ReinUsesLisp
f92236976b
gl_state: Remove multisample tracking
2020-02-28 16:57:47 -03:00
ReinUsesLisp
04d1134191
gl_state: Remove framebuffer sRGB tracking
2020-02-28 16:55:23 -03:00
ReinUsesLisp
d5ab0358b6
gl_state: Remove VAO cache and tracking
2020-02-28 16:54:37 -03:00
ReinUsesLisp
2a662fea36
gl_state: Remove depth clamp tracking
2020-02-28 16:53:35 -03:00
ReinUsesLisp
e1a16a52fa
gl_state: Remove depth tracking
2020-02-28 16:52:46 -03:00
ReinUsesLisp
0f343d32c4
gl_state: Remove primitive restart tracking
2020-02-28 16:51:45 -03:00
ReinUsesLisp
42708c762e
gl_state: Remove logic op tracker
2020-02-28 16:51:23 -03:00
ReinUsesLisp
915d73f3b8
gl_state: Remove blend color tracking
2020-02-28 16:50:58 -03:00
ReinUsesLisp
a0321b984f
gl_state: Remove polygon offset tracking
2020-02-28 16:49:20 -03:00
ReinUsesLisp
f646321dd0
gl_state: Remove alpha test tracking
2020-02-28 16:48:57 -03:00
ReinUsesLisp
c8f5f54a44
gl_state: Remove cull mode tracking
2020-02-28 16:48:23 -03:00
ReinUsesLisp
925521da5f
gl_state: Remove front face tracking
2020-02-28 16:47:59 -03:00
ReinUsesLisp
d2d5554296
gl_state: Remove point size tracking
2020-02-28 16:39:44 -03:00
ReinUsesLisp
b95f064b51
gl_rasterizer: Add oglEnablei helper
2020-02-28 16:39:44 -03:00
ReinUsesLisp
1698143a1d
gl_rasterizer: Add OpenGL enable/disable helper
2020-02-28 16:39:44 -03:00
ReinUsesLisp
96ac3d518a
gl_rasterizer: Remove dirty flags
2020-02-28 16:39:27 -03:00
ReinUsesLisp
1dda77d392
shader: Simplify indexed sampler usages
2020-02-24 01:26:07 -03:00
bunnei
b2bc7682b4
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
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maxwell_3d: Unify draw methods
2020-02-19 16:13:50 -05:00
bunnei
c8261a1a57
Merge pull request #3411 from ReinUsesLisp/specific-funcs
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gl_rasterizer: Use the least generic OpenGL draw function possible
2020-02-19 15:37:41 -05:00
ReinUsesLisp
91aa58e410
maxwell_3d: Unify draw methods
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Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods.
2020-02-14 18:09:40 -03:00
ReinUsesLisp
73d2d3342d
gl_query_cache: Optimize query cache
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Use a custom cache instead of relying on a ranged cache.
2020-02-14 17:38:27 -03:00
ReinUsesLisp
aae8c180cb
gl_query_cache: Implement host queries using a deferred cache
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Instead of waiting immediately for executed commands, defer the query
until the guest CPU reads it. This way we get closer to what the guest
program is doing.
To archive this we have to build a dependency queue, because host APIs
(like OpenGL and Vulkan) use ranged queries instead of counters like
NVN.
Waiting for queries implicitly uses fences and this requires a command
being queued, otherwise the driver will lock waiting until a timeout. To
fix this when there are no commands queued, we explicitly call glFlush.
2020-02-14 17:33:13 -03:00
ReinUsesLisp
fe1238be7a
gl_rasterizer: Add queued commands counter
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Keep track of the queued OpenGL commands that can signal a fence if
waited on. As a side effect, we avoid calls to glFlush when no commands
are queued.
2020-02-14 17:27:17 -03:00
ReinUsesLisp
2b58652f08
maxwell_3d: Slow implementation of passed samples (query 21)
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Implements GL_SAMPLES_PASSED by waiting immediately for queries.
2020-02-14 17:27:17 -03:00
ReinUsesLisp
336a4f8e99
gl_rasterizer: Use the least generic OpenGL draw function possible
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This may help some implementations.
