Fernando Sahmkow
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1e4b6bef6f
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Shader_IR: Store Bound buffer on Shader Usage
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2020-01-24 16:43:29 -04:00 |
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Lioncash
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9403979c22
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video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()
Tidies it up a little bit visually.
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2019-11-27 05:53:43 -05:00 |
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Lioncash
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930e311526
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video_core/const_buffer_locker: Remove unused includes
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2019-11-27 05:51:13 -05:00 |
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Lioncash
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9341ca7979
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video_core/const_buffer_locker: Remove #pragma once from cpp file
Silences a compiler warning.
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2019-11-27 05:50:51 -05:00 |
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ReinUsesLisp
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c8a48aacc0
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video_core: Unify ProgramType and ShaderStage into ShaderType
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2019-11-22 21:28:48 -03:00 |
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Fernando Sahmkow
|
be856a38d6
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Shader_IR: Address Feedback.
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2019-10-26 15:38:30 -04:00 |
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ReinUsesLisp
|
78f3e8a757
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gl_shader_cache: Implement locker variants invalidation
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2019-10-25 09:01:32 -04:00 |
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ReinUsesLisp
|
ec85648af3
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gl_shader_disk_cache: Store and load fast BRX
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2019-10-25 09:01:31 -04:00 |
|
ReinUsesLisp
|
fa2c297f3e
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const_buffer_locker: Minor style changes
|
2019-10-25 09:01:31 -04:00 |
|
ReinUsesLisp
|
7b81ba4d8a
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gl_shader_decompiler: Move entries to a separate function
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2019-10-25 09:01:31 -04:00 |
|
Fernando Sahmkow
|
a05120ec0b
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Shader_IR: Correct typo in Consistent method.
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2019-10-25 09:01:30 -04:00 |
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Fernando Sahmkow
|
33fcec3502
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Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
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2019-10-25 09:01:30 -04:00 |
|
Fernando Sahmkow
|
1a58f45d76
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VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
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2019-10-25 09:01:29 -04:00 |
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