// Copyright 2014 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "gl_shader_util.h" #include "gl_rasterizer.h" #include "common/logging/log.h" #include "video_core/pica.h" #include #include #include "common/logging/log.h" #include "video_core/renderer_opengl/gl_shader_util.h" namespace ShaderUtil { GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) { // Create the shaders GLuint vertex_shader_id = glCreateShader(GL_VERTEX_SHADER); GLuint fragment_shader_id = glCreateShader(GL_FRAGMENT_SHADER); GLint result = GL_FALSE; int info_log_length; // Compile Vertex Shader LOG_DEBUG(Render_OpenGL, "Compiling vertex shader..."); glShaderSource(vertex_shader_id, 1, &vertex_shader, nullptr); glCompileShader(vertex_shader_id); // Check Vertex Shader glGetShaderiv(vertex_shader_id, GL_COMPILE_STATUS, &result); glGetShaderiv(vertex_shader_id, GL_INFO_LOG_LENGTH, &info_log_length); if (info_log_length > 1) { std::vector vertex_shader_error(info_log_length); glGetShaderInfoLog(vertex_shader_id, info_log_length, nullptr, &vertex_shader_error[0]); if (result) { LOG_DEBUG(Render_OpenGL, "%s", &vertex_shader_error[0]); } else { LOG_ERROR(Render_OpenGL, "Error compiling vertex shader:\n%s", &vertex_shader_error[0]); } } // Compile Fragment Shader LOG_DEBUG(Render_OpenGL, "Compiling fragment shader..."); glShaderSource(fragment_shader_id, 1, &fragment_shader, nullptr); glCompileShader(fragment_shader_id); // Check Fragment Shader glGetShaderiv(fragment_shader_id, GL_COMPILE_STATUS, &result); glGetShaderiv(fragment_shader_id, GL_INFO_LOG_LENGTH, &info_log_length); if (info_log_length > 1) { std::vector fragment_shader_error(info_log_length); glGetShaderInfoLog(fragment_shader_id, info_log_length, nullptr, &fragment_shader_error[0]); if (result) { LOG_DEBUG(Render_OpenGL, "%s", &fragment_shader_error[0]); } else { LOG_ERROR(Render_OpenGL, "Error compiling fragment shader:\n%s", &fragment_shader_error[0]); } } // Link the program LOG_DEBUG(Render_OpenGL, "Linking program..."); GLuint program_id = glCreateProgram(); glAttachShader(program_id, vertex_shader_id); glAttachShader(program_id, fragment_shader_id); glBindAttribLocation(program_id, Attributes::ATTRIBUTE_POSITION, "vert_position"); glBindAttribLocation(program_id, Attributes::ATTRIBUTE_COLOR, "vert_color"); glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 0, "vert_texcoords0"); glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 1, "vert_texcoords1"); glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 2, "vert_texcoords2"); glLinkProgram(program_id); // Check the program glGetProgramiv(program_id, GL_LINK_STATUS, &result); glGetProgramiv(program_id, GL_INFO_LOG_LENGTH, &info_log_length); if (info_log_length > 1) { std::vector program_error(info_log_length); glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]); if (result) { LOG_DEBUG(Render_OpenGL, "%s", &program_error[0]); } else { LOG_ERROR(Render_OpenGL, "Error linking shader:\n%s", &program_error[0]); } } glDeleteShader(vertex_shader_id); glDeleteShader(fragment_shader_id); return program_id; } } namespace ShaderCache { static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) { return (stage.color_op == Pica::Regs::TevStageConfig::Operation::Replace && stage.alpha_op == Pica::Regs::TevStageConfig::Operation::Replace && stage.color_source1 == Pica::Regs::TevStageConfig::Source::Previous && stage.alpha_source1 == Pica::Regs::TevStageConfig::Source::Previous && stage.color_modifier1 == Pica::Regs::TevStageConfig::ColorModifier::SourceColor && stage.alpha_modifier1 == Pica::Regs::TevStageConfig::AlphaModifier::SourceAlpha && stage.GetColorMultiplier() == 1 && stage.GetAlphaMultiplier() == 1); } void AppendSource(std::string& shader, Pica::Regs::TevStageConfig::Source source, const std::string& index_name) { using Source = Pica::Regs::TevStageConfig::Source; switch (source) { case Source::PrimaryColor: shader += "o[2]"; break; case Source::PrimaryFragmentColor: // HACK: Until we implement fragment lighting, use primary_color shader += "o[2]"; break; case Source::SecondaryFragmentColor: // HACK: Until we implement fragment lighting, use zero shader += "vec4(0.0, 0.0, 0.0, 0.0)"; break; case Source::Texture0: shader += "texture(tex[0], o[3].xy)"; break; case Source::Texture1: shader += "texture(tex[1], o[3].zw)"; break; case Source::Texture2: // TODO: Unverified shader += "texture(tex[2], o[5].zw)"; break; case Source::PreviousBuffer: shader += "g_combiner_buffer"; break; case