2020-02-13 21:55:21 -03:00
bunnei
37f1cf8cbd
Merge pull request #3376 from ReinUsesLisp/point-sprite
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gl_rasterizer: Implement GL_POINT_SPRITE
2020-02-11 08:26:07 -05:00
bunnei
09d766d357
Merge pull request #3362 from ReinUsesLisp/fix-instanced
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gl_rasterizer: Fix instanced draw arrays
2020-02-06 21:39:59 -05:00
ReinUsesLisp
7da52673d0
gl_rasterizer: Implement GL_POINT_SPRITE
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OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL
compatibility we have to explicitly enable it. This fixes
gl_PointCoord's behaviour.
2020-02-04 15:19:45 -03:00
ReinUsesLisp
b69321650e
gl_rasterizer: Fix instanced draw arrays
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glDrawArrays was being used when the draw had a base instance specified.
This commit removes the draw parameters abstraction and fixes the
mentioned issue.
2020-01-30 02:22:00 -03:00
Fernando Sahmkow
2b02f29a2d
GL Backend: Introduce indexed samplers into the GL backend
2020-01-24 16:43:31 -04:00
ReinUsesLisp
d110a371bb
gl_state: Use bool instead of GLboolean
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This fixes template resolution considering GLboolean an integer instead
of a bool.
2020-01-18 19:10:34 -03:00
ReinUsesLisp
c375d735e6
gl_state: Implement PROGRAM_POINT_SIZE
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For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
2020-01-15 16:14:17 -03:00
ReinUsesLisp
5b989f189f
gl_rasterizer: Allow rendering without fragment shader
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Rendering without a fragment shader is usually used in depth-only
passes.
2019-12-26 16:38:49 -03:00
ReinUsesLisp
da0aa4da6b
gl_rasterizer: Implement RASTERIZE_ENABLE
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RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it
naturally using this.
NVN games expect rasterize to be enabled by default, reflect that in our
initial GPU state.
2019-12-18 19:28:23 -03:00
Fernando Sahmkow
1d2ba3cc97
Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.
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This commit ensures the OGL backend does not execute tesselation shader
stages as they are currently unimplemented.
2019-12-11 15:41:26 -04:00
Fernando Sahmkow
7ffb672f61
Maxwell3D: Implement Depth Mode.
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This commit finishes adding depth mode that was reverted before due to
other unresolved issues.
2019-12-10 19:51:46 -04:00
ReinUsesLisp
fb6cf12a17
gl_framebuffer_cache: Optimize framebuffer key
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Pack color attachment enumerations into a single u32. To determine the
number of buffers, the highest color attachment with a shared pointer
that doesn't point to null is used.
2019-11-28 23:02:20 -03:00
ReinUsesLisp
c34da106ed
gl_rasterizer: Re-enable framebuffer cache for clear buffers
2019-11-28 23:02:20 -03:00
Lioncash
3f08e8d8d4
core/memory: Migrate over GetPointer()
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With all of the interfaces ready for migration, it's trivial to migrate
over GetPointer().
2019-11-26 21:55:38 -05:00
Lioncash
536fc7f0ea
core: Prepare various classes for memory read/write migration
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Amends a few interfaces to be able to handle the migration over to the
new Memory class by passing the class by reference as a function
parameter where necessary.
Notably, within the filesystem services, this eliminates two ReadBlock()
calls by using the helper functions of HLERequestContext to do that for
us.
2019-11-26 21:55:37 -05:00
ReinUsesLisp
919ac2c4d3
gl_rasterizer: Disable compute shaders on Intel
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Intel's proprietary driver enters in a corrupt state when compute
shaders are executed. For now, disable these.
2019-11-22 21:28:50 -03:00
ReinUsesLisp
e35b9597ef
gl_shader_decompiler: Normalize image bindings
2019-11-22 21:28:49 -03:00
ReinUsesLisp
36d9b409fc
gl_shader_decompiler: Normalize cbuf bindings
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Stage and compute shaders were using a different binding counter.
Normalize these.
2019-11-22 21:28:49 -03:00
ReinUsesLisp
f936b86c7c
gl_rasterizer: Add missing cbuf counter reset on compute
2019-11-22 21:28:49 -03:00
ReinUsesLisp
180417c514
gl_shader_cache: Remove dynamic BaseBinding specialization
2019-11-22 21:28:49 -03:00
ReinUsesLisp
c8a48aacc0
video_core: Unify ProgramType and ShaderStage into ShaderType
2019-11-22 21:28:48 -03:00
ReinUsesLisp
0f23359a44
gl_rasterizer: Bind graphics images to draw commands
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Images were not being bound to draw invocations because these would
require a cache invalidation.
