Subv
5b3fab6766
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
2018-04-18 14:17:28 -05:00
Subv
b2c1672e10
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
2018-04-18 14:17:27 -05:00
Subv
a3e82e8e1f
GLCache: Take into account the texture's block height when caching and unswizzling.
2018-04-18 12:52:53 -05:00
Subv
ac09b5a2e9
GLCache: Added a function to convert cached PixelFormats back to texture formats.
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TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
2018-04-18 12:52:52 -05:00
Subv
6b63aaa5b4
GPU: Allow using a configurable block height when unswizzling textures.
2018-04-18 12:52:51 -05:00
bunnei
c93ea96366
Merge pull request #346 from bunnei/misc-gpu-improvements
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Misc gpu improvements
2018-04-17 22:17:07 -04:00
bunnei
71b4a3b9f6
Merge pull request #344 from bunnei/shader-decompiler-p2
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Shader decompiler changes part 2
2018-04-17 22:10:53 -04:00
bunnei
7222d9a4c3
gl_rasterizer_cache: Add missing LOG statements.
2018-04-17 21:44:36 -04:00
bunnei
174cba5c58
renderer_opengl: Implement BlendEquation and BlendFunc.
2018-04-17 18:11:48 -04:00
bunnei
1f6fe062ca
gl_shader_decompiler: Fix warnings with MarkAsUsed.
2018-04-17 16:36:44 -04:00
bunnei
ed542a7309
gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.
2018-04-17 16:36:44 -04:00
bunnei
ef2d5ab0c1
gl_shader_decompiler: Implement several MUFU subops and abs_d.
2018-04-17 16:36:43 -04:00
bunnei
59f4ff4659
gl_shader_decompiler: Fix swizzle in GetRegister.
2018-04-17 16:36:42 -04:00
bunnei
5a28dce9eb
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
2018-04-17 16:36:42 -04:00
bunnei
8d4899d6ea
gl_shader_decompiler: Allow vertex position to be used in fragment shader.
2018-04-17 16:36:40 -04:00
bunnei
95144cc39c
gl_shader_decompiler: Implement IPA instruction.
2018-04-17 16:36:39 -04:00
bunnei
8b4443c966
gl_shader_decompiler: Add support for TEXS instruction.
2018-04-17 16:36:38 -04:00
bunnei
5ba71369ac
gl_shader_decompiler: Use fragment output color for GPR 0-3.
2018-04-17 15:25:54 -04:00
bunnei
5d529698c9
gl_shader_decompiler: Partially implement MUFU.
2018-04-17 15:25:54 -04:00
bunnei
2b082e2710
Merge pull request #343 from Subv/tex_wrap_4
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GPU: Implement some wrap modes
2018-04-17 12:25:24 -04:00
Subv
636ad34707
MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).
2018-04-17 10:17:18 -05:00
Subv
7fc516cc1a
MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).
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This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
2018-04-17 10:16:50 -05:00
bunnei
77bdc49343
gl_rendering: Use NGLOG* for changed code.
2018-04-16 21:23:28 -04:00
bunnei
1a1af3fda3
gl_rasterizer: Implement indexed vertex mode.
2018-04-16 21:10:15 -04:00
Subv
477aab5960
GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
2018-04-15 15:02:50 -05:00
Subv
14ac40436e
GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
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The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
2018-04-15 14:14:57 -05:00
Subv
e128e90350
GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.
2018-04-15 11:18:09 -05:00
Subv
7da47da66e
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
2018-04-15 11:15:54 -05:00
bunnei
73d9c494ea
shaders: Expose hints about used const buffers.
2018-04-15 11:50:10 -04:00
Subv
c9b511da08
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
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We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
2018-04-14 23:02:05 -05:00
Subv
1957640ea2
GPU: Allow configuring ssbos in the opengl state manager.
2018-04-14 22:54:23 -05:00
Subv
ae58e46036
GPU: Added a function to determine whether a shader stage is enabled or not.
2018-04-14 22:54:23 -05:00
bunnei
1b41b875dc
shaders: Add NumTextureSamplers const, remove unused #pragma.
2018-04-14 18:50:06 -04:00
bunnei
e6224fec27
shaders: Address PR review feedback.
2018-04-14 16:01:41 -04:00
bunnei
eabeedf6af
gl_shader_decompiler: Cleanup log statements.
2018-04-14 16:01:41 -04:00
bunnei
0d408b965b
shaders: Fix GCC and clang build issues.