Source::Constant: shader += "const_color[" + index_name + "]"; break; case Source::Previous: shader += "g_last_tex_env_out"; break; default: shader += "vec4(0.0)"; LOG_CRITICAL(Render_OpenGL, "Unknown source op %u", source); break; } } void AppendColorModifier(std::string& shader, Pica::Regs::TevStageConfig::ColorModifier modifier, Pica::Regs::TevStageConfig::Source source, const std::string& index_name) { using ColorModifier = Pica::Regs::TevStageConfig::ColorModifier; switch (modifier) { case ColorModifier::SourceColor: AppendSource(shader, source, index_name); shader += ".rgb"; break; case ColorModifier::OneMinusSourceColor: shader += "vec3(1.0) - "; AppendSource(shader, source, index_name); shader += ".rgb"; break; case ColorModifier::SourceAlpha: AppendSource(shader, source, index_name); shader += ".aaa"; break; case ColorModifier::OneMinusSourceAlpha: shader += "vec3(1.0) - "; AppendSource(shader, source, index_name); shader += ".aaa"; break; case ColorModifier::SourceRed: AppendSource(shader, source, index_name); shader += ".rrr"; break; case ColorModifier::OneMinusSourceRed: shader += "vec3(1.0) - "; AppendSource(shader, source, index_name); shader += ".rrr"; break; case ColorModifier::SourceGreen: AppendSource(shader, source, index_name); shader += ".ggg"; break; case ColorModifier::OneMinusSourceGreen: shader += "vec3(1.0) - "; AppendSource(shader, source, index_name); shader += ".ggg"; break; case ColorModifier::SourceBlue: AppendSource(shader, source, index_name); shader += ".bbb"; break; case ColorModifier::OneMinusSourceBlue: shader += "vec3(1.0) - "; AppendSource(shader, source, index_name); shader += ".bbb"; break; default: shader += "vec3(0.0)"; LOG_CRITICAL(Render_OpenGL, "Unknown color modifier op %u", modifier); break; } } void AppendAlphaModifier(std::string& shader, Pica::Regs::TevStageConfig::AlphaModifier modifier, Pica::Regs::TevStageConfig::Source source, const std::string& index_name) { using AlphaModifier = Pica::Regs::TevStageConfig::AlphaModifier; switch (modifier) { case AlphaModifier::SourceAlpha: AppendSource(shader, source, index_name); shader += ".a"; break; case AlphaModifier::OneMinusSourceAlpha: shader += "1.0 - "; AppendSource(shader, source, index_name); shader += ".a"; break; case AlphaModifier::SourceRed: AppendSource(shader, source, index_name); shader += ".r"; break; case AlphaModifier::OneMinusSourceRed: shader += "1.0 - "; AppendSource(shader, source, index_name); shader += ".r"; break; case AlphaModifier::SourceGreen: AppendSource(shader, source, index_name); shader += ".g"; break; case AlphaModifier::OneMinusSourceGreen: shader += "1.0 - "; AppendSource(shader, source, index_name); shader += ".g"; break; case AlphaModifier::SourceBlue: AppendSource(shader, source, index_name); shader += ".b"; break; case AlphaModifier::OneMinusSourceBlue: shader += "1.0 - "; AppendSource(shader, source, index_name); shader += ".b"; break; default: shader += "vec3(0.0)"; LOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op %u", modifier); break; } } void AppendColorCombiner(std::string& shader, Pica::Regs::TevStageConfig::Operation operation, const std::string& variable_name) { using Operation = Pica::Regs::TevStageConfig::Operation; switch (operation) { case Operation::Replace: shader += variable_name + "[0]"; break; case Operation::Modulate: shader += variable_name + "[0] * " + variable_name + "[1]"; break; case Operation::Add: shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0)"; break; case Operation::AddSigned: shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), 0.0, 1.0)"; break; case Operation::Lerp: shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])"; break; case Operation::Subtract: shader += "max(" + variable_name + "[0] - " + variable_name + "[1], 0.0)"; break; case Operation::MultiplyThenAdd: shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], 1.0)"; break; case Operation::AddThenMultiply: shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]"; break; default: shader += "0.0"; LOG_CRITICAL(Render_OpenGL, "Unknown color comb op %u", operation); break; } } void AppendAlphaCombiner(std::string& shader, Pica::Regs::TevStageConfig::Operation operation, const std::string& variable_name) { using Operation = Pica::Regs::TevStageConfig::Operation; switch (operation) { case Operation::Replace: shader += variable_name + "[0]"; break; case Operation::Modulate: shader += variable_name + "[0] * " + variable_name + "[1]"; break; case Operation::Add: shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0)"; break; case Operation::AddSigned: shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - 0.5, 0.0, 1.0)"; break; case Operation::Lerp: shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (1.0 - " + variable_name + "[2])"; break; case Operation::Subtract: shader += "max(" + variable_name + "[0] - " + variable_name + "[1], 0.0)"; break; case Operation::MultiplyThenAdd: shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], 1.0)"; break; case Operation::AddThenMultiply: shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]"; break; default: shader += "0.0"; LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner op %u", operation); break; } } void AppendAlphaTestCondition(std::string& shader, Pica::Regs::CompareFunc func) { using CompareFunc = Pica::Regs::CompareFunc; switch (func) { case CompareFunc::Never: shader += "true"; break; case CompareFunc::Always: shader += "false"; break; case CompareFunc::Equal: shader += "int(g_last_tex_env_out.a * 255.0f) != alphatest_ref"; break; case CompareFunc::NotEqual: shader += "int(g_last_tex_env_out.a * 255.0f) == alphatest_ref"; break; case CompareFunc::LessThan: shader += "int(g_last_tex_env_out.a * 255.0f) >= alphatest_ref"; break; case CompareFunc::LessThanOrEqual: shader += "int(g_last_tex_env_out.a * 255.0f) > alphatest_ref"; break; case CompareFunc::GreaterThan: shader += "int(g_last_tex_env_out.a * 255.0f) <= alphatest_ref"; break; case CompareFunc::GreaterThanOrEqual: shader += "int(g_last_tex_env_out.a * 255.0f) < alphatest_ref"; break; default: shader += "false"; LOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition %u", func); break; } } std::string GenerateFragmentShader(const ShaderCacheKey& config) { std::string shader = R"( #version 150 core #define NUM_VTX_ATTR 7 #define NUM_TEV_STAGES 6 in vec4 o[NUM_VTX_ATTR]; out vec4 color; uniform int alphatest_ref; uniform vec4 const_color[NUM_TEV_STAGES]; uniform sampler2D tex[3]; uniform vec4 tev_combiner_buffer_color; void main(void) { vec4 g_combiner_buffer = tev_combiner_buffer_color; vec4 g_last_tex_env_out = vec4(0.0, 0.0, 0.0, 0.0); )"; // Do not do any sort of processing if it's obvious we're not going to pass the alpha test if (config.alpha_test_func == Pica::Regs::CompareFunc::Never) { shader += "discard;"; return shader; } auto& tev_stages = config.tev_stages; for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) { auto& tev_stage = tev_stages[tev_stage_index]; if (!IsPassThroughTevStage(tev_stage)) { std::string index_name = std::to_string(tev_stage_index); shader += "vec3 color_results_" + index_name + "[3] = vec3[3]("; AppendColorModifier(shader, tev_stage.color_modifier1, tev_stage.color_source1, index_name); shader += ", "; AppendColorModifier(shader, tev_stage.color_modifier2, tev_stage.color_source2, index_name); shader += ", "; AppendColorModifier(shader, tev_stage.color_modifier3, tev_stage.color_source3, index_name); shader += ");\n"; shader += "vec3 color_output_" + index_name + " = "; AppendColorCombiner(shader, tev_stage.color_op, "color_results_" + index_name); shader += ";\n"; shader += "float alpha_results_" + index_name + "[3] = float[3]("; AppendAlphaModifier(shader, tev_stage.alpha_modifier1, tev_stage.alpha_source1, index_name); shader += ", "; AppendAlphaModifier(shader, tev_stage.alpha_modifier2, tev_stage.alpha_source2, index_name); shader += ", "; AppendAlphaModifier(shader, tev_stage.alpha_modifier3, tev_stage.alpha_source3, index_name); shader += ");\n"; shader += "float alpha_output_" + index_name + " = "; AppendAlphaCombiner(shader, tev_stage.alpha_op, "alpha_results_" + index_name); shader += ";\n"; shader += "g_last_tex_env_out = vec4(min(color_output_" + index_name + " * " + std::to_string(tev_stage.GetColorMultiplier()) + ".0, 1.0), min(alpha_output_" + index_name + " * " + std::to_string(tev_stage.GetAlphaMultiplier()) + ".0, 1.0));\n"; } if (config.TevStageUpdatesCombinerBufferColor(tev_stage_index)) shader += "g_combiner_buffer.rgb = g_last_tex_env_out.rgb;\n"; if (config.TevStageUpdatesCombinerBufferAlpha(tev_stage_index)) shader += "g_combiner_buffer.a = g_last_tex_env_out.a;\n"; } if (config.alpha_test_func != Pica::Regs::CompareFunc::Always) { shader += "if ("; AppendAlphaTestCondition(shader, config.alpha_test_func); shader += ") {\n discard;\n }\n"; } shader += "color = g_last_tex_env_out;\n}"; return shader; } }