2019-11-22 21:28:48 -03:00
ReinUsesLisp
287ae2b9e8
gl_shader_cache: Specialize local memory size for compute shaders
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Local memory size in compute shaders was stubbed with an arbitary size.
This commit specializes local memory size from guest GPU parameters.
2019-11-22 21:28:48 -03:00
ReinUsesLisp
dbeb523879
gl_shader_cache: Specialize shared memory size
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Shared memory was being declared with an undefined size. Specialize from
guest GPU parameters the compute shader's shared memory size.
2019-11-22 21:28:47 -03:00
ReinUsesLisp
4f5d8e4342
gl_shader_cache: Specialize shader workgroup
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Drop the usage of ARB_compute_variable_group_size and specialize compute
shaders instead. This permits compute to run on AMD and Intel
proprietary drivers.
2019-11-22 21:28:47 -03:00
ReinUsesLisp
32c1bc6a67
shader/texture: Deduce texture buffers from locker
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Instead of specializing shaders to separate texture buffers from 1D
textures, use the locker to deduce them while they are being decoded.
2019-11-22 21:28:47 -03:00
bunnei
a8295d2c53
Merge pull request #3047 from ReinUsesLisp/clip-control
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gl_rasterizer: Emulate viewport flipping with ARB_clip_control
2019-11-15 12:09:19 -05:00
ReinUsesLisp
096f339a2a
video_core: Silence implicit conversion warnings
2019-11-08 22:48:50 +00:00
ReinUsesLisp
e9d2fad984
gl_rasterizer: Remove front facing hack
2019-11-07 01:52:18 -03:00
ReinUsesLisp
f019817f8f
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
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Emulates negative y viewports with ARB_clip_control. This allows us to
more easily emulated pipelines with tessellation and/or geometry shader
stages. It also avoids corrupting games with transform feedbacks and
negative viewports (gl_Position.y was being modified).
2019-11-07 01:52:18 -03:00
bunnei
468576284d
Merge pull request #3057 from ReinUsesLisp/buffer-sub-data
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gl_rasterizer: Upload constant buffers with glNamedBufferSubData
2019-11-06 10:08:55 -05:00
Rodrigo Locatti
654b77d2ec
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
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shader/node: Unpack bindless texture encoding
2019-11-06 04:54:11 +00:00
ReinUsesLisp
442a1cc021
gl_rasterizer: Re-enable stream buffer memory due to global memory
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Global memory is still using the stream buffer when it shouldn't. As a
temporary fix re-enable the stream buffer on compute.
2019-11-02 13:19:19 -03:00
ReinUsesLisp
76ca2a5f82
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
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Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements
to a fast. This path has an extra memcpy but updates the buffer without
orphaning or waiting for previous calls. It can be seen as a better
model for "push constants" that can upload a whole UBO instead of 256
bytes.
This path has some requirements established here:
http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24
Instead of using the stream buffer, this commits moves constant buffers
uploads to calls of glNamedBufferSubData and from my testing it brings a
performance improvement. This is disabled when the vendor is not Nvidia
since it brings performance regressions.
2019-11-02 05:05:34 -03:00
bunnei
2382bbe3ac
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
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gl_state: Miscellaneous clean up
2019-10-29 22:50:04 -04:00
bunnei
b5138f3c35
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
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rasterizer_accelerated: Add intermediary for GPU rasterizers
2019-10-29 22:06:41 -04:00
ReinUsesLisp
3c6557c235
gl_state: Remove ApplyDefaultState
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OpenGL has defaults values we can trust. Remove these.
2019-10-29 21:27:25 -03:00
ReinUsesLisp
a993df1ee2
shader/node: Unpack bindless texture encoding
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Bindless textures were using u64 to pack the buffer and offset from
where they come from. Drop this in favor of separated entries in the
struct.
Remove the usage of std::set in favor of std::list (it's not std::vector
to avoid reference invalidations) for samplers and images.
