Rodolfo Bogado
53b4a1af0f
add AlphaToCoverage and AlphaToOne
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
8ed7e1af2c
add support for fragment_color_clamp
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
1d60bb6544
set border color not depending on the wrap mode
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only enable color mask for the first framebuffer id independent blending is disabled
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
6a2aa6dbdb
set default value for point size register
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
1881e86c43
fix viewport and scissor behavior
2018-11-17 19:59:32 -03:00
Markus Wick
97f5c4ffd3
gl_rasterizer: Skip VB upload if the state is clean.
2018-11-17 14:28:54 +01:00
bunnei
2c6efda235
Merge pull request #1660 from Tinob/master
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Map more missing opengl states
2018-11-11 19:58:16 -08:00
bunnei
a264fac943
Merge pull request #1664 from FreddyFunk/cast2
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gl_rasterizer: Fix compiler warnings
2018-11-11 12:18:29 -08:00
Rodolfo Bogado
72b1fae984
Use core extensions when available to set max anisotropic filtering level
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
4e6c64bf8d
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
4a6eff3b7b
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
2018-11-11 16:31:00 -03:00
Rodolfo Bogado
e9610ec0dd
set sampler max lod, min lod, lod bias and max anisotropy
2018-11-11 16:31:00 -03:00
bunnei
c82bccab56
Merge pull request #1663 from lioncash/raster
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rasterizer_cache: Remove reliance on the System singleton
2018-11-11 08:20:27 -08:00
bunnei
8ea6261547
Merge pull request #1654 from degasus/dirty_flags
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gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
Frederic Laing
1d36aec267
gl_rasterizer: Fix compiler warnings
2018-11-08 13:33:30 +01:00
Lioncash
9046f764bf
rasterizer_cache: Remove reliance on the System singleton
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Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
2018-11-08 06:16:38 -05:00
Markus Wick
359db6a673
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-06 22:31:33 +01:00
Markus Wick
0590dd2971
gl_rasterizer: Split VAO and VB setup functions.
2018-11-06 22:31:33 +01:00
Rodolfo Bogado
19038db489
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
2018-11-05 00:24:19 -03:00
Rodolfo Bogado
145ae36963
Implement multi-target viewports and blending
2018-11-04 20:49:48 -03:00
bunnei
cc1fe93297
Merge pull request #1623 from Tinob/master
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Improve OpenGL state handling
2018-11-01 15:53:33 -04:00
Rodolfo Bogado
aca218aea0
Improve OpenGL state handling
2018-10-30 21:19:04 -03:00
ReinUsesLisp
76754f5705
video_core: Move surface declarations out of gl_rasterizer_cache
2018-10-30 16:07:20 -03:00
Frederic L
7a5eda5914
global: Use std::optional instead of boost::optional ( #1578 )
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* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
FernandoS27
258f0f5c31
Implement Mip Filter
2018-10-28 19:00:01 -04:00
Rodolfo Bogado
0287b2be6d
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
2018-10-28 01:13:55 -03:00
bunnei
58444a0376
gl_rasterizer: Implement primitive restart.
2018-10-26 00:42:57 -04:00
bunnei
8cea598158
gl_rasterizer: Implement depth range.
2018-10-25 21:53:24 -04:00
FernandoS27
8e1239fbc5
Assert that multiple render targets are not set while alpha testing
2018-10-22 15:35:45 -04:00
FernandoS27
59a004f915
Use standard UBO and fix/stylize the code
2018-10-22 15:07:33 -04:00
FernandoS27
17315cee16
Cache uniform locations and restructure the implementation
2018-10-22 15:07:32 -04:00
FernandoS27
bcb5b924fd
Remove SyncAlphaTest and clang format
2018-10-22 15:07:31 -04:00
FernandoS27
7b39107e3a
Added Alpha Func
2018-10-22 15:07:30 -04:00
FernandoS27
aa620c14af
Implemented Alpha Testing
2018-10-22 15:07:30 -04:00
bunnei
6b333d862b
fermi_2d: Add support for more accurate surface copies.
2018-10-18 22:41:12 -04:00
bunnei
ee7c2dbf5a
config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
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- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-16 17:02:29 -04:00
bunnei
91602de7f2
rasterizer_cache: Refactor to support in-order flushing.
2018-10-16 16:51:53 -04:00
bunnei
949d7832fa
gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.
2018-10-16 11:31:02 -04:00
bunnei
3afdfd7bfa
gl_rasterizer: Implement flushing.
2018-10-16 11:31:01 -04:00
ReinUsesLisp
27916764b1
gl_rasterizer: Silence implicit cast warning in glBindBufferRange
2018-10-15 15:26:50 -03:00
bunnei
03ec936ca0
Merge pull request #1460 from FernandoS27/scissor_test
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Implemented Scissor Testing
2018-10-10 12:04:10 -04:00
FernandoS27
be97fc884d
Implement Scissor Test
2018-10-08 21:36:23 -04:00
FernandoS27
30ff42b8cc
Assert Scissor tests
2018-10-08 20:49:36 -04:00
ReinUsesLisp
ee4d538850
gl_shader_decompiler: Implement geometry shaders
2018-10-07 17:36:00 -03:00
bunnei
2c0b0ad50d
Merge pull request #1446 from bunnei/fast_fermi_copy
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gl_rasterizer: Implement accelerated Fermi2D copies.
2018-10-06 23:18:52 -04:00
bunnei
1cc5e6e9bc
Merge pull request #1437 from FernandoS27/tex-mode2
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Implemented Depth Compare, Shadow Samplers and Texture Processing Modes for TEXS and TLDS
2018-10-06 23:14:27 -04:00
ReinUsesLisp
0ecd181cca
gl_rasterizer: Fixup undefined behaviour in SetupDraw
2018-10-06 23:22:48 -03:00
FernandoS27
752faff2bc
Implemented Depth Compare and Shadow Samplers
2018-10-06 11:27:54 -04:00
bunnei
011cf77796
gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.
2018-10-06 03:20:04 -04:00
ReinUsesLisp
3e2380327a
gl_rasterizer: Implement quads topology
2018-10-04 00:03:44 -03:00
ReinUsesLisp
1835911425
gl_rasterizer: Fixup unassigned point sizes
2018-10-01 01:18:24 -03:00
bunnei
fefb003b23
gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario.
