Commit graph

41 commits

Author SHA1 Message Date
Morph
12c1766997 general: Replace RESULT_SUCCESS with ResultSuccess
Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Lioncash
1a954b2a59 service: Eliminate usages of the global system instance
Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
bunnei
7791cc8c2e
hle: services: Fix a crash with improper NVFlinger lifetime management. (#4977)
* hle: services: Fix a crash with improper NVFlinger lifetime management.

- This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-24 14:31:58 -08:00
Lioncash
d1abe8e92a service/am: Remove usages of global system accessors
Avoids the use of global accessors, removing the reliance on global
state. This also makes dependencies explicit in the interface, as
opposed to being hidden
2019-09-04 20:38:43 -04:00
Zach Hilman
7e5d7773cc am: Implement SetCpuBoostMode in terms of APM 2019-06-28 22:46:51 -04:00
Zach Hilman
3c4238657d applets: Pass current process title ID to applets
Avoids using system accessor to get current process in applet code.
2019-06-24 20:07:10 -04:00
David Marcec
a2cc3b10bb Changed logging to be "Log before execution", Added more error logging, all services should now log on some level 2018-11-26 17:06:13 +11:00
David Marcec
41e99d8880 Ability to switch between docked and undocked mode in-game
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07 18:01:33 +11:00
Lioncash
edb1c36a87 am: Update service function tables
Updated based off information from Switchbrew
2018-10-21 16:40:20 -04:00
Lioncash
6ac955a0b4 hle/service: Default constructors and destructors in the cpp file where applicable
When a destructor isn't defaulted into a cpp file, it can cause the use
of forward declarations to seemingly fail to compile for non-obvious
reasons. It also allows inlining of the construction/destruction logic
all over the place where a constructor or destructor is invoked, which
can lead to code bloat. This isn't so much a worry here, given the
services won't be created and destroyed frequently.

The cause of the above mentioned non-obvious errors can be demonstrated
as follows:

------- Demonstrative example, if you know how the described error happens, skip forwards -------

Assume we have the following in the header, which we'll call "thing.h":

\#include <memory>

// Forward declaration. For example purposes, assume the definition
// of Object is in some header named "object.h"
class Object;

class Thing {
public:
    // assume no constructors or destructors are specified here,
    // or the constructors/destructors are defined as:
    //
    // Thing() = default;
    // ~Thing() = default;
    //

    // ... Some interface member functions would be defined here

private:
    std::shared_ptr<Object> obj;
};

If this header is included in a cpp file, (which we'll call "main.cpp"),
this will result in a compilation error, because even though no
destructor is specified, the destructor will still need to be generated by
the compiler because std::shared_ptr's destructor is *not* trivial (in
other words, it does something other than nothing), as std::shared_ptr's
destructor needs to do two things:

1. Decrement the shared reference count of the object being pointed to,
   and if the reference count decrements to zero,

2. Free the Object instance's memory (aka deallocate the memory it's
   pointing to).

And so the compiler generates the code for the destructor doing this inside main.cpp.

Now, keep in mind, the Object forward declaration is not a complete type. All it
does is tell the compiler "a type named Object exists" and allows us to
use the name in certain situations to avoid a header dependency. So the
compiler needs to generate destruction code for Object, but the compiler
doesn't know *how* to destruct it. A forward declaration doesn't tell
the compiler anything about Object's constructor or destructor. So, the
compiler will issue an error in this case because it's undefined
behavior to try and deallocate (or construct) an incomplete type and
std::shared_ptr and std::unique_ptr make sure this isn't the case
internally.

Now, if we had defaulted the destructor in "thing.cpp", where we also
include "object.h", this would never be an issue, as the destructor
would only have its code generated in one place, and it would be in a
place where the full class definition of Object would be visible to the
compiler.

---------------------- End example ----------------------------

Given these service classes are more than certainly going to change in
the future, this defaults the constructors and destructors into the
relevant cpp files to make the construction and destruction of all of
the services consistent and unlikely to run into cases where forward
declarations are indirectly causing compilation errors. It also has the
plus of avoiding the need to rebuild several services if destruction
logic changes, since it would only be necessary to recompile the single
cpp file.
2018-09-10 23:55:31 -04:00
Lioncash
c061c2bf3c hle/service: Make constructors explicit where applicable
Prevents implicit construction and makes these lingering non-explicit
constructors consistent with the rest of the other classes in services.
2018-07-19 12:25:02 -04:00
James Rowe
638956aa81 Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
greggameplayer
b16e5c6a81 Add & correct miscellaneous things (#470)
* add some InfoType