2019-10-29 20:53:48 -03:00
ReinUsesLisp
fa31e5b868
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
2019-10-28 00:23:42 -03:00
ReinUsesLisp
bd2aff3e26
rasterizer_accelerated: Add intermediary for GPU rasterizers
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Add an intermediary class that implements common functions across GPU
accelerated rasterizers. This avoids code repetition on different
backends.
2019-10-27 03:40:08 -03:00
Fernando Sahmkow
acd6441134
Shader_Cache: setup connection of ConstBufferLocker
2019-10-25 09:01:29 -04:00
Fernando Sahmkow
1a58f45d76
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
2019-10-25 09:01:29 -04:00
bunnei
ef9b31783d
Merge pull request #2912 from FernandoS27/async-fixes
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General fixes to Async GPU
2019-10-16 10:34:48 -04:00
Fernando Sahmkow
9f2719d1a4
Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
2019-10-04 19:59:53 -04:00
ReinUsesLisp
69c806feb6
gl_rasterizer: Fix polygon offset units
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For some reason hardware divides polygon offset units by two. This is
visible since drivers multiply the application requested polygon offset
by two.
2019-10-01 02:00:23 -03:00
David
9d69206cd0
Merge pull request #2870 from FernandoS27/multi-draw
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Implement a MME Draw commands Inliner and correct host instance drawing
2019-09-22 23:13:02 +10:00
Fernando Sahmkow
68f5aff64f
Maxwell3D: Corrections and refactors to MME instance refactor
2019-09-22 07:23:13 -04:00
Fernando Sahmkow
433e764bb0
Rasterizer: Correct introduced bug where a conditional render wouldn't stop a draw call from executing
2019-09-20 15:44:28 -04:00
Fernando Sahmkow
7761e44d18
Rasterizer: Refactor and simplify DrawBatch Interface.
2019-09-19 11:41:33 -04:00
Fernando Sahmkow
d2ea592ddb
Rasterizer: Address Feedback and conscerns.
2019-09-19 11:41:32 -04:00
Fernando Sahmkow
c17655ce74
Rasterizer: Refactor draw calls, remove deadcode and clean up.
2019-09-19 11:41:31 -04:00
Fernando Sahmkow
7606da5611
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
2019-09-19 11:41:29 -04:00
Fernando Sahmkow
ba02d564f8
Video Core: initial Implementation of InstanceDraw Packaging
2019-09-19 11:41:27 -04:00
ReinUsesLisp
af809b491e
gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
2019-09-17 02:50:42 -03:00
Fernando Sahmkow
e60d281a01
gl_rasterizer: Correct sRGB Fix regression
2019-09-10 19:31:42 -03:00
ReinUsesLisp
78574746bd
renderer_opengl: Fix sRGB blits
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Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.
Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
2019-09-10 19:31:42 -03:00
ReinUsesLisp
1f43e5296f
gl_shader_decompiler: Keep track of written images and mark them as modified
2019-09-05 23:26:05 -03:00
ReinUsesLisp
322d0200c8
gl_rasterizer: Apply textures and images state
2019-09-05 20:35:51 -03:00
ReinUsesLisp
80ec2feee8
gl_rasterizer: Add samplers to compute dispatches
2019-09-05 20:35:51 -03:00
ReinUsesLisp
954fc02fdd
gl_rasterizer: Minor code changes
2019-09-05 20:35:51 -03:00
ReinUsesLisp
04cdecb7a1
gl_state: Split textures and samplers into two arrays
2019-09-05 20:35:51 -03:00
ReinUsesLisp
6170337001
gl_rasterizer: Implement image bindings
2019-09-05 20:35:51 -03:00
ReinUsesLisp
2424eefad2
texture_cache: Pass TIC to texture cache
2019-09-05 20:35:51 -03:00
ReinUsesLisp
3a450c1395
kepler_compute: Implement texture queries
2019-09-05 20:35:51 -03:00
ReinUsesLisp
2e5b5c2358
gl_rasterizer: Split SetupTextures
2019-09-05 20:35:51 -03:00
ReinUsesLisp
7bbc98cfc3
gl_rasterizer: Fix stencil testing
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* Fix stencil dirty flags tracking when stencil is disabled
* Attach stencil on clears (previously it only attached depth)
* Attach stencil on drawing regardless of stencil testing being enabled
2019-09-04 01:59:09 -03:00
Rodrigo Locatti
4d4f9cc104
video_core: Silent miscellaneous warnings ( #2820 )
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* texture_cache/surface_params: Remove unused local variable
* rasterizer_interface: Add missing documentation commentary
* maxwell_dma: Remove unused rasterizer reference
* video_core/gpu: Sort member declaration order to silent -Wreorder warning
* fermi_2d: Remove unused MemoryManager reference
* video_core: Silent unused variable warnings
* buffer_cache: Silent -Wreorder warnings
* kepler_memory: Remove unused MemoryManager reference
* gl_texture_cache: Add missing override
* buffer_cache: Add missing include
* shader/decode: Remove unused variables
2019-08-30 14:08:00 -04:00
Fernando Sahmkow
862bec001b
Video_Core: Implement a new Buffer Cache
2019-08-21 12:14:22 -04:00
Fernando Sahmkow
e52c895559
GPU: Flush commands on every dma pusher step.