2018-09-30 14:31:56 -04:00
ReinUsesLisp
e3e51d3ddb
video_core: Implement point_size and add point state sync
2018-09-28 02:13:29 -03:00
ReinUsesLisp
ab65fde9f4
video_core: Add asserts for CS, TFB and alpha testing
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Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging.
2018-09-25 21:07:00 -03:00
Subv
9cd5c61fcf
RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
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Previously we were clearing the default backbuffer framebuffer.
Found thanks to a Piglit test :)
2018-09-20 22:31:53 -05:00
Markus Wick
f465e4aaf2
gl_rasterizer: Fix StartAddress handling with indexed draw calls.
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We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds.
Let's just offset the upload instead.
2018-09-19 09:22:30 +02:00
fearlessTobi
63c2e32e20
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-15 15:21:06 +02:00
ReinUsesLisp
a42376dfad
Use ARB_multi_bind for uniform buffers ( #1287 )
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* gl_rasterizer: use ARB_multi_bind for uniform buffers
* address feedback
2018-09-12 20:27:43 -04:00
bunnei
d6e8e16a66
Merge pull request #1286 from bunnei/multi-clear
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gl_rasterizer: Implement clear for non-zero render targets.
2018-09-10 20:30:14 -04:00
Markus Wick
c560043581
rasterizer: Drop unused handler.
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This virtual function is called in a very hot spot, and it does nothing.
If this kind of feature is required, please be more specific and add callbacks
in the switch statement within Maxwell3D::WriteReg. There is no point in having
another switch statement within the rasterizer.
2018-09-10 22:03:10 +02:00
bunnei
035e6bd407
gl_rasterizer: Implement clear for non-zero render targets.
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- Several misc. changes to ConfigureFramebuffers in support of this.
2018-09-10 00:41:20 -04:00
bunnei
49b15af054
gl_rasterizer: Implement multiple color attachments.
2018-09-09 22:48:28 -04:00
bunnei
af074ee422
Merge pull request #1256 from bunnei/tex-target-support
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Initial support for non-2D textures
2018-09-08 16:14:46 -04:00
bunnei
8b08cb925b
gl_rasterizer: Use baseInstance instead of moving the buffer points.
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This hopefully helps our cache not to redundant upload the vertex buffer.
# Conflicts:
# src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-08 04:05:56 -04:00
Patrick Elsässer
a8974f0556
video_core: Arithmetic overflow warning fix for gl_rasterizer ( #1262 )
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* video_core: Arithmetic overflow fix for gl_rasterizer
- Fixed warnings, which were indicating incorrect behavior from integral
promotion rules and types larger than those in which arithmetic is
typically performed.
- Added const for variables where possible and meaningful.
* Changed the casts from C to C++ style
Changed the C-style casts to C++ casts as proposed.
Took also care about signed / unsigned behaviour.
2018-09-08 02:59:59 -04:00
bunnei
05f6f59ffb
gl_rasterizer: Implement texture wrap mode p.
2018-09-08 02:53:38 -04:00
bunnei
030676b95d
gl_rasterizer_cache: Keep track of texture type per surface.
2018-09-08 02:53:37 -04:00
bunnei
b56e5edafc
gl_state: Keep track of texture target.
2018-09-08 02:53:37 -04:00
bunnei
820f646458
gl_rasterizer: Call state.Apply only once on SetupShaders.
2018-09-06 17:41:53 -04:00
Markus Wick
d3ad9469a1
gl_rasterizer: Implement a VAO cache.
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This patch caches VAO objects instead of re-emiting all pointers per draw call.
Configuring this pointers is known as a fast task, but it yields too many GL
calls. So for better performance, just bind the VAO instead of 16 pointers.
2018-09-05 18:46:35 +02:00
Markus Wick
50a806ea67
renderer_opengl: Implement a buffer cache.
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The idea of this cache is to avoid redundant uploads. So we are going
to cache the uploaded buffers within the stream_buffer and just reuse
the old pointers.
The next step is to implement a VBO cache on GPU memory, but for now,
I want to check the overhead of the cache management. Fetching the
buffer over PCI-E should be quite fast.
2018-09-05 08:03:50 +02:00
Markus Wick
99a71580c4
gl_shader_cache: Use an u32 for the binding point cache.
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The std::string generation with its malloc and free requirement
was a noticeable overhead. Also switch to an ordered_map to
avoid the std::hash call. As those maps usually have a size of
two elements, the lookup time shall not matter.
2018-09-04 21:04:41 +02:00
Markus Wick
10bc725944
Update microprofile scopes.
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Blame the subsystems which deserve the blame :)
The updated list is not complete, just the ones I've spotted on random sampling the stack trace.
2018-09-04 11:04:26 +02:00
bunnei
7f7eb29323
gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies.
2018-08-31 13:07:28 -04:00
bunnei
d647d9550c
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
2018-08-31 13:07:27 -04:00
bunnei
16d65182f9
gl_rasterizer: Fix issues with the rasterizer cache.
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- Use a single cached page map.
- Fix calculation of ending page.
2018-08-31 13:07:27 -04:00
bunnei
4d7e1662c8
Merge pull request #1193 from lioncash/priv
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gpu: Make memory_manager private
2018-08-28 12:28:57 -04:00
Lioncash
45fb74d262
gpu: Make memory_manager private
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Makes the class interface consistent and provides accessors for
obtaining a reference to the memory manager instance.
Given we also return references, this makes our more flimsy uses of
const apparent, given const doesn't propagate through pointers in the
way one would typically expect. This makes our mutable state more
apparent in some places.
2018-08-28 11:11:50 -04:00
Lioncash
6771a18c6c
gl_rasterizer: Remove unused variables
2018-08-28 10:46:29 -04:00
bunnei
b55d8111e6
renderer_opengl: Implement a new shader cache.
2018-08-27 18:26:46 -04:00
bunnei
a0e1566dc5
gl_rasterizer_cache: Update to use RasterizerCache base class.
2018-08-27 18:26:46 -04:00
Lioncash
8fd9eb71b4
gl_rasterizer: Correct assertion condition in SyncLogicOpState()
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Previously the assert would always be hit, since it was the equivalent
of: array == nullptr, which is never true.
2018-08-23 23:00:54 -04:00
bunnei
a4ac3bed6c
gl_rasterizer: Implement stencil test.
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- Used by Splatoon 2.
