Lioncash
b7551e457b
video-core: Move logging macros over to new fmt-capable ones
2018-04-25 09:13:57 -04:00
bunnei
c30cd898fc
renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8.
2018-04-24 22:31:46 -04:00
bunnei
4415e00181
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
2018-04-24 22:31:45 -04:00
Lioncash
d1b23b2b51
renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles()
2018-04-24 11:13:08 -04:00
Lioncash
eafdcc1b8a
opengl: Remove unnecessary header inclusions
2018-04-20 20:19:37 -04:00
bunnei
a992aac5eb
renderer_opengl: Fix Morton copy byteswap, etc.
2018-04-14 16:01:39 -04:00
bunnei
da1114ca59
renderer_opengl: Use OGLProgram instead of OGLShader.
2018-04-13 23:48:21 -04:00
bunnei
5e343edc9e
renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.
2018-03-26 21:17:07 -04:00
bunnei
0a5832798a
renderer_opengl: Logging, etc. cleanup.
2018-03-26 21:16:59 -04:00
bunnei
7504df52fc
renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.
2018-03-26 21:16:58 -04:00
bunnei
1a9df83535
renderer_opengl: Only draw the screen if a framebuffer is specified.
2018-03-26 21:16:49 -04:00
bunnei
0f8401906b
renderer_opengl: Only invalidate the framebuffer region, not flush.
2018-03-23 15:52:14 -04:00
bunnei
054393917e
renderer_opengl: Fixes for properly flushing & rendering the framebuffer.
2018-03-23 15:49:04 -04:00
bunnei
ec4e1a3685
renderer_opengl: Better handling of framebuffer transform flags.
2018-03-23 14:58:27 -04:00
bunnei
c2c55e0811
renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo.
2018-03-22 23:28:37 -04:00
bunnei
740310113b
video_core: Move MortonCopyPixels128 to utils header.
2018-03-22 22:52:40 -04:00
bunnei
bfe45774f1
video_core: Move FramebufferInfo to FramebufferConfig in GPU.
2018-03-22 21:04:30 -04:00
bunnei
9c468e0c55
gl_shader_util: Sync latest version with Citra.
2018-03-20 00:07:31 -04:00
bunnei
deadcb39c2
renderer_opengl: Support framebuffer flip vertical.
2018-02-11 21:03:55 -05:00
MerryMage
738f91a57d
memory: Replace all memory hooking with Special regions
2018-01-27 15:16:39 +00:00
bunnei
92801b1c34
renderer_gl: Clear screen to black before rendering framebuffer.
2018-01-15 00:20:19 -05:00
bunnei
ebd613c2cc
renderer: Render previous frame when no new one is available.
2018-01-14 23:54:56 -05:00
MerryMage
e86bdb1601
Fix build on macOS and linux
2018-01-13 22:38:52 +00:00
James Rowe
1d28b2e142
Remove references to PICA and rasterizers in video_core
2018-01-12 19:11:03 -07:00
bunnei
11adef4843
renderer_opengl: Fix LOG_TRACE in LoadFBToScreenInfo.
2018-01-11 22:32:44 -05:00
bunnei
ee4691297f
renderer_opengl: Support rendering Switch framebuffer.
2018-01-10 23:28:59 -05:00
bunnei
866e66dc31
renderer_opengl: Add MortonCopyPixels function for Switch framebuffer.
2018-01-10 23:28:53 -05:00
bunnei
9e2ad45c98
renderer_opengl: Update DrawScreens for Switch.
2018-01-10 23:28:49 -05:00
bunnei
df8b9863f9
telemetry: Log performance, configuration, and system data.
2017-07-17 21:32:28 -04:00
Yuri Kunde Schlesner
6665557ff7
OpenGL: Remove unused RendererOpenGL fields
2017-05-27 18:02:46 -07:00
Yuri Kunde Schlesner
fb1979d7e2
Core: Re-write frame limiter
...
Now based on std::chrono, and also works in terms of emulated time
instead of frames, so we can in the future frame-limit even when the
display is disabled, etc.
The frame limiter can also be enabled along with v-sync now, which
should be useful for those with displays running at more than 60 Hz.
2017-02-26 17:22:04 -08:00
Yuri Kunde Schlesner
b285c2a4ed
Core: Make PerfStats internally locked
...
More ergonomic to use and will be required for upcoming changes.
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
3b4e400333
Remove built-in (non-Microprofile) profiler
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
c75ae6c585
Add performance statistics to status bar
2017-02-26 17:22:03 -08:00
MerryMage
64f98f4d0f
core: Move emu_window and key_map into core
...
* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00
James Rowe
d9305b0a07
Add default hotkey to swap primary screens.
...
Also minor style changes
2016-11-05 03:46:43 -06:00
James Rowe
2b1654ad9b
Support additional screen layouts.
...
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
mailwl
07cc781163
gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueue
2016-06-01 09:40:15 +03:00
Alexander Laties
0a31e373f1
fixup simple type conversions where possible
2016-05-07 11:41:55 -04:00
Emmanuel Gil Peyrot
aa4d4ff23c
Frontends, VideoCore: Move glad initialisation to the frontend
...
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
Emmanuel Gil Peyrot
691a42fe98
VideoCore: Run include-what-you-use and fix most includes.
2016-04-30 17:02:41 +01:00
tfarley
22f3a7e94c
HWRasterizer: Texture forwarding
2016-04-21 17:27:56 -04:00
LittleWhite
4be68dddfb
Improve error report from Init() functions
...
Add error popup when citra initialization failed
2016-03-08 22:05:25 +01:00
bunnei
aaa7beeda8
renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.
2016-02-05 17:20:23 -05:00
Yuri Kunde Schlesner
05356543d9
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
...
The nVidia driver is *extremely* spammy on this category, sending a
message on every buffer or texture upload, slowing down the emulator and
making the log useless.
2016-02-02 22:44:13 -08:00
bunnei
6a261e825c
Merge pull request #1196 from linkmauve/khr_debug
...
Add optional GL_KHR_debug support
2016-01-12 22:54:52 -05:00