Commit graph

9 commits

Author SHA1 Message Date
ReinUsesLisp
58b0ae84b5 renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
This reworks how host<->device synchronization works on the Vulkan
backend. Instead of "protecting" resources with a fence and signalling
these as free when the fence is known to be signalled by the host GPU,
use timeline semaphores.

Vulkan timeline semaphores allow use to work on a subset of D3D12
fences. As far as we are concerned, timeline semaphores are a value set
by the host or the device that can be waited by either of them.

Taking advantange of this, we can have a monolithically increasing
atomic value for each submission to the graphics queue. Instead of
protecting resources with a fence, we simply store the current logical
tick (the atomic value stored in CPU memory). When we want to know if a
resource is free, it can be compared to the current GPU tick.

This greatly simplifies resource management code and the free status of
resources should have less false negatives.

To workaround bugs in validation layers, when these are attached there's
a thread waiting for timeline semaphores.
2020-09-19 01:46:37 -03:00
Lioncash
70147e913f vk_staging_buffer_pool: Make use of designated initializers where applicable 2020-07-16 19:22:03 -04:00
Fernando Sahmkow
a65e9ad552
Merge pull request #3756 from ReinUsesLisp/integrated-devices
vk_memory_manager: Remove unified memory model flag
2020-04-27 16:04:22 -04:00
ReinUsesLisp
6f47bd9641 vk_memory_manager: Remove unified memory model flag
All drivers (even Intel) seem to have a device local memory type that is
not host visible. Remove this flag so all devices follow the same path.

This fixes a crash when trying to map to host device local memory on
integrated devices.
2020-04-21 22:06:38 -03:00
ReinUsesLisp
488ed8bd02 vk_rasterizer: Add lazy default buffer maker and use it for empty buffers
Introduce a default buffer getter that lazily constructs an empty
buffer. This is intended to match OpenGL's buffer 0.

Use this for disabled vertex and uniform buffers.

While we are at it, include vertex buffer usages for staging buffers to
silence validation errors.
2020-04-21 19:55:52 -03:00
ReinUsesLisp
2905142f47 renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
ReinUsesLisp
b6b2e31e5e vk_staging_buffer_pool: Silence unused constant warning 2020-03-18 20:03:19 -03:00
ReinUsesLisp
e4f9ce0379 vk_rasterizer: Support disabled uniform buffers 2020-03-06 18:47:51 -03:00
ReinUsesLisp
3813af2f3c
vk_staging_buffer_pool: Add a staging pool for temporary operations
The job of this abstraction is to provide staging buffers for temporary
operations. Think of image uploads or buffer uploads to device memory.

It automatically deletes unused buffers.
2019-12-25 18:12:17 -03:00