2018-08-23 11:08:49 -04:00
bunnei
da3da6be90
gl_rasterizer: Implement partial color clear and stencil clear.
2018-08-23 11:08:48 -04:00
bunnei
c7f2fb2151
Merge pull request #1157 from lioncash/vec
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gl_shader_gen: Use a std::vector to represent program code instead of std::array
2018-08-23 02:19:00 -04:00
Lioncash
1fd979f50a
gl_shader_gen: Use a std::vector to represent program code instead of std::array
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While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.
If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance).
2018-08-22 17:04:44 -04:00
Lioncash
dd35b4b18a
renderer_opengl: Namespace OpenGL code
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Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
2018-08-22 06:14:47 -04:00
bunnei
125d7122ac
Merge pull request #1124 from Subv/logic_ops
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GPU: Implemented logic ops.
2018-08-22 01:05:25 -04:00
bunnei
bf89a99839
Merge pull request #1123 from lioncash/screen
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rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface
2018-08-21 01:18:34 -04:00
Subv
2b9eee4d1e
GPU: Implemented the logic op functionality of the GPU.
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This will ASSERT if blending is enabled at the same time as logic ops.
2018-08-20 18:44:47 -05:00
Lioncash
46ef072cf9
rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
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This is an OpenGL renderer-specific data type. Given that, this type
shouldn't be used within the base interface for the rasterizer. Instead,
we can pass this information to the rasterizer via reference.
2018-08-20 19:43:05 -04:00
Subv
3fe77be392
Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.
2018-08-20 15:20:35 -05:00
Subv
e0f66c1fbf
GLRasterizer: Implemented instanced vertex arrays.
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Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions.
2018-08-18 14:42:26 -05:00
Subv
c5284efd4f
Rasterizer: Implemented instanced rendering.
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We keep track of the current instance and update an uniform in the shaders to let them know which instance they are.
Instanced vertex arrays are not yet implemented.
2018-08-14 22:25:07 -05:00
bunnei
290439a6a5
gl_rasterizer: Fix upload size for constant buffers.
2018-08-14 20:44:19 -04:00
Markus Wick
0eb39922f6
gl_rasterizer: Use a shared helper to upload from CPU memory.
2018-08-12 16:10:26 +02:00
Markus Wick
0af7e93763
gl_state: Don't track constant buffer mappings.
2018-08-12 16:10:26 +02:00
Markus Wick
6ff7906ddc
gl_rasterizer: Use the stream buffer for constant buffers.
2018-08-12 16:10:26 +02:00
Markus Wick
ce722e317b
gl_rasterizer: Use the streaming buffer itself for the constant buffer.
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Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
2018-08-12 15:48:59 +02:00
Markus Wick
6f6bba3ff1
gl_rasterizer: Use a helper for aligning the buffer.
2018-08-12 15:47:35 +02:00
Markus Wick
d7298ec262
Update the stream_buffer helper from Citra.
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Please see https://github.com/citra-emu/citra/pull/3666 for more details.
2018-08-12 15:47:35 +02:00
bunnei
ee07041b3a
Merge pull request #1020 from lioncash/namespace
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core: Namespace EmuWindow
2018-08-11 22:40:08 -04:00
bunnei
9c977d2215
Merge pull request #1021 from lioncash/warn
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gl_rasterizer: Silence implicit truncation warning in SetupShaders()
2018-08-11 22:39:46 -04:00
Subv
2dad1204e8
RasterizerGL: Ignore invalid/unset vertex attributes.
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This should make the es2gears example not crash anymore.
2018-08-11 20:36:40 -05:00
Lioncash
28e90fa0e0
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
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Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
2018-08-11 20:32:03 -04:00
Lioncash
0a93b45b6a
core: Namespace EmuWindow
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Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
bunnei
57626fda7b
Merge pull request #1004 from lioncash/unused
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gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10 12:13:32 -04:00
bunnei
2156cb3cbe
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 10:39:46 -04:00
Lioncash
0e1510ac29
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-09 20:55:41 -04:00
bunnei
f765a6b902
Merge pull request #984 from bunnei/rt-none
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gl_rasterizer: Do not render when no render target is configured.
2018-08-09 13:12:28 -04:00
bunnei
ddec200290
gl_rasterizer: Do not render when no render target is configured.
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- Used by Super Mario Odyssey.
2018-08-08 19:29:45 -04:00
bunnei
9ceceb212f
Merge pull request #981 from bunnei/cbuf-corrupt
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maxwell_3d: Use correct const buffer size and check bounds.
2018-08-08 19:16:34 -04:00
bunnei
57982df105
maxwell_3d: Use correct const buffer size and check bounds.
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- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX.
2018-08-08 02:10:25 -04:00
bunnei
8c6338b6f9
renderer_opengl: Use trace log in a few places.
2018-08-08 01:53:23 -04:00
David Marcec
b96010bfa9
added braces for conditions
2018-08-05 11:36:55 +10:00
David Marcec
6d1e30e041
fix the attrib format for ints
2018-08-05 11:29:21 +10:00
Lioncash
0f2ac928f2
video_core: Make global EmuWindow instance part of the base renderer class
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Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.
This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-01 21:40:30 -04:00
Lioncash
0162f8b3a7
gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers()
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This is just the named constant that OpenGL provides, so we can use that
instead of using a literal -1
2018-07-24 12:24:49 -04:00
Lioncash
16139ed53b
gl_rasterizer: Use std::string_view instead of std::string when checking for extensions
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We can avoid heap allocations here by just using a std::string_view
instead of performing unnecessary copying of the string data.
2018-07-24 12:10:37 -04:00
Lioncash
b5eb3905cd
gl_rasterizer: Use in-class member initializers where applicable
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We can just assign to the members directly in these cases.
2018-07-24 12:08:12 -04:00
bunnei
69c45ce71c
gl_rasterizer: Implement texture border color.
2018-07-23 23:34:42 -04:00
bunnei
4301f0b539
gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.
2018-07-21 21:51:06 -04:00
bunnei
d8c60029d6
gl_rasterizer: Use zeta_enable register to enable depth buffer.
2018-07-21 21:51:06 -04:00
Lioncash
863579736c
gpu: Rename Get3DEngine() to Maxwell3D()
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This makes it match its const qualified equivalent.
2018-07-20 18:34:49 -04:00
bunnei
cf30c4be22
gl_state: Temporarily disable culling and depth test.