2018-04-14 16:01:40 -04:00
bunnei
86135864da
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
2018-04-14 16:01:40 -04:00
bunnei
50023bdae7
gl_shader_decompiler: Add shader stage hint.
2018-04-14 16:01:39 -04:00
bunnei
a992aac5eb
renderer_opengl: Fix Morton copy byteswap, etc.
2018-04-14 16:01:39 -04:00
bunnei
0ca8fce9d0
gl_shader_manager: Implement SetShaderSamplerBindings.
2018-04-13 23:48:30 -04:00
bunnei
beddc8afd2
gl_rasterizer: Generate shaders and upload uniforms.
2018-04-13 23:48:29 -04:00
bunnei
85d77a3d24
gl_shader_decompiler: Basic impl. for very simple vertex shaders.
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- Tested with Puyo Puyo Tetris and Cave Story+
2018-04-13 23:48:28 -04:00
bunnei
51f37f5061
gl_shader_manager: Cleanup and consolidate uniform handling.
2018-04-13 23:48:28 -04:00
bunnei
5617831d5f
gl_rasterizer: Use shader program manager, remove test shader.
2018-04-13 23:48:26 -04:00
bunnei
459826a705
renderer_opengl: Add gl_shader_manager class.
2018-04-13 23:48:25 -04:00
bunnei
8aa21a03b3
maxwell_to_gl: Add a few types, etc.
2018-04-13 23:48:24 -04:00
bunnei
10953495c1
gl_shader_gen: Add hashable setup/config structs.
2018-04-13 23:48:23 -04:00
bunnei
2fcbb35ad2
gl_shader_util: Add missing includes.
2018-04-13 23:48:23 -04:00
bunnei
da1114ca59
renderer_opengl: Use OGLProgram instead of OGLShader.
2018-04-13 23:48:21 -04:00
bunnei
4f2b2d0bc5
gl_shader_util: Grab latest upstream.
2018-04-13 23:48:21 -04:00
bunnei
dbfd106ba0
gl_resource_manager: Grab latest upstream.
2018-04-13 23:48:20 -04:00
bunnei
ed7e597b44
gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
2018-04-13 23:48:20 -04:00
James Rowe
0b855f1c21
Fix clang format issues
2018-04-06 22:00:48 -06:00
Subv
b0ca330e14
GL: Set up the textures used for each draw call.
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Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a certain number in OpenGL. We try to only use the minimum amount of host textures by not keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8 can be host texture id 0 if it's the only texture used in the guest shader program.
This mapping will have to be passed to the shader decompiler so it can rewrite the texture accesses.
2018-04-06 20:44:46 -06:00
Subv
cb3183212d
GL: Bind the textures to the shaders used for drawing.
2018-04-06 20:44:46 -06:00
Subv
65faeb9b2a
GLCache: Specialize the MortonCopy function for the DXT1 texture format.
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It will now use the UnswizzleTexture function instead of the MortonCopyPixels128, which doesn't seem to work for textures.
2018-04-06 20:44:46 -06:00
Subv
b258403f0d
GLCache: Implemented GetTextureSurface.
2018-04-06 20:44:45 -06:00
Subv
65ea52394b
GLCache: Support uploading compressed textures to the GPU.
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Compressed texture formats like DXT1, DXT2, DXT3, etc will use this to ease the load on the CPU.
2018-04-06 20:44:45 -06:00
Subv
73eaef9c05
GL: Remove remaining references to 3DS-specific pixel formats
2018-04-06 20:44:42 -06:00
Subv
b305646c44
RasterizerCache: Remove 3DS-specific pixel formats.
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We're only left with RGB8 and DXT1 for now. More will be added as they are needed.
2018-04-06 20:40:24 -06:00
Subv
c28ed85875
GL: Create the sampler objects when starting up the GL rasterizer.
2018-04-06 20:40:24 -06:00
Subv
ca96b04a0c
GL: Ported the SamplerInfo struct from citra.
2018-04-06 20:40:24 -06:00
Subv
0171ec606b
GL: Rename PicaTexture to MaxwellTexture.
2018-04-06 20:40:24 -06:00
Subv
f73a280eeb
GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.
2018-04-06 20:40:23 -06:00
N00byKing
27dbbd8227
gl_rasterizer_cache.cpp: Update from citra to yuzu
2018-04-04 23:05:10 +02:00
N00byKing
cfc28e0c1a
gl_rasterizer_cache.h: Update from citra to yuzu
2018-04-04 23:04:24 +02:00
N00byKing
ca17f581f5
renderer_opengl.h: Update from citra to yuzu
2018-04-04 23:03:02 +02:00
bunnei
5e343edc9e
renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.
