FernandoS27
8c797464a2
Fix Texture Overlapping
2018-11-24 17:26:42 -04:00
FernandoS27
33afff1870
Implemented BRA CC conditional and FSET CC Setting
2018-11-24 13:25:54 -04:00
bunnei
b6b78203cc
Merge pull request #1769 from ReinUsesLisp/cc
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gl_shader_decompiler: Rename cc to condition code and name internal flags
2018-11-23 23:31:04 -05:00
FernandoS27
7668ef51d6
Fix TEXS Instruction encodings
2018-11-23 22:46:50 -04:00
FernandoS27
9c2127d5eb
Fix one encoding in TEX Instruction
2018-11-23 22:46:49 -04:00
FernandoS27
487d805899
Corrected inputs indexing in TEX instruction
2018-11-23 22:46:48 -04:00
bunnei
69b3f98d3a
Merge pull request #1744 from degasus/shader_cache
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shader_cache: Only lock covered instructions.
2018-11-23 21:09:36 -05:00
Hexagon12
3135dbc29c
Added predicate comparison LessEqualWithNan ( #1736 )
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* Added predicate comparison LessEqualWithNan
* oops
* Clang fix
2018-11-23 08:51:32 -08:00
bunnei
c4b5319446
Merge pull request #1756 from ReinUsesLisp/fix-textures
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gl_shader_decompiler: Fix register overwriting on texture calls
2018-11-23 08:49:37 -08:00
bunnei
d77af9f8fd
Merge pull request #1766 from FernandoS27/fix-txq
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Properly Implemented TXQ Instruction
2018-11-23 08:48:57 -08:00
ReinUsesLisp
b3853403b7
gl_shader_decompiler: Implement clip distances
2018-11-23 02:14:43 -03:00
ReinUsesLisp
c9ac23683b
gl_shader_decompiler: Add a message for unimplemented cc generation
2018-11-22 16:12:27 -03:00
ReinUsesLisp
74eb16521f
gl_shader_decompiler: Rename internal flag strings
2018-11-21 22:31:42 -03:00
ReinUsesLisp
8a5e6fce07
gl_shader_decompiler: Rename control codes to condition codes
2018-11-21 22:31:16 -03:00
ReinUsesLisp
864cbbaf4c
gl_shader_decompiler: Fix register overwriting on texture calls
2018-11-21 21:21:19 -03:00
bunnei
61586e8794
Merge pull request #1752 from ReinUsesLisp/unimpl-decompiler
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gl_shader_decompiler: Use UNIMPLEMENTED when applicable
2018-11-21 14:13:28 -08:00
FernandoS27
4a6a9b6622
Properly Implemented TXQ Instruction
2018-11-21 18:12:36 -04:00
ReinUsesLisp
642dfeda2a
gl_shader_decompiler: Implement BFI_IMM_R
2018-11-21 16:12:30 -03:00
ReinUsesLisp
d92afc7493
gl_shader_decompiler: Implement R2P_IMM
2018-11-21 04:56:00 -03:00
ReinUsesLisp
423a3ed2c8
gl_shader_decompiler: Remove UNREACHABLE when setting RZ
2018-11-20 22:23:10 -03:00
ReinUsesLisp
bb893188eb
gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable
2018-11-20 22:00:13 -03:00
Markus Wick
cfbae58b2b
shader_cache: Only lock covered instructions.
2018-11-20 21:58:31 +01:00
bunnei
eaee73f95d
Merge pull request #1669 from ReinUsesLisp/fixup-gs
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gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
ReinUsesLisp
8d4bb10d44
gl_shader_decompiler: Guard out of bound geometry shader input reads
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Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
FernandoS27
d347623d6f
Correct issue where texturelod could not be applied to 2darrayshadow
2018-11-07 21:48:45 -04:00
FernandoS27
ad2f47b579
Implement 3 coordinate array in TEXS instruction
2018-11-07 17:04:30 -04:00
bunnei
9afcbba8e4
Merge pull request #1527 from FernandoS27/assert-flow
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Assert Control Flow Instructions using Control Codes
2018-11-01 00:34:56 -04:00
bunnei
86e70cf302
Merge pull request #1528 from FernandoS27/assert-control-codes
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Assert Control Codes Generation on Shader Instructions
2018-10-31 22:34:18 -04:00
FernandoS27
5bb80ab009
Assert Control Codes Generation
2018-10-30 13:37:55 -04:00
Frederic L
7a5eda5914
global: Use std::optional instead of boost::optional ( #1578 )
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* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
FernandoS27
3aa8b644a9
Assert Control Flow Instructions using Control Codes
2018-10-28 19:16:41 -04:00
FernandoS27
e5ca097e32
Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332
2018-10-28 11:38:40 -04:00
FernandoS27
d8d557df86
Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD
2018-10-27 20:09:26 -04:00
FernandoS27
ca142f35c0
Implemented LD_L and ST_L
2018-10-24 17:51:53 -04:00
FernandoS27
abefe29398
