader/registry.h"
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#include "video_core/shader/shader_ir.h"
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#include "video_core/shader_cache.h"
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namespace Core {
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class System;
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}
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namespace Vulkan {
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class RasterizerVulkan;
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class VKComputePipeline;
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class VKDescriptorPool;
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class VKDevice;
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class VKFence;
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class VKScheduler;
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class VKUpdateDescriptorQueue;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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struct ComputePipelineCacheKey {
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GPUVAddr shader;
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u32 shared_memory_size;
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std::array<u32, 3> workgroup_size;
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std::size_t Hash() const noexcept;
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bool operator==(const ComputePipelineCacheKey& rhs) const noexcept;
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bool operator!=(const ComputePipelineCacheKey& rhs) const noexcept {
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return !operator==(rhs);
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}
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};
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static_assert(std::has_unique_object_representations_v<ComputePipelineCacheKey>);
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static_assert(std::is_trivially_copyable_v<ComputePipelineCacheKey>);
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static_assert(std::is_trivially_constructible_v<ComputePipelineCacheKey>);
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} // namespace Vulkan
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namespace std {
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template <>
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struct hash<Vulkan::GraphicsPipelineCacheKey> {
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std::size_t operator()(const Vulkan::GraphicsPipelineCacheKey& k) const noexcept {
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return k.Hash();
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}
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};
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template <>
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struct hash<Vulkan::ComputePipelineCacheKey> {
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std::size_t operator()(const Vulkan::ComputePipelineCacheKey& k) const noexcept {
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return k.Hash();
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}
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};
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} // namespace std
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namespace Vulkan {
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class Shader {
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public:
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explicit Shader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr,
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VideoCommon::Shader::ProgramCode program_code, u32 main_offset);
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~Shader();
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GPUVAddr GetGpuAddr() const {
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return gpu_addr;
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}
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VideoCommon::Shader::ShaderIR& GetIR() {
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return shader_ir;
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}
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const VideoCommon::Shader::Registry& GetRegistry() const {
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return registry;
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}
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const VideoCommon::Shader::ShaderIR& GetIR() const {
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return shader_ir;
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}
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const ShaderEntries& GetEntries() const {
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return entries;
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}
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private:
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static Tegra::Engines::ConstBufferEngineInterface& GetEngine(Core::System& system,
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Tegra::Engines::ShaderType stage);
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GPUVAddr gpu_addr{};
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VideoCommon::Shader::ProgramCode program_code;
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VideoCommon::Shader::Registry registry;
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VideoCommon::Shader::ShaderIR shader_ir;
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ShaderEntries entries;
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};
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class VKPipelineCache final : public VideoCommon::ShaderCache<Shader> {
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public:
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explicit VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer,
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const VKDevice& device, VKScheduler& scheduler,
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VKDescriptorPool& descriptor_pool,
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VKUpdateDescriptorQueue& update_descriptor_queue,
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VKRenderPassCache& renderpass_cache);
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~VKPipelineCache() override;
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std::array<Shader*, Maxwell::MaxShaderProgram> GetShaders();
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VKGraphicsPipeline* GetGraphicsPipeline(const GraphicsPipelineCacheKey& key,
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VideoCommon::Shader::AsyncShaders& async_shaders);
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VKComputePipeline& GetComputePipeline(const ComputePipelineCacheKey& key);
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void EmplacePipeline(std::unique_ptr<VKGraphicsPipeline> pipeline);
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protected:
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void OnShaderRemoval(Shader* shader) final;
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private:
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std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>> DecompileShaders(
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const FixedPipelineState& fixed_state);
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Core::System& system;
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const VKDevice& device;
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VKScheduler& scheduler;
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VKDescriptorPool& descriptor_pool;
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VKUpdateDescriptorQueue& update_descriptor_queue;
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VKRenderPassCache& renderpass_cache;
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std::unique_ptr<Shader> null_shader;
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std::unique_ptr<Shader> null_kernel;
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std::array<Shader*, Maxwell::MaxShaderProgram> last_shaders{};
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GraphicsPipelineCacheKey last_graphics_key;
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VKGraphicsPipeline* last_graphics_pipeline = nullptr;
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std::mutex pipeline_cache;
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std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<VKGraphicsPipeline>>
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graphics_cache;
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std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<VKComputePipeline>> compute_cache;
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};
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void FillDescriptorUpdateTemplateEntries(
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const ShaderEntries& entries, u32& binding, u32& offset,
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std::vector<VkDescriptorUpdateTemplateEntryKHR>& template_entries);
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} // namespace Vulkan
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