Commit graph

13899 commits

Author SHA1 Message Date
Lioncash
f6bb905182 common/telemetry: Migrate namespace into the Common namespace
Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
2020-08-18 15:08:32 -04:00
bunnei
bea9ed2548
Merge pull request #4381 from Morph1984/fix-open-folder-installed-title
main: Fix Open Save/Mod Locations for installed titles
2020-08-18 12:54:06 -04:00
bunnei
00573fb2c9
Merge pull request #4532 from lioncash/object-name
configuration_shared: Simplify name lookup in highlighting functions
2020-08-18 00:45:02 -04:00
bunnei
56c6a5def8
Merge pull request #4535 from lioncash/fileutil
common/fileutil: Convert namespace to Common::FS
2020-08-17 22:35:30 -04:00
bunnei
0c885249df
Merge pull request #4537 from lioncash/tz
common/time_zone: Simplify GetOsTimeZoneOffset()
2020-08-17 14:27:02 -04:00
bunnei
3472c00b3b
Merge pull request #4540 from lioncash/tr3
configure_hotkeys: Don't translate empty strings
2020-08-17 12:24:58 -04:00
bunnei
0530dd6ea1
Merge pull request #4494 from lioncash/transcode
aes_util: Make use of non-template variant of Transcode
2020-08-17 03:50:35 -04:00
Rodrigo Locatti
d8a90e6536
Merge pull request #4531 from lioncash/overload
yuzu: Make use of qOverload where applicable
2020-08-17 04:13:14 -03:00
David
cbaf1bc711
Merge pull request #4443 from ameerj/vk-async-shaders
vulkan_renderer: Async shader/graphics pipeline compilation
2020-08-17 15:06:11 +10:00
bunnei
bbb5623f52
Merge pull request #4515 from lat9nq/pgs-menubar-config
main: Add an option to modify the currrent game's configuration
2020-08-17 01:03:39 -04:00
David
a91acd5365
Merge pull request #4520 from lioncash/pessimize
async_shaders: Resolve -Wpessimizing-move warning
2020-08-17 14:36:05 +10:00
ameerj
fde8102a41 Remove unneeded newlines, optional Registry in shader params
Addressing feedback from Rodrigo
2020-08-16 16:33:21 -04:00
Ameer J
f49ffdd648 Morph: Update worker allocation comment
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-08-16 12:02:22 -04:00
ameerj
1b829fbd7a move thread 1/4 count computation into allocate workers method 2020-08-16 12:02:22 -04:00
ameerj
31a76410e8 Address feedback, add shader compile notifier, update setting text 2020-08-16 12:02:22 -04:00
ameerj
c02464f64e Vk Async Worker directly emplace in cache 2020-08-16 12:02:22 -04:00
ameerj
4539073ce1 Address feedback. Bruteforce delete duplicates 2020-08-16 12:02:22 -04:00
ameerj
6ac97405df Vk Async pipeline compilation 2020-08-16 12:02:22 -04:00
Lioncash
e23289d869 configure_hotkeys: Don't translate empty strings
There's no need to translate an empty string. This just gives
translators unnecessary work.
2020-08-16 08:13:25 -04:00
Lioncash
c4ed791164 common/fileutil: Convert namespace to Common::FS
Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.

This also allows for high-traffic FS related code to alias the
filesystem function namespace as

namespace FS = Common::FS;

for more concise typing.
2020-08-16 06:52:40 -04:00
Lioncash
fe97d34156 common/time_zone: Simplify GetOsTimeZoneOffset()
We can simplify this function down into a single line with the use of
fmt. A benefit with the fmt approach is that the fmt variant of
localtime is thread-safe as well, making GetOsTimeZoneOffset()
thread-safe as well.
2020-08-16 03:58:47 -04:00
Lioncash
dbb1cbce67 yuzu: Resolve -Wextra-semi warnings
While we're in the same area, we can ensure GameDir member variables are
always initialized to consistent values.
2020-08-16 03:58:29 -04:00
bunnei
db96034ea4
Merge pull request #4528 from lioncash/discard
common: Make use of [[nodiscard]] where applicable
2020-08-16 01:47:54 -04:00
bunnei
404362e1b0
Merge pull request #4519 from lioncash/semi
maxwell_3d: Resolve -Wextra-semi warning
2020-08-16 00:55:15 -04:00
lat9nq
9f972b7d01 main: Add an option to modify the currrent game's configuration
Creates a new entry in the Emulation menu called "Configure Current Game..." that is only available if a game is currently being executed in yuzu. When selected, it opens the game properties dialog for the current game.