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This commit ensures that the host gpu is constantly fed with commands to
work with, while the guest gpu keeps producing the rest of the commands.
This reduces syncing time between host and guest gpu.
2019-07-26 16:54:22 -04:00
bunnei
9be9600bdc
Merge pull request #2704 from FernandoS27/conditional
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maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00
bunnei
f601f25bcc
Merge pull request #2734 from ReinUsesLisp/compute-shaders
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gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 -04:00
Fernando Sahmkow
7a35178ee2
Maxwell3D: Reorganize and address feedback
2019-07-20 10:18:35 -04:00
Fernando Sahmkow
4be61013a1
GL_State: Feedback and fixes
2019-07-17 17:29:56 -04:00
Fernando Sahmkow
5ad889f6fd
Maxwell3D: Address Feedback
2019-07-17 17:29:55 -04:00
Fernando Sahmkow
8cdbfe69b1
GL_Rasterizer: Corrections to Clearing.
2019-07-17 17:29:54 -04:00
Fernando Sahmkow
fec32fed18
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
2019-07-17 17:29:52 -04:00
Fernando Sahmkow
a081dea8ab
Maxwell3D: Implement State Dirty Flags.
2019-07-17 17:29:51 -04:00
Fernando Sahmkow
f2e7b29c14
Maxwell3D: Rework the dirty system to be more consistant and scaleable
2019-07-17 17:29:49 -04:00
Fernando Sahmkow
e42bcf2314
maxwell3d: Implement Conditional Rendering
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Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
ReinUsesLisp
56bca83bde
gl_shader_cache: Address review commentaries
2019-07-15 17:38:25 -03:00
ReinUsesLisp
725ba6cf63
gl_rasterizer: Implement compute shaders
2019-07-15 17:38:25 -03:00
ReinUsesLisp
f7691ebe57
gl_rasterizer: Fix nullptr dereference on disabled buffers
2019-07-06 00:37:56 -03:00
ReinUsesLisp
7ecf64257a
gl_rasterizer: Minor style changes
2019-07-06 00:37:55 -03:00
ReinUsesLisp
9cdc576f60
gl_rasterizer: Fix vertex and index data invalidations
2019-07-06 00:37:55 -03:00
ReinUsesLisp
1fa21fa192
gl_buffer_cache: Implement with generic buffer cache
2019-07-06 00:37:55 -03:00
ReinUsesLisp
2bcae41a73
gl_buffer_cache: Remove global system getters
2019-07-06 00:37:55 -03:00
ReinUsesLisp
345f852bdb
gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache
2019-07-06 00:37:55 -03:00
ReinUsesLisp
8155b12d3d
gl_buffer_cache: Rework to support internalized buffers
2019-07-06 00:37:55 -03:00
ReinUsesLisp
b54fb8fc4c
gl_buffer_cache: Return used buffer from Upload function
2019-07-06 00:37:55 -03:00
ReinUsesLisp
a6d2f52fc3
gl_rasterizer: Add some commentaries
2019-07-06 00:37:55 -03:00
ReinUsesLisp
2b9d4088ec
gl_rasterizer: Make DrawParameters rasterizer instance const
2019-07-06 00:37:55 -03:00
ReinUsesLisp
2e39c20da5
gl_rasterizer: Move index buffer uploading to its own method
2019-07-06 00:37:55 -03:00
Fernando Sahmkow
58c8a44e7a
texture_cache: Query MemoryManager from the system
2019-06-25 17:26:00 -04:00
Fernando Sahmkow
d7587842eb
texture_cache: Implement texception detection and texture barriers.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
60bf761afb
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
ea1525dab1
Fix rebase errors
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
175aa343ff
texture_cache: Fermi2D reform and implement View Mirage
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This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general.