2018-07-18 23:21:43 -04:00
Lioncash
3a4841e403
core: Don't construct instance of Core::System, just to access its live instance
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This would result in a lot of allocations and related object
construction, just to toss it all away immediately after the call.
These are definitely not intentional, and it was intended that all of
these should have been accessing the static function GetInstance()
through the name itself, not constructed instances.
2018-07-18 18:18:27 -04:00
bunnei
2cb3fdca86
Merge pull request #598 from bunnei/makedonecurrent
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OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
2018-07-14 20:18:11 -07:00
bunnei
05cb10530f
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
2018-07-14 02:50:35 -04:00
Subv
b37354cca8
GPU: Always enable the depth write when clearing the depth buffer.
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The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call.
2018-07-14 00:52:23 -05:00
bunnei
8aeff9cf8e
gl_rasterizer: Fix check for if a shader stage is enabled.
2018-07-12 22:57:57 -04:00
bunnei
c4015cd93a
gl_shader_gen: Implement dual vertex shader mode.
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- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
2018-07-12 22:25:36 -04:00
bunnei
854f474f52
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
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- Fixes a regression with Binding of Isaac.
2018-07-08 16:16:24 -04:00
bunnei
8b815877a6
Merge pull request #622 from Subv/unused_tex
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GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
2018-07-05 11:29:17 -04:00
Subv
4bda9693be
GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.
2018-07-04 15:20:12 -05:00
Subv
c1bebdef5e
GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
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OpenGL's default behavior is already correct when the GPU is configured to flip the triangles.
This fixes 1-2 Switch's splash screen.
2018-07-04 10:26:46 -05:00
Subv
5a9df3c675
GPU: Only configure the used framebuffers during clear.
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Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
2018-07-03 22:32:59 -05:00
bunnei
c996787d84
Merge pull request #609 from Subv/clear_buffers
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GPU: Implemented the CLEAR_BUFFERS register.
2018-07-03 19:34:34 -04:00
Subv
78443a7f29
GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.
2018-07-03 16:56:47 -05:00
Subv
c1811ed3d1
GPU: Support clears that don't clear the color buffer.
2018-07-03 16:56:47 -05:00
Subv
be51120d23
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
2018-07-03 16:56:44 -05:00
bunnei
15e68cdbaa
Merge pull request #607 from jroweboy/logging
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Logging - Customizable backends
2018-07-03 00:26:45 -04:00
bunnei
e3ca561ea0
Merge pull request #612 from bunnei/fix-cull
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gl_rasterizer: Only set cull mode and front face if enabled.
2018-07-02 23:48:52 -04:00
bunnei
a9cacd03f6
gl_rasterizer: Only set cull mode and front face if enabled.
2018-07-02 22:22:25 -04:00
Subv
65c664560c
GPU: Don't try to parse the depth test function if the depth test is disabled.
2018-07-02 21:02:46 -05:00
James Rowe
0d46f0df12
Update clang format
2018-07-02 21:45:47 -04:00
James Rowe
638956aa81
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
bunnei
92c7135065
Merge pull request #608 from Subv/depth
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GPU: Implemented the depth buffer and depth test + culling
2018-07-02 21:24:43 -04:00
Subv
a6d4903aaf
GPU: Set up the culling configuration on each draw.
2018-07-02 19:51:29 -05:00
Sebastian Valle
055f1546d7
Merge pull request #606 from Subv/base_vertex
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GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
2018-07-02 14:07:38 -05:00
Subv
18c8ae7750
GPU: Set up the depth test state on every draw.
2018-07-02 13:33:06 -05:00
Subv
0f929762b3
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
2018-07-02 12:42:04 -05:00
Subv
4c59105adf
GPU: Implement offsetted rendering when using non-indexed drawing.
2018-07-02 11:23:36 -05:00
Subv
fca3d1cc65
GPU: Fixed the index offset rendering, and implemented the base vertex functionality.
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This fixes Stardew Valley.
2018-07-02 11:22:17 -05:00
Subv
80c5e8ae99
GPU: Ignore disabled textures and textures with an invalid address.
2018-07-02 09:43:38 -05:00
bunnei
1dd754590f
gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
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gl_rasterizer_cache: Improved cache management based on Citra's implementation.
gl_surface_cache: Add some docstrings.
2018-06-27 00:15:44 -04:00
bunnei
3f9f047375
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
2018-06-27 00:08:03 -04:00
bunnei
5f57ab1b2a
gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.
2018-06-27 00:08:03 -04:00
bunnei
10422f3c18
gl_rasterizer: Workaround for when exceeding max UBO size.
2018-06-26 23:07:34 -04:00
bunnei
8447d20a11
gl_state: Fix state management for texture swizzle.
2018-06-26 17:15:58 -04:00
bunnei
36dedae842
Merge pull request #554 from Subv/constbuffer_ubo
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Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
2018-06-26 10:25:56 -04:00
Subv
a3d82ef5d9
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20 11:39:10 -05:00
Jules Blok
7c7f4a9be2
gl_rasterizer: Get loose on independent blending.
2018-06-18 09:27:06 +02:00
Subv
2a7653142d
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
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This should help a bit with GPU performance once we're GPU-bound.
2018-06-09 18:02:05 -05:00
Subv
c011b6f67e
GPU: Synchronize the blend state on every draw call.
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Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen.
2018-06-08 17:05:52 -05:00
Subv
c712dafaee
GPU: Added registers for normal and independent blending.
2018-06-08 17:04:41 -05:00
Subv
47dc5e0dab
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
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This fixes the flip_viewport uniform having invalid values when drawing.
2018-06-08 12:22:39 -05:00
bunnei
ee318d4015
Merge pull request #543 from Subv/uniforms
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GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
2018-06-07 11:21:36 -04:00
Subv
86146ef819
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
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This should fix the bug with the vs_config UBO being uninitialized during shader execution.
2018-06-07 08:33:23 -05:00
Subv
47629c89a8
GPU: Support changing the texture swizzles for Maxwell textures.
2018-06-06 18:36:15 -05:00
bunnei
0ff2929644
Merge pull request #534 from Subv/multitexturing
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GPU: Implement sampling multiple textures in the generated glsl shaders.
2018-06-06 19:12:52 -04:00
bunnei
4112aa68a6
gl_shader_gen: Add uniform handling for indirect const buffer access.
