// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" namespace Shader::Backend::GLSL { void EmitIAdd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) { ctx.AddU32("{}={}+{};", inst, a, b); } void EmitIAdd64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) { throw NotImplementedException("GLSL Instruction"); } void EmitISub32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) { ctx.AddU32("{}={}-{};", inst, a, b); } void EmitISub64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) { throw NotImplementedException("GLSL Instruction"); } void EmitIMul32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) { throw NotImplementedException("GLSL Instruction"); } void EmitINeg32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { ctx.AddU32("{}=-{};", inst, value); } void EmitINeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instruction"); } void EmitIAbs32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { ctx.AddU32("{}=abs({});", inst, value); } void EmitIAbs64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instruction"); } void EmitShiftLeftLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view base, [[maybe_unused]] std::string_view shift) { ctx.AddU32("{}={}<<{};", inst, base, shift); } void EmitShiftLeftLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view base, [[maybe_unused]] std::string_view shift) { ctx.AddU64("{}={}<<{};", inst, base, shift); } void EmitShiftRightLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view base, [[maybe_unused]] std::string_view shift) { ctx.AddU32("{}={}>>{};", inst, base, shift); } void EmitShiftRightLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view base, [[maybe_unused]] std::string_view shift) { ctx.AddU64("{}={}>>{};", inst, base, shift); } void EmitShiftRightArithmetic32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view base, [[maybe_unused]] std::string_view shift) { ctx.AddS32("{}=int({})>>{};", inst, base, shift); } void EmitShiftRightArithmetic64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view base, [[maybe_unused]] std::string_view shift) { ctx.AddU64("{}=int64_t({})>>{};", inst, base, shift); } void EmitBitwiseAnd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) { ctx.AddU32("{}={}&{};", inst, a, b); } void EmitBitwiseOr32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) { ctx.AddU32("{}={}|{};", inst, a, b); } void EmitBitwiseXor32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) { ctx.AddU32("{}={}^{};", inst, a, b); } void EmitBitFieldInsert([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view base, [[maybe_unused]] std::string_view insert, [[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view count) { ctx.AddU32("{}=bitfieldInsert({}, {}, int({}), int({}));", inst, base, insert, offset, count); } void EmitBitFieldSExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view base, [[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view count) { ctx.AddU32("{}=bitfieldExtract(int({}), int({}), int({}));", inst, base, offset, count); } void EmitBitFieldUExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view base, [[maybe_unused]] std::string_view offset, [[maybe_unused]] std::string_view count) { ctx.AddU32("{}=bitfieldExtract({}, int({}), int({}));", inst, base, offset, count); } void EmitBitReverse32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { ctx.AddU32("{}=bitfieldReverse({});", inst, value); } void EmitBitCount32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instruction"); } void EmitBitwiseNot32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { ctx.AddU32("{}=~{};", inst, value); } void EmitFindSMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instruction"); } void EmitFindUMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instruction"); } void EmitSMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) { ctx.AddU32("{}=min(int({}), int({}));", inst, a, b); } void EmitUMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) { ctx.AddU32("{}=min(uint({}), uint({}));", inst, a, b); } void EmitSMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) { ctx.AddU32("{}=max(int({}), int({}));", inst, a, b); } void EmitUMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) { ctx.AddU32("{}=max(uint({}), uint({}));", inst, a, b); } void EmitSClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value, [[maybe_unused]] std::string_view min, [[maybe_unused]] std::string_view max) { throw NotImplementedException("GLSL Instruction"); } void EmitUClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value, [[maybe_unused]] std::string_view min, [[maybe_unused]] std::string_view max) { throw NotImplementedException("GLSL Instruction"); } void EmitSLessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) { ctx.AddU1("{}=int({})int({});", inst, lhs, rhs); } void EmitUGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) { ctx.AddU1("{}=uint({})>uint({});", inst, lhs, rhs); } void EmitINotEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) { ctx.AddU1("{}={}!={};", inst, lhs, rhs); } void EmitSGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) { ctx.AddU1("{}=int({})>=int({});", inst, lhs, rhs); } void EmitUGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) { ctx.AddU1("{}=uint({})>=uint({});", inst, lhs, rhs); } } // namespace Shader::Backend::GLSL