2019-06-20 21:38:33 -03:00
ReinUsesLisp
007ffbef1c
gl_rasterizer: Track texture buffer usage
2019-06-20 21:38:33 -03:00
ReinUsesLisp
58c0d37422
video_core: Make ARB_buffer_storage a required extension
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
a79831d9d0
texture_cache: Implement Guard mechanism
2019-06-20 21:36:12 -03:00
ReinUsesLisp
9098905dd1
gl_framebuffer_cache: Use a hashed struct to cache framebuffers
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d65a4af895
texture_cache return invalid buffer on deactivated color_mask
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
1bbc9debfb
Remove Framebuffer reconfiguration and restrict rendertarget protection
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
4e2071b6d9
texture_cache: Correct premature texceptions
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Due to our current infrastructure, it is possible for a mipmap to be set
on as a render target before a texception of that mipmap's superset be
set afterwards. This is problematic as we rely on texture views to set
up texceptions and protecting render targets targets for 3D texture
rendering.
One simple solution is to configure framebuffers after texture setup but
this brings other problems. This solution, forces a reconfiguration of
the framebuffers after such event happens.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
ba677ccb5a
texture_cache: Implement guest flushing
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
324e470879
Texture Cache: Implement Blitting and Fermi Copies
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d86f9cd709
Change texture_cache chaching from GPUAddr to CacheAddr
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This also reverses the changes to make invalidation and flushing through
the GPU address.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
bc930754cc
Implement Texture Cache V2
2019-06-20 21:36:12 -03:00
ReinUsesLisp
fa59a7b4d8
gl_texture_cache: Implement fermi copies
2019-06-20 21:36:11 -03:00
ReinUsesLisp
4b396f375c
gl_texture_cache: Minor changes
2019-06-20 21:36:11 -03:00
ReinUsesLisp
84139586c9
gl_texture_cache: Attach surface textures instead of views
2019-06-20 21:36:11 -03:00
ReinUsesLisp
bab21e8cb3
gl_texture_cache: Initial implementation
2019-06-20 21:36:11 -03:00
ReinUsesLisp
5669ff3cbd
gl_rasterizer: Remove unused parameters in descriptor uploads
2019-06-07 19:52:16 -03:00
ReinUsesLisp
2f2a61887a
video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-07 19:47:15 -03:00
ReinUsesLisp
b76df62c00
gl_rasterizer: Move alpha testing to the OpenGL pipeline
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Removes the alpha testing code from each fragment shader invocation.
2019-05-30 13:21:01 -03:00
ReinUsesLisp
df509486c4
gl_rasterizer: Use GL_QUADS to emulate quads rendering
2019-05-30 13:21:01 -03:00
ReinUsesLisp
c03b8c4c19
gl_shader_cache: Use shared contexts to build shaders in parallel
2019-05-20 22:45:55 -03:00
Hexagon12
4452195d41
Merge pull request #2480 from ReinUsesLisp/fix-quads
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gl_rasterizer: Pass the right number of array quad vertices count
2019-05-19 14:58:49 +01:00
ReinUsesLisp
21ea8b2fcb
gl_rasterizer: Limit OpenGL point size to a minimum of 1
2019-05-18 03:07:29 -03:00
ReinUsesLisp
a652e58c54
gl_rasterizer: Pass the right number of array quad vertices count
2019-05-17 17:08:34 -03:00
Lioncash
08b270676b
gl_rasterizer: Silence unused variable warning
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Makes use of src, so it's not considered unused.