2018-06-06 18:09:05 -04:00
Subv
dbfc39d214
GPU: Implement sampling multiple textures in the generated glsl shaders.
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All tested games that use a single texture show no regression.
Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
2018-06-06 12:58:16 -05:00
Subv
5d55403f94
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
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This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
2018-06-04 16:36:54 -05:00
Subv
98b143c2d6
GLRenderer: Remove unused hw_vao_enabled_attributes variable.
2018-05-19 11:36:38 -05:00
Subv
370ab5df9b
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
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The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
2018-05-19 11:36:09 -05:00
Lioncash
7c9644646f
general: Make formatting of logged hex values more straightforward
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This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
2018-05-02 09:49:36 -04:00
Lioncash
b7551e457b
video-core: Move logging macros over to new fmt-capable ones
2018-04-25 09:13:57 -04:00
bunnei
fbb3cd110c
gl_rasterizer_cache: Add a function for finding framebuffer GPU address.
2018-04-24 22:31:46 -04:00
bunnei
4415e00181
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
2018-04-24 22:31:45 -04:00
bunnei
239ac8abe2
memory_manager: Make GpuToCpuAddress return an optional.
2018-04-24 17:49:19 -04:00
bunnei
9e11a76e92
memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
2018-04-24 17:40:43 -04:00
Subv
9531a29283
GPU: Support multiple enabled vertex arrays.
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The vertex arrays will be copied to the stream buffer one after the other, and the attributes will be set using the ARB_vertex_attrib_binding extension.
yuzu now thus requires OpenGL 4.3 or the ARB_vertex_attrib_binding extension.
2018-04-23 11:34:50 -05:00
Lioncash
eafdcc1b8a
opengl: Remove unnecessary header inclusions
2018-04-20 20:19:37 -04:00
Lioncash
fae2dd0344
math_util: Remove the Clamp() function
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C++17 adds clamp() to the standard library, so we can remove ours in
favor of it.
2018-04-20 10:14:13 -04:00
Subv
43d98ca8fe
GLCache: Added boilerplate code to make supporting configurable texture component types.
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For now only the UNORM type is supported.
2018-04-18 14:17:28 -05:00
Subv
a3e82e8e1f
GLCache: Take into account the texture's block height when caching and unswizzling.
2018-04-18 12:52:53 -05:00
bunnei
174cba5c58
renderer_opengl: Implement BlendEquation and BlendFunc.
2018-04-17 18:11:48 -04:00
bunnei
77bdc49343
gl_rendering: Use NGLOG* for changed code.
2018-04-16 21:23:28 -04:00
bunnei
1a1af3fda3
gl_rasterizer: Implement indexed vertex mode.
2018-04-16 21:10:15 -04:00
Subv
477aab5960
GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
2018-04-15 15:02:50 -05:00
Subv
14ac40436e
GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
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The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
2018-04-15 14:14:57 -05:00
Subv
e128e90350
GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.
2018-04-15 11:18:09 -05:00
Subv
7da47da66e
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
2018-04-15 11:15:54 -05:00
Subv
c9b511da08
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
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We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
2018-04-14 23:02:05 -05:00
Subv
1957640ea2
GPU: Allow configuring ssbos in the opengl state manager.
2018-04-14 22:54:23 -05:00
Subv
ae58e46036
GPU: Added a function to determine whether a shader stage is enabled or not.
2018-04-14 22:54:23 -05:00
bunnei
beddc8afd2
gl_rasterizer: Generate shaders and upload uniforms.
2018-04-13 23:48:29 -04:00
bunnei
5617831d5f
gl_rasterizer: Use shader program manager, remove test shader.
2018-04-13 23:48:26 -04:00
bunnei
da1114ca59
renderer_opengl: Use OGLProgram instead of OGLShader.
2018-04-13 23:48:21 -04:00
Subv
b0ca330e14
GL: Set up the textures used for each draw call.
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Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a certain number in OpenGL. We try to only use the minimum amount of host textures by not keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8 can be host texture id 0 if it's the only texture used in the guest shader program.
This mapping will have to be passed to the shader decompiler so it can rewrite the texture accesses.
2018-04-06 20:44:46 -06:00
Subv
cb3183212d
GL: Bind the textures to the shaders used for drawing.
2018-04-06 20:44:46 -06:00
Subv
c28ed85875
GL: Create the sampler objects when starting up the GL rasterizer.
2018-04-06 20:40:24 -06:00
Subv
ca96b04a0c
GL: Ported the SamplerInfo struct from citra.
2018-04-06 20:40:24 -06:00
bunnei
c33abac275
gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function.
2018-03-26 21:17:05 -04:00
bunnei
d30110348b
gl_rasterizer: Add a SyncViewport method.
2018-03-26 21:17:04 -04:00
bunnei
67bc2f5ecd
gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.
2018-03-26 21:17:03 -04:00
bunnei
ac19e3d061
gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.
2018-03-26 21:17:02 -04:00
bunnei
a6cab532f8
gl_rasterizer: Normalize vertex array data as appropriate.
2018-03-26 21:17:02 -04:00
bunnei
d89bfec5f5
rasterizer: Rename DrawTriangles to DrawArrays.
2018-03-26 21:17:00 -04:00
bunnei
1bfc0dc2db
gl_rasterizer: Use passthrough shader for SetupVertexShader.
2018-03-26 21:17:00 -04:00
bunnei
0a5832798a
renderer_opengl: Logging, etc. cleanup.
2018-03-26 21:16:59 -04:00
bunnei
c2dbdefedf
gl_rasterizer: Implement SetupVertexArray.
2018-03-26 21:16:56 -04:00
bunnei
0ee38e1363
gl_rasterizer: Use 32 texture units instead of 3.
2018-03-26 21:16:53 -04:00
bunnei
0162a2d5cb
gl_rasterizer: Implement DrawTriangles.
2018-03-26 21:16:53 -04:00
bunnei
ed2134784e
gl_rasterizer: Implement AnalyzeVertexArray.
2018-03-26 21:16:52 -04:00
bunnei
d561e4acc8
gl_rasterizer: Fake render in green, because it's cooler.
2018-03-23 22:27:53 -04:00
bunnei
4ed54738fc
gl_rasterizer: Log warning instead of sync'ing unimplemented funcs.