2018-03-26 21:17:07 -04:00
bunnei
c33abac275
gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function.
2018-03-26 21:17:05 -04:00
bunnei
d30110348b
gl_rasterizer: Add a SyncViewport method.
2018-03-26 21:17:04 -04:00
bunnei
67bc2f5ecd
gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.
2018-03-26 21:17:03 -04:00
bunnei
ac19e3d061
gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.
2018-03-26 21:17:02 -04:00
bunnei
a6cab532f8
gl_rasterizer: Normalize vertex array data as appropriate.
2018-03-26 21:17:02 -04:00
bunnei
527ce12ce4
maxwel_to_gl: Fix string formatting in log statements.
2018-03-26 21:17:01 -04:00
bunnei
d89bfec5f5
rasterizer: Rename DrawTriangles to DrawArrays.
2018-03-26 21:17:00 -04:00
bunnei
1bfc0dc2db
gl_rasterizer: Use passthrough shader for SetupVertexShader.
2018-03-26 21:17:00 -04:00
bunnei
0a5832798a
renderer_opengl: Logging, etc. cleanup.
2018-03-26 21:16:59 -04:00
bunnei
7504df52fc
renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.
2018-03-26 21:16:58 -04:00
bunnei
c1ccbf332f
gl_rasterizer_cache: Implement UpdatePagesCachedCount.
2018-03-26 21:16:58 -04:00
bunnei
c2dbdefedf
gl_rasterizer: Implement SetupVertexArray.
2018-03-26 21:16:56 -04:00
bunnei
cd8bb6ea9b
gl_rasterizer_cache: Fix an ASSERT_MSG.
2018-03-26 21:16:56 -04:00
bunnei
4369af6b7e
maxwell_to_gl: Add module and function for decoding VertexType.
2018-03-26 21:16:55 -04:00
bunnei
0ee38e1363
gl_rasterizer: Use 32 texture units instead of 3.
2018-03-26 21:16:53 -04:00
bunnei
0162a2d5cb
gl_rasterizer: Implement DrawTriangles.
2018-03-26 21:16:53 -04:00
bunnei
ed2134784e
gl_rasterizer: Implement AnalyzeVertexArray.
2018-03-26 21:16:52 -04:00
bunnei
8041d72a1f
gl_rasterizer_cache: MortonCopy Switch-style.
2018-03-26 21:16:51 -04:00
bunnei
170ac3f9ee
gl_rasterizer_cache: Implement GetFramebufferSurfaces.
2018-03-26 21:16:51 -04:00
bunnei
1a9df83535
renderer_opengl: Only draw the screen if a framebuffer is specified.
2018-03-26 21:16:49 -04:00
bunnei
d561e4acc8
gl_rasterizer: Fake render in green, because it's cooler.
2018-03-23 22:27:53 -04:00
bunnei
4ed54738fc
gl_rasterizer: Log warning instead of sync'ing unimplemented funcs.
2018-03-23 22:24:16 -04:00
bunnei
b7da9d5a54
gl_rasterizer_cache: Add missing include for vm_manager.
2018-03-23 16:54:20 -04:00
bunnei
0f8401906b
renderer_opengl: Only invalidate the framebuffer region, not flush.
2018-03-23 15:52:14 -04:00
bunnei
054393917e
renderer_opengl: Fixes for properly flushing & rendering the framebuffer.
2018-03-23 15:49:04 -04:00
bunnei
b36b627d4d
RasterizerCacheOpenGL: FlushAll should flush full memory region.
2018-03-23 15:25:16 -04:00
bunnei
11047d7fd5
rasterizer: Flush and invalidate regions should be 64-bit.
2018-03-23 15:01:45 -04:00
bunnei
cdf541fb5b
renderer_opengl: Add framebuffer_transform_flags member variable.
2018-03-23 14:59:14 -04:00
bunnei
ec4e1a3685
renderer_opengl: Better handling of framebuffer transform flags.
2018-03-23 14:58:27 -04:00
bunnei
c2c55e0811
renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo.
2018-03-22 23:28:37 -04:00
bunnei
a0b1235f82
gl_rasterizer: Implement AccelerateDisplay method from Citra.
2018-03-22 23:06:54 -04:00
bunnei
f61b9f7338
LoadGLBuffer: Use bytes_per_pixel, not bits.
2018-03-22 23:01:57 -04:00