Thanks to @BSoDGamingYT for reminding me to do this.
2020-08-15 20:28:48 -04:00
Lioncash
1ee060ca0d common/compression: Roll back std::span changes
Seems like all compilers don't support std::span yet.
2020-08-15 17:17:56 -04:00
Lioncash
df72480395 common: Make use of [[nodiscard]] where applicable
Now that clang-format makes [[nodiscard]] attributes format sensibly, we
can apply them to several functions within the common library to allow
the compiler to complain about any misuses of the functions.
2020-08-15 17:17:52 -04:00
bunnei
2b601e8636
Merge pull request #4526 from lioncash/core-semi
core: Resolve several -Wextra-semi warnings
2020-08-15 02:14:11 -04:00
bunnei
e6f9231ef0
Merge pull request #4527 from lioncash/pessimizing2
software_keyboard: Resolve a pessimizing move warning
2020-08-15 02:13:44 -04:00
bunnei
cb6808b4d0
Merge pull request #4492 from lioncash/linkage
system_control: Make functions internally linked where applicable
2020-08-15 02:11:49 -04:00
bunnei
2aabd1eb05
Merge pull request #4463 from lioncash/lockdiscard
kernel/scheduler: Mark SchedulerLock constructor as nodiscard
2020-08-15 01:31:23 -04:00
bunnei
feb243b08d
Merge pull request #4416 from lioncash/span
lz4_compression/zstd_compression: Make use of std::span in interfaces
2020-08-15 00:53:11 -04:00
bunnei
2dace90346
Merge pull request #4453 from ReinUsesLisp/block-to-linear
textures/decoders: Fix block linear to pitch copies
2020-08-14 19:52:12 -04:00
Lioncash
fe86109877 configuration_shared: Simplify name lookup in highlighting functions
We can query the given object name directly from the widget itself. This
removes any potential for forgetting to change the name if the widget
gets renamed and makes the API much simpler (just pass in the widget,
and not worry about its name).
2020-08-14 14:17:02 -04:00
Lioncash
969a4cc4da yuzu: Make use of qOverload where applicable
Eliminates a verbose function cast.
2020-08-14 14:12:55 -04:00
Lioncash
b14277ef97 time_zone_content_manager: Collapse auto and default case
Prevents a useless self-assignment from occurring.
2020-08-14 10:58:58 -04:00
Lioncash
03d5a5d9de software_keyboard: Resolve a pessimizing move warning
A std::vector created in place like this is already an rvalue and
doesn't need to be moved.
2020-08-14 09:14:54 -04:00
Lioncash
2296e921d2 core: Resolve several -Wextra-semi warnings
We can amend one of the cascade macros to require semicolons in order to
compile. In other cases, we can just remove the superfluous semicolons.
2020-08-14 09:09:20 -04:00
Lioncash
6b13d08822 async_shaders: Resolve -Wpessimizing-move warning
Prevents pessimization of the move constructor (which thankfully didn't
actually happen in practice here, given std::thread isn't copyable).
2020-08-14 08:16:50 -04:00
Lioncash
83d8bf9af9 maxwell_3d: Resolve -Wextra-semi warning
Semicolons after a function definition aren't necessary.
2020-08-14 08:13:41 -04:00
Lioncash
a93f6e51d3 emu_window: Mark Scoped constructor and Acquire() as nodiscard
Ensures that callers make use of the constructor, preventing bugs from
silently occurring.
2020-08-14 04:43:44 -04:00
Lioncash
f808258ed9 kernel/scheduler: Mark SchedulerLock constructor as nodiscard
Allows the compiler to warn about cases where the constructor is used
but then immediately discarded, which is a potential cause of
locking/unlocking bugs.
2020-08-14 04:43:44 -04:00
Rodrigo Locatti
e050594706
Merge pull request #4495 from lioncash/conv
cheat_engine: Resolve implicit bool->u64 conversion
2020-08-14 03:10:17 -03:00
bunnei
a9de967fa3
Merge pull request #4514 from Morph1984/worker-alloc
gl_shader_cache: Use std::max() for determining num_workers
2020-08-13 17:06:57 -04:00
LC
ff0b14ee62
Merge pull request #4511 from lioncash/build2
General: Tidy up clang-format warnings part 2
2020-08-13 15:13:21 -04:00
Lioncash
b724a4d90c General: Tidy up clang-format warnings part 2 2020-08-13 14:19:08 -04:00
Morph
e0ff98dd34 gl_shader_cache: Use std::max() for determining num_workers
Does not allocate more threads than available in the host system for boot-time shader compilation and always allocates at least 1 thread if hardware_concurrency() returns 0.
2020-08-12 09:23:34 -04:00
bunnei
a8ffe6eee4
Merge pull request #4497 from lioncash/freezer-alg
freezer: Make use of std::erase_if
2020-08-11 23:07:17 -04:00
bunnei
e143adc3cf
Merge pull request #4493 from jbeich/dragonfly
common/virtual_buffer: drop unused includes
2020-08-11 12:52:50 -04:00
bunnei
4605e4d6ff
Merge pull request #4502 from lioncash/build
General: Tidy up clang-format warnings
2020-08-11 11:04:05 -04:00