2018-03-23 22:24:16 -04:00
bunnei
11047d7fd5
rasterizer: Flush and invalidate regions should be 64-bit.
2018-03-23 15:01:45 -04:00
bunnei
a0b1235f82
gl_rasterizer: Implement AccelerateDisplay method from Citra.
2018-03-22 23:06:54 -04:00
bunnei
8a250de987
video_core: Remove usage of PAddr and replace with VAddr.
2018-03-22 21:13:46 -04:00
bunnei
bfe45774f1
video_core: Move FramebufferInfo to FramebufferConfig in GPU.
2018-03-22 21:04:30 -04:00
bunnei
c6362543d4
gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT.
2018-03-22 20:19:34 -04:00
bunnei
f707c2dac4
gl_rasterizer: Add a simple passthrough shader in lieu of shader generation.
2018-03-22 20:00:41 -04:00
bunnei
6e3222363c
renderer_gl: Port boilerplate rasterizer code over from Citra.
2018-03-20 00:07:32 -04:00
James Rowe
1d28b2e142
Remove references to PICA and rasterizers in video_core
2018-01-12 19:11:03 -07:00
bunnei
93480b10ef
core/video_core: Fix a bunch of u64 -> u32 warnings.
2018-01-01 15:40:35 -05:00
Huw Pascoe
6a110ac5f5
Fixed framebuffer warning
2017-09-17 11:57:06 +01:00
wwylele
addbcd5784
gl_rasterizer: implement custom clip plane
2017-08-25 07:26:45 +03:00
wwylele
1eca380886
gl_rasterizer: add clipping plane z<=0 defined in PICA
2017-08-21 08:03:07 +03:00
wwylele
8482933db8
gl_rasterizer: use texture buffer for proctex LUT
2017-07-01 11:02:48 +03:00
wwylele
8978ecb09c
gl_rasterizer: use texture buffer for fog LUT
2017-06-22 20:41:00 +03:00
wwylele
f1e377f57e
gl_rasterizer: create the texture before applying the state
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this is a rebasing error from #2792 . It doesn't affect much though, because the later more Apply() call fixes/hides it
2017-06-22 17:47:46 +03:00
wwylele
42f7ca7412
gl_rasterizer: fix glGetUniformLocation type
2017-06-21 23:13:06 +03:00
wwylele
be9e952bdc
gl_rasterizer: manage texture ids in one place
2017-06-21 23:13:06 +03:00
wwylele
ab60414122
gl_rasterizer/lighting: fix LUT interpolation
2017-06-21 23:13:06 +03:00
Yuri Kunde Schlesner
791cd14c8d
Merge pull request #2767 from yuriks/quaternion-flip-comment
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OpenGL: Update comment on AreQuaternionsOpposite with new information
2017-06-12 16:31:55 -07:00
Yuri Kunde Schlesner
ba01a8302a
OpenGL: Update comment on AreQuaternionsOpposite with new information
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While debugging the software renderer implementation, it was noticed
that this is actually exactly what the hardware does, upgrading the
status of this "hack" to being a proper implementation. And there was
much rejoicing.
2017-06-10 01:55:17 -07:00
wwylele
686cbf3ac6
gl_rasterizer: sync spot light status
2017-05-30 10:54:58 +03:00
wwylele
4d62e75fb2
gl_rasterizer: implement procedural texture
2017-05-20 13:50:50 +03:00
wwylele
039b293092
pica: shader_dirty if texture2 coord changed
2017-05-05 15:35:17 +03:00
Yuri Kunde Schlesner
52a4489d65
OpenGL: Pass Pica regs via parameter
2017-04-17 10:34:45 -07:00
Yuri Kunde Schlesner
a6fd4533f6
OpenGL: Move PicaShaderConfig to gl_shader_gen.h
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Also move the implementation of CurrentConfig to the cpp file.
2017-04-16 21:49:32 -07:00
Yuri Kunde Schlesner
40e28f6217
OpenGL: Move Attributes enum to a more appropriate file
2017-04-16 20:47:04 -07:00
Jannik Vogel
e594e63bb5
OpenGL: Check if uniform block exists before updating it ( #2581 )
2017-02-18 11:46:26 -08:00
Yuri Kunde Schlesner
af65e1c0a0
OpenGL: Remove unused duplicate of IsPassThroughTevStage
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This copy was left behind when the shader generation code was moved to a
separate file.
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
60fc0b086f
VideoCore: Split regs.h inclusions
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
5759d94b5c
VideoCore: Move Regs to its own file
2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner
23713d5dee
VideoCore: Split framebuffer regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
9017093f58
VideoCore: Split texturing regs from Regs struct
2017-02-04 13:59:09 -08:00
Yuri Kunde Schlesner
000e78144c
VideoCore: Split rasterizer regs from Regs struct
2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner
97e06b0a0d
Merge pull request #2476 from yuriks/shader-refactor3
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Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
Yuri Kunde Schlesner
bbc7844021
VideoCore: Change misleading register names
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A few registers had names such as "count" or "number" when they actually
contained the maximum (that is, count - 1). This can easily lead to hard
to notice off by one errors.
2017-01-29 21:31:36 -08:00
Kloen
6a3a3964b0
video_core: gl_rasterizer.cpp removed unused type alias
2017-01-30 05:16:48 +01:00
Kloen
753fea5d65
video_core: gl_rasterizer float to int warning
2017-01-23 16:53:30 +01:00
bunnei
29564d73bd
Merge pull request #2319 from yuriks/profile-scopes
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VideoCore: Make profiling scope more representative
2016-12-21 13:33:49 -05:00
Albin Bernhardsson
ddec9cb369
Use GL_TRUE when setting color_mask
2016-12-19 19:06:35 +01:00
Yuri Kunde Schlesner
ac9f937477
VideoCore: Make profiling scope more representative
2016-12-14 22:52:09 -08:00
Markus Wick
d0d49bb951
OpenGL: Drop framebuffer completeness check.
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This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
2016-12-07 22:09:13 +01:00
Jannik Vogel
4088afe23c
Report shader uniform block size in case of mismatch
2016-12-05 21:11:24 +01:00
Yuri Kunde Schlesner
8a1f96011d
OpenGL: Non-zero stride only makes sense for linear buffers
2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner
ba7f213655
OpenGL: Fix DisplayTransfer accel when input width != output width
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Fixes #2246 , #2261
2016-12-04 05:21:57 -08:00
Subv
e3e4f27447
ClangFormat: Fixed the clang-format errors
2016-11-30 09:37:37 -05:00
Subv
aea9a91100
Build: Fixed a few warnings.
