Commit graph

29 commits

Author SHA1 Message Date
ReinUsesLisp
e996f1ad09 vk_memory_manager: Improve memory manager and its API
Fix a bug where the memory allocator could leave gaps between commits.
To fix this the allocation algorithm was reworked, although it's still
short in number of lines of code.

Rework the allocation API to self-contained movable objects instead of
naively using an unique_ptr to do the job for us. Remove the VK prefix.
2021-01-15 16:19:36 -03:00
ReinUsesLisp
3e03391a49 vk_buffer_cache: Remove unused function 2021-01-15 02:58:55 -03:00
ReinUsesLisp
3753553b6a renderer_vulkan: Move device abstraction to vulkan_common 2021-01-04 02:22:22 -03:00
ReinUsesLisp
974d731926 renderer_vulkan: Rename VKDevice to Device
The "VK" prefix predates the "Vulkan" namespace. It was carried around
the codebase for consistency. "VKDevice" currently is a bad alias with
"VkDevice" (only an upcase character of difference) that can cause
confusion. Rename all instances of it.
2021-01-03 17:51:48 -03:00
ReinUsesLisp
d1435009ed vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.h
Allows sharing Vulkan wrapper code between different rendering backends.
2020-12-31 02:07:14 -03:00
ReinUsesLisp
9764c13d6d video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability
and performance. It's easy to break unrelated parts of the cache
when doing minor changes. The cache can easily forget valuable
information about the cached textures by CPU writes or simply by its
normal usage.The current texture cache has several points that hurt
maintainability and performance. It's easy to break unrelated parts
of the cache when doing minor changes. The cache can easily forget
valuable information about the cached textures by CPU writes or simply
by its normal usage.

This commit aims to address those issues.
2020-12-30 03:38:50 -03:00
Lioncash
f95602f152 video_core: Resolve more variable shadowing scenarios pt.3
Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
2020-12-05 16:02:23 -05:00
ReinUsesLisp
9e87193725 video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.

This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
2020-09-06 05:28:48 -03:00
Lioncash
a66a0a6a53 vk_buffer_cache: Make use of designated initializers where applicable
Note: An array within CopyFrom() cannot be converted over yet, as it
ICEs MSVC when converted over.
2020-07-16 16:59:39 -04:00
ReinUsesLisp
6481d91e4a gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
After marking buffers as resident, Nvidia's driver seems to take a
slow path. To workaround this issue, copy to a STREAM_READ buffer and
then call GetNamedBufferSubData on it.

This is a temporary solution until we have asynchronous flushing.
2020-06-26 16:58:40 -03:00
ReinUsesLisp
32a2dcd415 buffer_cache: Use buffer methods instead of cache virtual methods 2020-06-24 02:36:14 -03:00
ReinUsesLisp
32485917ba gl_buffer_cache: Mark buffers as resident
Make stream buffer and cached buffers as resident and query their
address. This allows us to use GPU addresses for several proprietary
Nvidia extensions.
2020-06-24 02:36:14 -03:00
ReinUsesLisp
6508cdd003 buffer_cache: Avoid passing references of shared pointers and misc style changes
Instead of using as template argument a shared pointer, use the
underlying type and manage shared pointers explicitly. This can make
removing shared pointers from the cache more easy.

While we are at it, make some misc style changes and general
improvements (like insert_or_assign instead of operator[] + operator=).
2020-06-09 18:30:49 -03:00
ReinUsesLisp
891236124c buffer_cache: Use boost::intrusive::set for caching
Instead of using boost::icl::interval_map for caching, use
boost::intrusive::set. interval_map is intended as a container where the
keys can overlap with one another; we don't need this for caching
buffers and a std::set-like data structure that allows us to search with
lower_bound is enough.
2020-05-21 16:44:00 -03:00
Lioncash
6c53edd4d3 vulkan: Remove unnecessary includes
Reduces some header churn and reduces rebuilds when some header
internals change.

