// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/assert.h" #include "common/logging/log.h" #include "video_core/renderer_vulkan/declarations.h" #include "video_core/renderer_vulkan/vk_device.h" #include "video_core/renderer_vulkan/vk_resource_manager.h" namespace Vulkan { // TODO(Rodrigo): Fine tune these numbers. constexpr std::size_t FENCES_GROW_STEP = 0x40; VKResource::VKResource() = default; VKResource::~VKResource() = default; VKFence::VKFence(const VKDevice& device, UniqueFence handle) : device{device}, handle{std::move(handle)} {} VKFence::~VKFence() = default; void VKFence::Wait() { const auto dev = device.GetLogical(); const auto& dld = device.GetDispatchLoader(); dev.waitForFences({*handle}, true, std::numeric_limits::max(), dld); } void VKFence::Release() { is_owned = false; } void VKFence::Commit() { is_owned = true; is_used = true; } bool VKFence::Tick(bool gpu_wait, bool owner_wait) { if (!is_used) { // If a fence is not used it's always free. return true; } if (is_owned && !owner_wait) { // The fence is still being owned (Release has not been called) and ownership wait has // not been asked. return false; } const auto dev = device.GetLogical(); const auto& dld = device.GetDispatchLoader(); if (gpu_wait) { // Wait for the fence if it has been requested. dev.waitForFences({*handle}, true, std::numeric_limits::max(), dld); } else { if (dev.getFenceStatus(*handle, dld) != vk::Result::eSuccess) { // Vulkan fence is not ready, not much it can do here return false; } } // Broadcast resources their free state. for (auto* resource : protected_resources) { resource->OnFenceRemoval(this); } protected_resources.clear(); // Prepare fence for reusage. dev.resetFences({*handle}, dld); is_used = false; return true; } void VKFence::Protect(VKResource* resource) { protected_resources.push_back(resource); } void VKFence::Unprotect(const VKResource* resource) { const auto it = std::find(protected_resources.begin(), protected_resources.end(), resource); if (it != protected_resources.end()) { protected_resources.erase(it); } } VKFenceWatch::VKFenceWatch() = default; VKFenceWatch::~VKFenceWatch() { if (fence) { fence->Unprotect(this); } } void VKFenceWatch::Wait() { if (!fence) { return; } fence->Wait(); fence->Unprotect(this); fence = nullptr; } void VKFenceWatch::Watch(VKFence& new_fence) { Wait(); fence = &new_fence; fence->Protect(this); } bool VKFenceWatch::TryWatch(VKFence& new_fence) { if (fence) { return false; } fence = &new_fence; fence->Protect(this); return true; } void VKFenceWatch::OnFenceRemoval(VKFence* signaling_fence) { ASSERT_MSG(signaling_fence == fence, "Removing the wrong fence"); fence = nullptr; } VKResourceManager::VKResourceManager(const VKDevice& device) : device{device} { GrowFences(FENCES_GROW_STEP); } VKResourceManager::~VKResourceManager() = default; VKFence& VKResourceManager::CommitFence() { const auto StepFences = [&](bool gpu_wait, bool owner_wait) -> VKFence* { const auto Tick = [=](auto& fence) { return fence->Tick(gpu_wait, owner_wait); }; const auto hinted = fences.begin() + fences_iterator; auto it = std::find_if(hinted, fences.end(), Tick); if (it == fences.end()) { it = std::find_if(fences.begin(), hinted, Tick); if (it == hinted) { return nullptr; } } fences_iterator = std::distance(fences.begin(), it) + 1; if (fences_iterator >= fences.size()) fences_iterator = 0; auto& fence = *it; fence->Commit(); return fence.get(); }; VKFence* found_fence = StepFences(false, false); if (!found_fence) { // Try again, this time waiting. found_fence = StepFences(true, false); if (!found_fence) { // Allocate new fences and try again. LOG_INFO(Render_Vulkan, "Allocating new fences {} -> {}", fences.size(), fences.size() + FENCES_GROW_STEP); GrowFences(FENCES_GROW_STEP); found_fence = StepFences(true, false); ASSERT(found_fence != nullptr); } } return *found_fence; } void VKResourceManager::GrowFences(std::size_t new_fences_count) { const auto dev = device.GetLogical(); const auto& dld = device.GetDispatchLoader(); const vk::FenceCreateInfo fence_ci; const std::size_t previous_size = fences.size(); fences.resize(previous_size + new_fences_count); std::generate(fences.begin() + previous_size, fences.end(), [&]() { return std::make_unique(device, dev.createFenceUnique(fence_ci, nullptr, dld)); }); } } // namespace Vulkan