2016-11-29 16:51:53 -05:00
Subv
4623415026
RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1
2016-11-27 13:09:11 -05:00
Subv
743b0e71d9
Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.
2016-11-27 12:16:10 -05:00
bunnei
49b10339bf
Merge pull request #2103 from wwylele/gpu-reg-cleanup
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GPU: DisplayTransfer & MemoryFill cleanup and param check
2016-10-03 20:21:55 -04:00
Yuri Kunde Schlesner
01667d9a35
OpenGL: Take cached viewport sub-rect into account for scissor
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Fixes #1938
2016-09-29 20:55:24 -07:00
wwylele
d2419570b9
rasterizer: separate TextureCopy from DisplayTransfer
2016-09-29 10:01:34 +08:00
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
Yuri Kunde Schlesner
ecf6ecf325
OpenGL: Add scaled resolution support to scissor
2016-06-27 22:16:04 -07:00
Yuri Kunde Schlesner
f0b9bc14b6
PICA: Scissor fixes and cleanups
2016-06-27 21:14:39 -07:00
Subv
f9be06b15f
PICA: Implement scissor test
2016-06-27 21:14:13 -07:00
Jannik Vogel
a12571c709
OpenGL: Implement fog
2016-06-07 00:06:28 +02:00
Jannik Vogel
6a28f46844
OpenGL: Set shader_dirty on lighting changes
2016-05-23 23:28:13 +02:00
Jannik Vogel
068bd6f728
OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale
2016-05-23 23:28:13 +02:00
bunnei
e5599ed300
Merge pull request #1786 from JayFoxRox/blend-equation
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OpenGL: Support blend equation
2016-05-16 20:00:21 -04:00
Jannik Vogel
5389dedfa1
OpenGL: Only update depth uniforms if the depth changed
2016-05-14 10:31:18 +02:00
Jannik Vogel
5864cb7e00
OpenGL: Support blend equation
2016-05-12 22:57:40 +02:00
Jannik Vogel
5a7306d6df
OpenGL: Implement texture type 3
2016-05-11 08:07:37 +02:00
Jannik Vogel
fc9cc21024
OpenGL: Implement W-Buffers and fix depth-mapping
2016-05-10 08:58:52 +02:00
Jannik Vogel
4c98113b57
Pica: Implement W-Buffer in SW rasterizer
2016-05-10 08:58:52 +02:00
Alexander Laties
0a31e373f1
fixup simple type conversions where possible
2016-05-07 11:41:55 -04:00
bunnei
15d0e98267
Merge pull request #1741 from linkmauve/iwyu-video_core
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Fix video_core includes (and dependencies) using include-what-you-use
2016-05-01 17:44:57 -04:00
Jannik Vogel
aab41604f7
OpenGL: border_color was never set. Fixed. ( #1740 )
2016-04-30 12:20:23 -07:00
Emmanuel Gil Peyrot
691a42fe98
VideoCore: Run include-what-you-use and fix most includes.
2016-04-30 17:02:41 +01:00
Yuri Kunde Schlesner
e3a8292495
Common: Remove section measurement from profiler ( #1731 )
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This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
tfarley
3268cab26b
HWRasterizer: sync specular uniform for new shaders
2016-04-22 10:48:00 -04:00
tfarley
22f3a7e94c
HWRasterizer: Texture forwarding
2016-04-21 17:27:56 -04:00
Jannik Vogel
35a92b4097
OpenGL: Respect buffer-write allow registers
2016-04-08 22:57:11 +02:00
Jannik Vogel
c6bbc41984
OpenGL: Split buffer-write mask sync into seperate functions
2016-04-08 22:42:44 +02:00
Jannik Vogel
d47605b2ed
OpenGL: Keep stencil-test and framebuffer.depth_format in sync
2016-04-08 22:35:17 +02:00
bunnei
6e750ae12d
Merge pull request #1639 from linkmauve/fix-double-framebuffer-check
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OpenGL: Fix a double framebuffer completeness checks.
2016-04-07 19:52:02 -04:00
Mathew Maidment
aa6380e5bc
Merge pull request #1643 from MerryMage/make_unique
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Common: Remove Common::make_unique, use std::make_unique
2016-04-05 20:10:11 -04:00
MerryMage
a06dcfeb61
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 13:31:17 +01:00
Emmanuel Gil Peyrot
3219be8ee0
OpenGL: Fix a double framebuffer completeness checks.
2016-04-03 17:00:44 +01:00
Jannik Vogel
693cbc1f8f
OpenGL: Check for framebuffer completeness
2016-04-03 17:06:05 +02:00
Yuri Kunde Schlesner
0c447e0a06
OpenGL: Don't attempt to draw empty triangle batches
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Our code did not handle this well, causing random crashes in some
situations.
2016-03-23 20:02:05 -07:00
Yuri Kunde Schlesner
c58bc25d5b
Pica: Write depth value even when depth test is disabled
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This has been confirmed on hardware. Fixes Etrian Odyssey IV.
2016-03-05 20:16:20 -08:00
Dwayne Slater
6b775034dd
Add immediate mode vertex submission
2016-03-02 22:16:38 -05:00
bunnei
aaa7beeda8
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
2016-02-05 17:20:23 -05:00
bunnei
8e9318f20a
gl_rasterizer: Fix issue with interpolation of opposite quaternions.
2016-02-05 17:20:23 -05:00
bunnei
a949fd5f25
pica_types: Replace float24/20/16 with a template class.
2016-02-05 17:20:22 -05:00
bunnei
021cb0bced
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
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- Gets us LUT interpolation for free.
- Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05 17:17:31 -05:00
bunnei
bf89870437
renderer_opengl: Initial implementation of basic specular lighting.
2016-02-05 17:17:30 -05:00
bunnei
e9af70eaf3
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
2016-02-05 17:17:29 -05:00
bunnei
afbef52516
renderer_opengl: Implement diffuse component of HW fragment lighting.