* correct OpenApplicationProxy cmd number

* add IDisplayController functions

* fix clang-format

* add more system languages
2018-05-25 22:31:54 -04:00
Lioncash
5483c08b44
am: Move logging macros over to new fmt-compatible ones 2018-04-24 10:14:11 -04:00
Lioncash
ccca5e7c28 service: Use nested namespace specifiers where applicable
Tidies up namespace declarations
2018-04-19 22:20:28 -04:00
Hexagon12
434cffa37d
Updated AppletOE with more service names. 2018-04-10 18:41:17 +03:00
bunnei
65cfe09b62 logger: Add AM service logging category. 2018-02-04 16:58:12 -05:00
mailwl
1a8f5bfb8e Service/am: Add AppletAE service (#153)
* Add AppletAE, step 1: move common interfaces to am.h

* Add AppletAE, step 2
2018-02-02 13:03:40 -08:00
bunnei
1b1d399e5f hle: Rename RequestBuilder to ResponseBuilder. 2018-01-24 22:24:10 -05:00
bunnei
f9dae99006 service: Fix all incorrect IPC response headers. 2018-01-24 22:21:33 -05:00
Subv
10c67bf395 AppletOE: Stubbed CreateManagedDisplayLayer to create a new layer in the Default display.
This function is used by libnx to obtain a new layer.
2018-01-22 13:50:22 -05:00
Subv
eb58f852f8 AppletOE: Make ISelfController keep a reference to nvflinger.
It'll be needed when we implement CreateManagedDisplayLayer.
2018-01-22 13:46:36 -05:00
James Rowe
096be16636 Format: Run the new clang format on everything 2018-01-20 16:45:11 -07:00
bunnei
7b219539a9
Merge pull request #112 from Rozelette/master
ISelfController: Stub LockExit and UnlockExit
2018-01-19 17:54:05 -05:00
goaaats
c457f34eb2 acc, set, applet_oe: stub various functions, add set service (#105)
* Stubs for various acc:u0 funcs needed

* Stub for GetDesiredLanguage in IApplicationFunctions

* Add set service + stubs needed for games

* Fix formatting

* Implement IProfile, IManagerForApplication, return bool in CheckAvailability, style fixes

* Remove IProfile::Get(needs more research), fix IPC response sizes
2018-01-19 15:44:58 -05:00
Rozlette
d9ca9d3472 ISelfController: Stub LockExit and UnlockExit 2018-01-19 14:09:50 -06:00
bunnei
1d49680613 applet_oe: Clang-format. 2018-01-19 00:37:36 -05:00
gdkchan
59575d5cae Stub PopLaunchParameter and implement Buffer C Descriptors reading on hle_ipc (#96)
* Stub PopLaunchParameter and implement Buffer C Descriptors reading

* Address PR feedback

* Ensure we push a u64 not a size_t

* Fix formatting
2018-01-18 14:54:34 -05:00
bunnei
f621310da2 applet_oe: Fix GetOperationMode and GetPerformanceMode. 2018-01-16 20:32:08 -05:00
Subv
c5a0408ccc Services: Stubbed APM::OpenSession and the ISession interface.
# Conflicts:
#	src/core/hle/service/am/applet_oe.cpp
#	src/core/hle/service/apm/apm.cpp
2018-01-16 19:00:32 -05:00
Subv
f7dc637a61 AppletOE: Stub a bunch of functions required by libnx homebrew. 2018-01-16 18:58:06 -05:00
David Marcec
104dd867c4 implemented more of ISelfController and IApplicationFunctions 2018-01-16 14:18:18 -08:00
bunnei
5bc14ab0de applet_oe: Stub SetFocusHandlingMode, GetCurrentFocusState, SetTerminateResult. 2018-01-15 14:41:06 -05:00
David Marcec
f3264dd78d Games expect 15 for ICommonStateGetter::ReceiveMessage in order to continue execution 2018-01-14 21:06:34 -08:00
bunnei
1247c53786 yuzu: Update license text to be consistent across project. 2018-01-13 16:22:39 -05:00
Subv
e3b4c8e043 AppletOE: Fixed command buffer structure for ReceiveMessage. 2018-01-07 17:12:05 -05:00
Subv
166286e976 IPC: Corrected some command header sizes in appletOE. 2018-01-07 17:12:01 -05:00
Subv
0368324f79 IPC Cleanup: Remove 3DS-specific code and translate copy, move and domain objects in IPC requests.
Popping objects from the buffer is still not implemented.
2018-01-07 17:11:47 -05:00
bunnei
1d01ffccb8 applet_oe: Stub out a bunch of interfaces necessary for boot. 2017-12-29 00:44:46 -05:00
bunnei
ad073846bc service: Clean up apm/lm/applet_oe/controller/sm ctor/dtor. 2017-12-28 15:27:30 -05:00
bunnei
72eeca1f03 hle: Add service stubs for apm and appletOE. 2017-10-14 22:50:04 -04:00