Implement Shader Local Memory
2018-10-24 17:50:43 -04:00
FernandoS27
ed8ca608a0
Implement PointSize
2018-10-23 15:08:00 -04:00
bunnei
5716496239
Merge pull request #1519 from ReinUsesLisp/vsetp
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gl_shader_decompiler: Implement VSETP
2018-10-23 10:22:37 -04:00
bunnei
75d807788c
Merge pull request #1470 from FernandoS27/alpha_testing
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Implemented Alpha Test using Shader Emulation
2018-10-23 10:21:30 -04:00
ReinUsesLisp
7d6dca0d0a
gl_shader_decompiler: Implement VSETP
2018-10-23 01:07:20 -03:00
ReinUsesLisp
5dfb43531c
gl_shader_decompiler: Abstract VMAD into a video subset
2018-10-23 01:07:20 -03:00
bunnei
848a49112a
Merge pull request #1512 from ReinUsesLisp/brk
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gl_shader_decompiler: Implement PBK and BRK
2018-10-23 00:01:38 -04:00
bunnei
496d155d7b
Merge pull request #1550 from FernandoS27/fmul32
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Added Saturation to FMUL32I
2018-10-22 23:58:09 -04:00
bunnei
4cccfb4190
Merge pull request #1537 from lioncash/shader
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gl_shader_decompiler: Minor changes
2018-10-22 22:49:49 -04:00
FernandoS27
259da93567
Added Saturation to FMUL32I
2018-10-22 20:22:15 -04:00
FernandoS27
8e1239fbc5
Assert that multiple render targets are not set while alpha testing
2018-10-22 15:35:45 -04:00
FernandoS27
59a004f915
Use standard UBO and fix/stylize the code
2018-10-22 15:07:33 -04:00
FernandoS27
bcb5b924fd
Remove SyncAlphaTest and clang format
2018-10-22 15:07:31 -04:00
FernandoS27
7b39107e3a
Added Alpha Func
2018-10-22 15:07:30 -04:00
FernandoS27
aa620c14af
Implemented Alpha Testing
2018-10-22 15:07:30 -04:00
FernandoS27
5c5b4e8e7d
Fixed FSETP and FSET
2018-10-22 11:31:17 -04:00
Lioncash
8a86c8d48b
gl_shader_decompiler: Allow std::move to function in SetPredicate
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If the variable being moved is const, then std::move will always perform
a copy (since it can't actually move the data).
2018-10-20 14:25:15 -04:00
Lioncash
381baf783d
gl_shader_decompiler: Get rid of variable shadowing warnings
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A variable with the same name was previously declared in an outer scope.
2018-10-20 14:22:37 -04:00
Lioncash
61ef8af1e2
gl_shader_decompiler: Fix a few comment typos
2018-10-20 14:19:28 -04:00
ReinUsesLisp
3ec795d95e
gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
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The intention of declaring them in gl_shader_decompiler was to be able
to use blocks to implement geometry shaders. But that wasn't needed in
the end and it caused issues when both vertex stages were being used,
resulting in a redeclaration of "position".
2018-10-20 02:19:30 -03:00
bunnei
b1f8bff7db
Merge pull request #1501 from ReinUsesLisp/half-float
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gl_shader_decompiler: Implement H* instructions
2018-10-19 23:47:19 -04:00
bunnei
6acd8d166a
Merge pull request #1505 from FernandoS27/tex-3d
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Implemented 3D Textures
2018-10-18 11:50:42 -04:00
ReinUsesLisp
41fb25349a
gl_shader_decompiler: Implement PBK and BRK
2018-10-17 21:30:45 -03:00
bunnei
77e2d68df7
Merge pull request #1489 from FernandoS27/fix-tlds
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shader_decompiler: Fix TLDS
2018-10-17 18:58:38 -04:00
FernandoS27
fd9e2d0073
Implement 3D Textures
2018-10-17 18:52:08 -04:00
bunnei
86dcf2942b
Merge pull request #1496 from FernandoS27/tex-array
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Implement Arrays on Tex Instruction
2018-10-17 18:30:44 -04:00
ReinUsesLisp
b461342a84
gl_shader_decompiler: Fixup style inconsistencies
2018-10-15 15:35:26 -03:00
ReinUsesLisp
6312eec5ef
gl_shader_decompiler: Implement HSET2_R
2018-10-15 02:55:51 -03:00
ReinUsesLisp
4fc8ad67bf
gl_shader_decompiler: Implement HSETP2_R
2018-10-15 02:55:51 -03:00
ReinUsesLisp
3d65aa4caf
gl_shader_decompiler: Implement HFMA2 instructions
2018-10-15 02:55:51 -03:00
ReinUsesLisp
d93cdc2750
gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM
2018-10-15 02:07:16 -03:00
ReinUsesLisp
d46e2a6e7a
gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions
2018-10-15 02:04:31 -03:00
ReinUsesLisp
08d751d882
gl_shader_decompiler: Setup base for half float unpacking and setting
2018-10-15 01:58:30 -03:00
FernandoS27
1d6559fbd3