2019-05-04 02:00:17 -04:00
bunnei
c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
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video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
bunnei
4fad91ca45
Merge pull request #2383 from ReinUsesLisp/aoffi-test
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gl_shader_decompiler: Disable variable AOFFI on unsupported devices
2019-04-22 22:14:02 -04:00
ReinUsesLisp
fbe8d1ceaa
video_core: Silent -Wswitch warnings
2019-04-18 15:54:39 -03:00
bunnei
4294062516
Merge pull request #2318 from ReinUsesLisp/sampler-cache
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gl_sampler_cache: Port sampler cache to OpenGL
2019-04-17 21:45:56 -04:00
bunnei
5bd5140bde
Merge pull request #2348 from FernandoS27/guest-bindless
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Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
bunnei
21d498bc06
Merge pull request #2384 from ReinUsesLisp/gl-state-clear
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gl_rasterizer: Apply just the needed state on Clear
2019-04-16 22:19:03 -04:00
ReinUsesLisp
f15c59a164
gl_shader_decompiler: Use variable AOFFI on supported hardware
2019-04-14 05:13:19 -03:00
ReinUsesLisp
5c280e6ff0
shader_ir: Implement STG, keep track of global memory usage and flush
2019-04-14 00:25:32 -03:00
ReinUsesLisp
6df25e9c7b
gl_rasterizer: Apply just the needed state on Clear
2019-04-10 18:13:15 -03:00
ReinUsesLisp
0032821864
gl_device: Implement interface and add uniform offset alignment
2019-04-10 15:56:12 -03:00
Fernando Sahmkow
492040bd9c
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
2019-04-08 11:36:11 -04:00
Fernando Sahmkow
797e351bf8
Fix bad rebase
2019-04-08 11:35:22 -04:00
Fernando Sahmkow
a77e9a27b0
Simplify ConstBufferAccessor
2019-04-08 11:35:19 -04:00
Fernando Sahmkow
90d06acfed
Fixes to Const Buffer Accessor and Formatting
2019-04-08 11:23:47 -04:00
Fernando Sahmkow
7af82ca022
Implement Bindless Handling on SetupTexture
2019-04-08 11:23:46 -04:00
Fernando Sahmkow
c4ac05c82c
Implement Const Buffer Accessor
2019-04-08 11:19:34 -04:00
ReinUsesLisp
b631c09e72
gl_rasterizer: Use ARB_multi_bind to update SSBOs
2019-04-05 19:18:43 -03:00
ReinUsesLisp
2d1f054c61
gl_rasterizer: Use ARB_multi_bind to update UBOs across stages
2019-04-05 19:10:46 -03:00
Lioncash
3fd5998d84
video_core/renderer_opengl: Remove unnecessary includes
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Quite a few unused includes have built up over time, particularly on
core/memory.h. Removing these includes means the source files including
those files will no longer need to be rebuilt if they're changed, making
compilation slightly faster in this scenario.
2019-04-04 12:00:46 -04:00
bunnei
d7438d067f
Merge pull request #2299 from lioncash/maxwell
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gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs()
2019-04-03 21:47:48 -04:00
ReinUsesLisp
576ad9a012
gl_sampler_cache: Port sampler cache to OpenGL
2019-04-02 16:58:08 -03:00
Lioncash
7d88fc83bf
gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs()
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We can just pass in the Maxwell3D instance instead of going through the
system class to get at it.
This also lets us simplify the interface a little bit. Since we pass in
the Maxwell3D context now, we only really need to pass the shader stage
index value in.
2019-03-28 11:14:24 -04:00
Lioncash
e2131f7310
gl_rasterizer: Remove unused reference member variable from RasterizerOpenGL
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This member variable is no longer being used, so it can be removed,
removing a dependency on EmuWindow from the rasterizer's interface"
2019-03-27 12:45:59 -04:00
bunnei
241563d15c
gpu: Move GPUVAddr definition to common_types.
2019-03-20 22:36:02 -04:00
bunnei
032e4c4ca3
gl_rasterizer: Skip zero addr/sized regions on flush/invalidate.
2019-03-16 22:03:19 -04:00
bunnei
2eaf6c41a4
gpu: Use host address for caching instead of guest address.
2019-03-14 22:34:42 -04:00
bunnei
8bd17aa044
Merge pull request #2216 from ReinUsesLisp/rasterizer-system
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gl_rasterizer: Use system instance passed from argument
2019-03-14 16:37:05 -04:00
bunnei
2ad44a453f
Merge pull request #2215 from ReinUsesLisp/samplers
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gl_rasterizer: Encapsulate sampler queries into methods
2019-03-12 13:10:53 -04:00
ReinUsesLisp
a6c048920e
gl_rasterizer: Use system instance passed from argument
2019-03-11 03:17:21 -03:00
bunnei
4a84921b31
Merge pull request #2143 from ReinUsesLisp/texview
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gl_rasterizer_cache: Create texture views for array discrepancies
2019-03-10 17:27:49 -04:00
ReinUsesLisp
a0be7b3b92
gl_rasterizer: Encapsulate sampler queries into methods
2019-03-09 04:35:57 -03:00
ReinUsesLisp
6ee0ba64c8
gl_rasterizer: Minor logger changes
2019-03-09 03:34:49 -03:00
bunnei
3f1b4fb23a
gpu: Always flush.