2016-02-05 17:17:29 -05:00
tfarley
a15f4d1590
hwrasterizer: Use proper cached fb addr/size
2016-02-03 15:52:34 -05:00
tfarley
f53dbafdae
hwrasterizer: Use depth offset
2016-01-20 21:57:59 -05:00
Yuri Kunde Schlesner
402692c08d
Merge pull request #1267 from yuriks/flipped-framebuffer
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OpenGL: Flip framebuffers during transfer rather than when rendering
2015-12-09 20:35:15 -08:00
Yuri Kunde Schlesner
195fedccf0
VideoCore: Unify interface to OpenGL and SW rasterizers
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This removes explicit checks sprinkled all over the codebase to instead
just have the SW rasterizer expose an implementation with no-ops for
most operations.
2015-12-07 20:20:38 -08:00
Yuri Kunde Schlesner
03835d04f4
VideoCore: Rename HWRasterizer methods to be less confusing
2015-12-06 19:08:37 -08:00
Yuri Kunde Schlesner
da80ece8b9
OpenGL: Rename cache functions to better match what they actually do
2015-12-06 17:02:52 -08:00
Yuri Kunde Schlesner
cf81e08389
OpenGL: Flip framebuffers during transfer rather than when rendering
2015-12-04 22:23:39 -08:00
bunnei
f008dfbaca
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.
2015-11-25 22:33:24 -05:00
Pierre de La Morinerie
0735630744
Use regular uniform location
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The support for GL_ARB_explicit_uniform_location is not that good
(53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location ).
This fix the shader compilation on Intel HD 4000 (#1222 ).
2015-11-25 11:56:11 +01:00
Subv
823ce62f2f
FragShader: Use an UBO instead of several individual uniforms
2015-11-18 21:03:56 -05:00
bunnei
e7b1f2ae0a
gl_rasterizer: Define enum types for each vertex texcoord attribute.
2015-10-21 21:59:47 -04:00
bunnei
240a3b80d9
gl_rasterizer: Use MMH3 hash for shader cache hey.
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- Includes a check to confirm no hash collisions.
2015-10-21 21:58:59 -04:00
bunnei
71edb55114
gl_shader_gen: Require explicit uniform locations.
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- Fixes uniform issue on AMD.
2015-10-21 21:54:56 -04:00
bunnei
c86b9d4242
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
2015-10-21 21:53:14 -04:00
bunnei
3c057bd3d8
gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.
2015-10-21 21:53:05 -04:00
bunnei
37b0aa5af7
gl_rasterizer: Fix typo in uploading TEV const color uniforms.
2015-10-21 21:51:24 -04:00
bunnei
82f3e6dc69
gl_shader_util: Fix precision bug with alpha testing.
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- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
2015-10-21 21:51:23 -04:00
Subv
e3f4233cef
Initial implementation of fragment shader generation with caching.
2015-10-21 21:51:23 -04:00
Rohit Nirmal
32391cffdd
Silence -Wsign-compare warnings.
2015-10-06 22:16:15 -05:00
Lioncash
aec28ed91e
video_core: Reorganize headers
2015-09-11 07:31:15 -04:00
Lioncash
7b72b71605
gl_rasterizer: Replace push_back calls with emplace_back in AddTriangle
2015-09-10 00:20:30 -04:00
Yuri Kunde Schlesner
b044c047c4
OpenGL: Use Sampler Objects to decouple sampler config from textures
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Fixes #978
2015-09-03 15:09:51 -03:00
Yuri Kunde Schlesner
466e608c19
OpenGL: Remove ugly and endian-unsafe color pointer casts
2015-09-03 15:09:51 -03:00
Yuri Kunde Schlesner
a1a5570e97
Replace the previous OpenGL loader with a glad-generated 3.3 one
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The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
2015-08-30 08:45:56 -03:00
bunnei
58e9f78844
Merge pull request #1049 from Subv/stencil
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Rasterizer: Corrected the stencil implementation.
2015-08-29 20:06:25 -04:00
bunnei
f3cef178e3
gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
2015-08-27 19:07:53 -04:00
Yuri Kunde Schlesner
0fcabd2b11
Integrate the MicroProfile profiling library
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This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
Subv
583d777b1a
HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
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Reported here https://communities.intel.com/message/324464
2015-08-24 11:28:28 -05:00
Subv
46f660a789
GLRasterizer: Implemented stencil testing in the hw renderer.
2015-08-20 10:11:09 -05:00
bunnei
642b9b5030
GPU: Refactor "VertexShader" namespace to "Shader".
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- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15 17:33:41 -04:00
Yuri Kunde Schlesner
ff68db61bc
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
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All uses of this field where it's false can just set the texture id to 0
instead.
2015-08-05 22:55:22 -03:00
Yuri Kunde Schlesner
428154da45
OpenGL: Add a profiler category measuring framebuffer readback
2015-07-28 17:37:46 -03:00
Subv
a694caeee0
GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.
2015-07-19 14:09:23 -05:00
Emmanuel Gil Peyrot
4964a359e1
Core: Cleanup hw includes.
2015-06-28 00:46:39 +01:00
Emmanuel Gil Peyrot
596b7c4f63
Common: Cleanup key_map includes.
2015-06-28 00:36:54 +01:00
tfarley
26bc816d7a
Renderer formatting edits
2015-06-08 19:19:15 -04:00
tfarley
66b0d799ee
Render-to-texture flush, interval math fix
2015-06-08 19:18:20 -04:00
tfarley
5025b35563
Liberal texture unbind (clout menu)
2015-06-08 19:18:19 -04:00
tfarley
fa2c92a3ac
Depth format fix (crush3d intro/black screens)
2015-06-08 19:18:18 -04:00
tfarley
d42275f11c
Implemented glColorMask
2015-06-08 19:18:17 -04:00
archshift
0414ad20cb
Merge pull request #811 from archshift/commonify
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Commonify video_core utility headers
2015-05-31 09:55:29 -07:00
bunnei
e6ace38815
Pica: Implement LogicOp function.
2015-05-31 01:52:41 -04:00
archshift
76690392bf
Move video_core/color.h to common/color.h
2015-05-30 11:17:37 -07:00
Emmanuel Gil Peyrot
b1503b2020
Remove every trailing whitespace from the project (but externals).
2015-05-29 21:59:29 +01:00
bunnei
1b42d55a9d
Pica: Create 'State' structure and move state memory there.
2015-05-22 22:59:42 -04:00
tfarley
05dc633a8c
OpenGL renderer
2015-05-22 15:51:18 -07:00