Implement Arrays on Tex Instruction
2018-10-14 13:31:02 -04:00
FernandoS27
d880b77698
Fix TLDS
2018-10-13 22:14:25 -04:00
ReinUsesLisp
17290a4416
gl_shader_decompiler: Implement VMAD
2018-10-11 04:15:10 -03:00
bunnei
ee1b204749
Merge pull request #1425 from ReinUsesLisp/geometry-shaders
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gl_shader_decompiler: Implement geometry shaders
2018-10-10 11:51:29 -04:00
Lioncash
6e27c5d4d1
gl_shader_decompiler: Remove unused variables in TMML's implementation
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Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
2018-10-09 15:44:37 -04:00
ReinUsesLisp
7c2d6ef210
gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset
2018-10-07 17:36:00 -03:00
ReinUsesLisp
ee4d538850
gl_shader_decompiler: Implement geometry shaders
2018-10-07 17:36:00 -03:00
FernandoS27
752faff2bc
Implemented Depth Compare and Shadow Samplers
2018-10-06 11:27:54 -04:00
FernandoS27
f664437ae8
Implemented Texture Processing Modes in TEXS and TLDS
2018-10-03 08:41:12 -04:00
bunnei
bc679c9b8c
Merge pull request #1330 from raven02/tlds
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TLDS: Add 1D sampler
2018-09-30 21:53:38 -04:00
bunnei
15cc729ebd
gl_shader_decompiler: TEXS: Implement TextureType::TextureCube.
2018-09-30 14:31:58 -04:00
raven02
b92b4bbeaf
Fix trailing whitespace
2018-09-30 23:51:10 +08:00
raven02
c8f9bbbf85
Merge branch 'master' into tlds
2018-09-19 19:53:11 +08:00
bunnei
bd88d4108f
Merge pull request #1342 from lioncash/trunc
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gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
2018-09-18 22:11:48 -04:00
bunnei
0284cbe7ec
Merge pull request #1279 from FernandoS27/csetp
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shader_decompiler: Implemented (Partialy) Control Codes and CSETP
2018-09-18 22:10:48 -04:00
bunnei
6415f81bb8
Merge pull request #1299 from FernandoS27/texture-sanatize
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shader_decompiler: Asserts for Texture Instructions
2018-09-18 22:10:09 -04:00
FernandoS27
567a5524b9
Implemented Internal Flags
2018-09-17 20:50:54 -04:00
Lioncash
9a8dbba1e5
gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
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These are internally stored as u64 values, so using u32 here causes
truncation warnings. Instead, we can just use u64 and preserve the bit
width.
2018-09-17 19:25:55 -04:00
bunnei
fafc80d72e
Merge pull request #1290 from FernandoS27/shader-header
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Implemented (Partialy) Shader Header
2018-09-17 18:53:14 -04:00
FernandoS27
e4bb759c4b
Implemented I2I.CC on the NEU control code, used by SMO
2018-09-17 17:42:46 -04:00
FernandoS27
e2ac8fb36d
Implemented CSETP
2018-09-17 17:42:44 -04:00
FernandoS27
aac77bbd18
Implemented Control Codes
2018-09-17 17:42:43 -04:00
FernandoS27
31e52113b3
Added asserts for texture misc modes to texture instructions
2018-09-17 12:56:36 -04:00
bunnei
27fe8159c5
Merge pull request #1316 from lioncash/shadow
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gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
2018-09-17 12:27:35 -04:00
raven02
b91f7d5d67
Add 1D sampler for TLDS - TexelFetch (Mario Rabbids)
2018-09-17 23:25:18 +08:00
bunnei
076add4ccd
Merge pull request #1326 from FearlessTobi/port-4182
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Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-17 09:51:47 -04:00
Subv
c878a819d7
Shaders: Implemented multiple-word loads and stores to and from attribute memory.
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This seems to be an optimization performed by nouveau.
2018-09-15 11:21:21 -05:00
fearlessTobi
63c2e32e20
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-15 15:21:06 +02:00
Lioncash
ae128f0375
gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
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These variables are already defined within an outer scope.
2018-09-13 21:53:23 -04:00
bunnei
cc50857460
Merge pull request #1263 from FernandoS27/tex-mode
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shader_decompiler: Implemented (Partially) Texture Processing Modes
2018-09-12 16:03:34 -04:00
FernandoS27
a99d9db32f
Implemented Texture Processing Modes
2018-09-12 12:28:22 -04:00
FernandoS27
5c676dc884
Implemented LEA and PSET
2018-09-11 12:50:52 -04:00
FernandoS27
2b48cfd44b
Replace old FragmentHeader for the new Header
2018-09-11 12:48:19 -04:00