Fernando Sahmkow
e140e2ebc6
Add Documentation Headers to all the GPU Engines
2019-04-23 08:44:52 -04:00
Fernando Sahmkow
a91d3fc639
Revamp Kepler Memory to use a subegine to manage uploads
2019-04-22 18:50:56 -04:00
Fernando Sahmkow
8a099ac99f
Correct Kepler Memory on Linear Pushes.
2019-04-15 14:51:36 -04:00
Lioncash
22f02076c6
video_core/engines: Make memory manager members private
...
These aren't used externally by anything, so they can be made private
data members.
2019-04-05 18:26:43 -04:00
Lioncash
26223f8124
video_core/engines: Remove unnecessary inclusions where applicable
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Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h
2019-04-05 18:26:32 -04:00
Lioncash
f9ee0dc7ee
video_core/engines: Remove unnecessary includes
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Removes a few unnecessary dependencies on core-related machinery, such
as the core.h and memory.h, which reduces the amount of rebuilding
necessary if those files change.
This also uncovered some indirect dependencies within other source
files. This also fixes those.
2019-03-05 20:35:32 -05:00
Lioncash
a8fa5019b5
video_core: Remove usages of System::GetInstance() within the engines
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Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface.
2019-02-15 22:06:23 -05:00
bunnei
abea6fa90c
gpu: Rewrite GPU command list processing with DmaPusher class.
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- More accurate impl., fixes Undertale (among other games).
2018-11-26 23:14:01 -05:00
bunnei
a5d853a9f8
GPU: Invalidate destination address of kepler_memory writes.
2018-10-18 22:41:13 -04:00
Subv
bb5eb4f20a
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
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This engine writes data from a FIFO register into the configured address.
2018-09-12 13:57:08 -05:00