While we're at it we can also resolve a missing include in buffer_cache.
2020-04-28 21:54:46 -04:00
ReinUsesLisp
090fd3fefa buffer_cache: Return handles instead of pointer to handles
The original idea of returning pointers is that handles can be moved.
The problem is that the implementation didn't take that in mind and made
everything harder to work with. This commit drops pointer to handles and
returns the handles themselves. While it is still true that handles can
be invalidated, this way we get an old handle instead of a dangling
pointer.

This problem can be solved in the future with sparse buffers.
2020-04-16 02:33:34 -03:00
ReinUsesLisp
2905142f47 renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
Fernando Sahmkow
7fcd0fee6d Buffer Cache: Use vAddr instead of physical memory. 2020-04-06 09:23:06 -04:00
ReinUsesLisp
5b01f80a12 vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache
The stream buffer before this commit once it was full (no more bytes to
write before looping) waiting for all previous operations to finish.
This was a temporary solution and had a noticeable performance penalty
in performance (from what a profiler showed).

To avoid this mark with fences usages of the stream buffer and once it
loops wait for them to be signaled. On average this will never wait.
Each fence knows where its usage finishes, resulting in a non-paged
stream buffer.

On the other side, the buffer cache is reimplemented using the generic
buffer cache. It makes use of the staging buffer pool and the new
stream buffer.
2020-01-06 18:13:41 -03:00
ReinUsesLisp
85bb6a6f08 vk_buffer_cache: Temporarily remove buffer cache
This is intended for a follow up commit to avoid circular dependencies.
2020-01-06 17:58:46 -03:00
Lioncash
3f08e8d8d4 core/memory: Migrate over GetPointer()
With all of the interfaces ready for migration, it's trivial to migrate
over GetPointer().
2019-11-26 21:55:38 -05:00
Lioncash
536fc7f0ea core: Prepare various classes for memory read/write migration
Amends a few interfaces to be able to handle the migration over to the
new Memory class by passing the class by reference as a function
parameter where necessary.

Notably, within the filesystem services, this eliminates two ReadBlock()
calls by using the helper functions of HLERequestContext to do that for
us.
2019-11-26 21:55:37 -05:00
ReinUsesLisp
86a874a2fc vk_scheduler: Drop execution context in favor of views
Instead of passing by copy an execution context through out the whole
Vulkan call hierarchy, use a command buffer view and fence view
approach.

This internally dereferences the command buffer or fence forcing the
user to be unable to use an outdated version of it on normal usage.
It is still possible to keep store an outdated if it is casted to
VKFence& or vk::CommandBuffer.

While changing this file, add an extra parameter for Flush and Finish to
allow releasing the fence from this calls.
2019-07-07 03:30:22 -03:00
Lioncash
26223f8124 video_core/engines: Remove unnecessary inclusions where applicable
Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h
2019-04-05 18:26:32 -04:00
Lioncash
a5fa4b311e video_core: Amend constructor initializer list order where applicable
Specifies the members in the same order that initialization would take
place in.

This also silences -Wreorder warnings.
2019-03-27 12:37:53 -04:00
bunnei
241563d15c gpu: Move GPUVAddr definition to common_types. 2019-03-20 22:36:02 -04:00
bunnei
2eaf6c41a4 gpu: Use host address for caching instead of guest address. 2019-03-14 22:34:42 -04:00
Lioncash
f9ee0dc7ee video_core/engines: Remove unnecessary includes
Removes a few unnecessary dependencies on core-related machinery, such
as the core.h and memory.h, which reduces the amount of rebuilding
necessary if those files change.

This also uncovered some indirect dependencies within other source
files. This also fixes those.
2019-03-05 20:35:32 -05:00
ReinUsesLisp
35c105a108 vk_buffer_cache: Implement a buffer cache
This buffer cache is just like OpenGL's buffer cache with some minor
style changes. It uses VKStreamBuffer.
2019-03-01 17:33:36 -03:00