wwylele
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4d62e75fb2
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gl_rasterizer: implement procedural texture
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2017-05-20 13:50:50 +03:00 |
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wwylele
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039b293092
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pica: shader_dirty if texture2 coord changed
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2017-05-05 15:35:17 +03:00 |
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wwylele
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0f664ef89d
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pica: use correct coordinates for texture 2
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2017-05-03 22:12:46 +03:00 |
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bunnei
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ea53d6085a
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Merge pull request #2671 from wwylele/dot3-rgba
rasterizer: implement combiner operation 7 (Dot3_RGBA)
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2017-04-21 17:03:22 -04:00 |
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wwylele
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2c2e872b31
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gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardware
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2017-04-20 22:56:07 +03:00 |
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wwylele
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b624a95205
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rasterizer: implement combiner operation 7 (Dot3_RGBA)
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2017-04-19 23:48:10 +03:00 |
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Yuri Kunde Schlesner
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52a4489d65
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OpenGL: Pass Pica regs via parameter
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2017-04-17 10:34:45 -07:00 |
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Yuri Kunde Schlesner
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a6fd4533f6
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OpenGL: Move PicaShaderConfig to gl_shader_gen.h
Also move the implementation of CurrentConfig to the cpp file.
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2017-04-16 21:49:32 -07:00 |
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Yuri Kunde Schlesner
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60fc0b086f
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VideoCore: Split regs.h inclusions
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2017-02-09 00:04:24 -08:00 |
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Yuri Kunde Schlesner
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5759d94b5c
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VideoCore: Move Regs to its own file
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2017-02-04 13:59:12 -08:00 |
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Yuri Kunde Schlesner
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f443c7e5b0
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VideoCore: Split lighting regs from Regs struct
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2017-02-04 13:59:11 -08:00 |
|
Yuri Kunde Schlesner
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23713d5dee
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VideoCore: Split framebuffer regs from Regs struct
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2017-02-04 13:59:11 -08:00 |
|
Yuri Kunde Schlesner
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9017093f58
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VideoCore: Split texturing regs from Regs struct
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2017-02-04 13:59:09 -08:00 |
|
Yuri Kunde Schlesner
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000e78144c
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VideoCore: Split rasterizer regs from Regs struct
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2017-02-04 13:08:47 -08:00 |
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Jannik Vogel
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6ed4206f87
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Minor cleanup in GLSL code
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2016-12-25 21:38:10 +01:00 |
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Jannik Vogel
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88f409aec9
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Offset lighting LUT samples correctly
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2016-12-25 21:37:26 +01:00 |
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Yuri Kunde Schlesner
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01667d9a35
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OpenGL: Take cached viewport sub-rect into account for scissor
Fixes #1938
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2016-09-29 20:55:24 -07:00 |
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Yuri Kunde Schlesner
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84fbbe2629
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Use negative priorities to avoid special-casing the self-include
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2016-09-21 00:15:56 -07:00 |
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Emmanuel Gil Peyrot
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ebdae19fd2
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Remove empty newlines in #include blocks.
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
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2016-09-21 11:15:47 +09:00 |
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Yuri Kunde Schlesner
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396a8d91a4
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Manually tweak source formatting and then re-run clang-format
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2016-09-18 21:14:25 -07:00 |
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Emmanuel Gil Peyrot
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dc8479928c
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Sources: Run clang-format on everything.
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2016-09-18 09:38:01 +09:00 |
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Jannik Vogel
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7a79fa7a90
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OpenGL: Avoid error on unsupported lighting LUT
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2016-08-30 19:30:26 +02:00 |
|
Yuri Kunde Schlesner
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ecf6ecf325
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OpenGL: Add scaled resolution support to scissor
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2016-06-27 22:16:04 -07:00 |
|
Yuri Kunde Schlesner
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f0b9bc14b6
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PICA: Scissor fixes and cleanups
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2016-06-27 21:14:39 -07:00 |
|
Subv
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f9be06b15f
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PICA: Implement scissor test
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2016-06-27 21:14:13 -07:00 |
|
Jannik Vogel
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a12571c709
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OpenGL: Implement fog
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2016-06-07 00:06:28 +02:00 |
|
Jannik Vogel
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c900c092e3
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OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE
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2016-06-07 00:06:28 +02:00 |
|
Jannik Vogel
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068bd6f728
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OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale
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2016-05-23 23:28:13 +02:00 |
|
Jannik Vogel
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5a7306d6df
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OpenGL: Implement texture type 3
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2016-05-11 08:07:37 +02:00 |
|
Jannik Vogel
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fc9cc21024
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OpenGL: Implement W-Buffers and fix depth-mapping
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2016-05-10 08:58:52 +02:00 |
|
Jannik Vogel
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f74652d2fe
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Pica: Use a union for PicaShaderConfig
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2016-05-03 15:06:49 +02:00 |
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Jannik Vogel
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5fc8eb227a
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Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)
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2016-05-03 15:06:46 +02:00 |
|
Emmanuel Gil Peyrot
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691a42fe98
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VideoCore: Run include-what-you-use and fix most includes.
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2016-04-30 17:02:41 +01:00 |
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Jannik Vogel
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0ad050f85d
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OpenGL: Implement color combiner Operation::Dot3_RGB
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2016-04-10 15:31:24 +02:00 |
|
bunnei
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9dfb223d26
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gl_rasterizer: Initial implementation of bump mapping.
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2016-02-05 17:20:19 -05:00 |
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bunnei
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449902b558
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gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
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2016-02-05 17:20:17 -05:00 |
|
bunnei
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348c9c9ff3
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gl_shader_gen: Implement lighting red, green, and blue reflection.
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2016-02-05 17:20:16 -05:00 |
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bunnei
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01b407638c
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gl_shader_gen: View should be normalized.
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2016-02-05 17:20:15 -05:00 |
|
bunnei
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c37de30cfc
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gl_shader_gen: Implement fragment lighting fresnel effect.
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2016-02-05 17:20:13 -05:00 |
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bunnei
|
0e67c21c9e
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gl_shader_gen: Implement fragment lighting specular 1 component.
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2016-02-05 17:19:16 -05:00 |
|
bunnei
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781b046579
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gl_shader_gen: Add support for D0 LUT scaling.
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2016-02-05 17:18:36 -05:00 |
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bunnei
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3d89dacd56
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gl_shader_gen: Refactor lighting config to match Pica register naming.
- Also implement D0 LUT enable.
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2016-02-05 17:17:35 -05:00 |
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bunnei
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76f303538b
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gl_shader_gen: Reorganize and cleanup lighting code.
- No functional difference.
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2016-02-05 17:17:33 -05:00 |
|
bunnei
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5f3bad8fb1
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gl_shader_gen: Fix directional lights.
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2016-02-05 17:17:32 -05:00 |
|
bunnei
|
bdc72d0904
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gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
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2016-02-05 17:17:32 -05:00 |
|
bunnei
|
603b619cbe
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gl_shader_gen: View vector needs to be normalized when computing half angle vector.
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2016-02-05 17:17:31 -05:00 |
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bunnei
|
021cb0bced
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renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
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2016-02-05 17:17:31 -05:00 |
|
bunnei
|
bf89870437
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renderer_opengl: Initial implementation of basic specular lighting.
|
2016-02-05 17:17:30 -05:00 |
|
bunnei
|
e34fa6365f
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renderer_opengl: Implement HW fragment lighting distance attenuation.
|
2016-02-05 17:17:30 -05:00 |
|
bunnei
|
e9af70eaf3
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renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
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2016-02-05 17:17:29 -05:00 |
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