2019-03-06 21:48:57 -05:00
ReinUsesLisp
e85066dac7
gl_rasterizer: Remove texture unbinding after dispatching a draw call
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Unbinding was required when OpenGL delete operations didn't unbind a
resource if it was bound. This is no longer needed and can be removed.
2019-02-28 00:17:50 -03:00
bunnei
1f5d6a8fed
Merge pull request #2121 from FernandoS27/texception2
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Improve the Accuracy of the Rasterizer Cache through a Texception Pass
2019-02-27 21:17:55 -05:00
bunnei
66f4fd4c81
Merge pull request #2172 from lioncash/reorder
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gl_rasterizer/vk_memory_manager: Silence -Wreorder warnings
2019-02-27 21:14:20 -05:00
Fernando Sahmkow
3558c88442
Remove certain optimizations that caused texception to fail in certain scenarios.
2019-02-27 21:58:45 -04:00
Fernando Sahmkow
5bc82d124c
rasterizer_cache_gl: Implement Texception Pass
2019-02-27 21:58:43 -04:00
bunnei
f15e2dd881
Merge pull request #2163 from ReinUsesLisp/bitset-dirty
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maxwell_3d: Use std::bitset to manage dirty flags
2019-02-27 20:50:08 -05:00
ReinUsesLisp
27ddbeb01c
gl_rasterizer_cache: Create texture views for array discrepancies
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When a texture is sampled in a shader with a different array mode than
the cached state, create a texture view and bind that to the shader
instead.
2019-02-27 14:41:06 -03:00
Lioncash
a6a783b3dc
gl_rasterizer: Reorder constructor initializer list in terms of member declaration order
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Orders the members in the order they would actually be initialized in.
Silences a -Wreorder warning.
2019-02-27 11:08:19 -05:00
Lioncash
b9238edd0d
common/math_util: Move contents into the Common namespace
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These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
ReinUsesLisp
5219edd715
maxwell_3d: Use std::bitset to manage dirty flags
2019-02-26 03:01:48 -03:00
bunnei
dd1aab5446
gl_rasterizer: Implement a more accurate fermi 2D copy.
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- This is a blit, use the blit registers.
2019-02-06 21:54:21 -05:00
ReinUsesLisp
eb73247433
gl_shader_cache: Link loading screen with disk shader cache load
2019-02-06 22:23:40 -03:00
ReinUsesLisp
7fefec585c
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
2019-02-06 22:23:40 -03:00
ReinUsesLisp
cfb20c4c9d
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
2019-02-06 22:23:39 -03:00
ReinUsesLisp
0ed5d728ca
rasterizer_interface: Add disk cache entry for the rasterizer
2019-02-06 22:20:57 -03:00
bunnei
10ab714fe0
Merge pull request #2042 from ReinUsesLisp/nouveau-tex
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maxwell_3d: Allow texture handles with TIC id zero
2019-02-06 20:19:20 -05:00
bunnei
40ac058557
Merge pull request #2071 from ReinUsesLisp/dsa-texture
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gl_rasterizer: Use DSA for textures and move swizzling to texture state
2019-02-06 20:17:59 -05:00
ReinUsesLisp
390721a561
maxwell_3d: Allow texture handles with TIC id zero
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Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
2019-02-03 04:58:24 -03:00
bunnei
eceab45dac
Merge pull request #2074 from ReinUsesLisp/shader-ir-unify-offset
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shader_ir: Unify constant buffer offset values
2019-02-01 13:24:04 -05:00
bunnei
2d226ff8ac
Merge pull request #2067 from ReinUsesLisp/workaround-fb
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gl_rasterizer: Workaround invalid zeta clears
2019-02-01 12:50:09 -05:00
ReinUsesLisp
26f8a700a7
rasterizer_interface: Remove unused AccelerateFill operation
2019-02-01 03:02:22 -03:00