suyu/src/video_core/renderer_vulkan/vk_pipeline_cache.h
ReinUsesLisp 8584a77eb2 vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
With extended dynamic states, some bytes don't have to be collected from
the pipeline key, hence we can avoid hashing and comparing them on
lookups.
2020-06-26 20:57:22 -03:00

190 lines
5.7 KiB
C++

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <cstddef>
#include <memory>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <vector>
#include <boost/functional/hash.hpp>
#include "common/common_types.h"
#include "video_core/engines/const_buffer_engine_interface.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
#include "video_core/renderer_vulkan/wrapper.h"
#include "video_core/shader/memory_util.h"
#include "video_core/shader/registry.h"
#include "video_core/shader/shader_ir.h"
#include "video_core/shader_cache.h"
namespace Core {
class System;
}
namespace Vulkan {
class RasterizerVulkan;
class VKComputePipeline;
class VKDescriptorPool;
class VKDevice;
class VKFence;
class VKScheduler;
class VKUpdateDescriptorQueue;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct GraphicsPipelineCacheKey {
RenderPassParams renderpass_params;
u32 padding;
std::array<GPUVAddr, Maxwell::MaxShaderProgram> shaders;
FixedPipelineState fixed_state;
std::size_t Hash() const noexcept;
bool operator==(const GraphicsPipelineCacheKey& rhs) const noexcept;
bool operator!=(const GraphicsPipelineCacheKey& rhs) const noexcept {
return !operator==(rhs);
}
std::size_t Size() const noexcept {
return sizeof(renderpass_params) + sizeof(padding) + sizeof(shaders) + fixed_state.Size();
}
};
static_assert(std::has_unique_object_representations_v<GraphicsPipelineCacheKey>);
static_assert(std::is_trivially_copyable_v<GraphicsPipelineCacheKey>);
static_assert(std::is_trivially_constructible_v<GraphicsPipelineCacheKey>);
struct ComputePipelineCacheKey {
GPUVAddr shader;
u32 shared_memory_size;
std::array<u32, 3> workgroup_size;
std::size_t Hash() const noexcept;
bool operator==(const ComputePipelineCacheKey& rhs) const noexcept;
bool operator!=(const ComputePipelineCacheKey& rhs) const noexcept {
return !operator==(rhs);
}
};
static_assert(std::has_unique_object_representations_v<ComputePipelineCacheKey>);
static_assert(std::is_trivially_copyable_v<ComputePipelineCacheKey>);
static_assert(std::is_trivially_constructible_v<ComputePipelineCacheKey>);
} // namespace Vulkan
namespace std {
template <>
struct hash<Vulkan::GraphicsPipelineCacheKey> {
std::size_t operator()(const Vulkan::GraphicsPipelineCacheKey& k) const noexcept {
return k.Hash();
}
};
template <>
struct hash<Vulkan::ComputePipelineCacheKey> {
std::size_t operator()(const Vulkan::ComputePipelineCacheKey& k) const noexcept {
return k.Hash();
}
};
} // namespace std
namespace Vulkan {
class Shader {
public:
explicit Shader(Core::System& system, Tegra::Engines::ShaderType stage, GPUVAddr gpu_addr,
VideoCommon::Shader::ProgramCode program_code, u32 main_offset);
~Shader();
GPUVAddr GetGpuAddr() const {
return gpu_addr;
}
VideoCommon::Shader::ShaderIR& GetIR() {
return shader_ir;
}
const VideoCommon::Shader::Registry& GetRegistry() const {
return registry;
}
const VideoCommon::Shader::ShaderIR& GetIR() const {
return shader_ir;
}
const ShaderEntries& GetEntries() const {
return entries;
}
private:
static Tegra::Engines::ConstBufferEngineInterface& GetEngine(Core::System& system,
Tegra::Engines::ShaderType stage);
GPUVAddr gpu_addr{};
VideoCommon::Shader::ProgramCode program_code;
VideoCommon::Shader::Registry registry;
VideoCommon::Shader::ShaderIR shader_ir;
ShaderEntries entries;
};
class VKPipelineCache final : public VideoCommon::ShaderCache<Shader> {
public:
explicit VKPipelineCache(Core::System& system, RasterizerVulkan& rasterizer,
const VKDevice& device, VKScheduler& scheduler,
VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue,
VKRenderPassCache& renderpass_cache);
~VKPipelineCache() override;
std::array<Shader*, Maxwell::MaxShaderProgram> GetShaders();
VKGraphicsPipeline& GetGraphicsPipeline(const GraphicsPipelineCacheKey& key);
VKComputePipeline& GetComputePipeline(const ComputePipelineCacheKey& key);
protected:
void OnShaderRemoval(Shader* shader) final;
private:
std::pair<SPIRVProgram, std::vector<VkDescriptorSetLayoutBinding>> DecompileShaders(
const GraphicsPipelineCacheKey& key);
Core::System& system;
const VKDevice& device;
VKScheduler& scheduler;
VKDescriptorPool& descriptor_pool;
VKUpdateDescriptorQueue& update_descriptor_queue;
VKRenderPassCache& renderpass_cache;
std::unique_ptr<Shader> null_shader;
std::unique_ptr<Shader> null_kernel;
std::array<Shader*, Maxwell::MaxShaderProgram> last_shaders{};
GraphicsPipelineCacheKey last_graphics_key;
VKGraphicsPipeline* last_graphics_pipeline = nullptr;
std::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<VKGraphicsPipeline>>
graphics_cache;
std::unordered_map<ComputePipelineCacheKey, std::unique_ptr<VKComputePipeline>> compute_cache;
};
void FillDescriptorUpdateTemplateEntries(
const ShaderEntries& entries, u32& binding, u32& offset,
std::vector<VkDescriptorUpdateTemplateEntryKHR>& template_entries);
} // namespace Vulkan