Fernando Sahmkow
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fe392fff24
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Unify both sampler types.
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2019-04-08 11:23:45 -04:00 |
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Fernando Sahmkow
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e28fd3d0a5
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Implement Bindless Samplers and TEX_B in the IR.
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2019-04-08 11:23:42 -04:00 |
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unknown
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b4857e326f
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common/zstd_compression: simplify decompression interface
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2019-03-29 18:22:08 +01:00 |
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unknown
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aa92da205e
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gl_shader_disk_cache: Fixup clang format
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2019-03-29 18:22:08 +01:00 |
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unknown
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35ebbbc167
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gl_shader_disk_cache: Use Zstandard for compression
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2019-03-29 18:22:08 +01:00 |
|
unknown
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4fad477aeb
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gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time
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2019-03-29 18:13:00 +01:00 |
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unknown
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c791192d64
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Addressed feedback
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2019-03-29 18:12:42 +01:00 |
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unknown
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74cee1b65d
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gl_shader_disk_cache: Use better compression for transferable and precompiled shader disk chache files
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2019-03-29 16:42:19 +01:00 |
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unknown
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798d76f4c7
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data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression
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2019-03-29 16:42:19 +01:00 |
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Lioncash
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e7eff72e83
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gl_shader_disk_cache: Remove #pragma once from cpp file
This is only necessary in headers. Silences a warning with clang.
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2019-02-27 11:02:49 -05:00 |
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Frederic L
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d0ac624403
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gl_shader_disk_cache: Check LZ4 size limit
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
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2019-02-06 22:23:41 -03:00 |
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Frederic L
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9f0b247cf6
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gl_shader_disk_cache: Consider compressed size zero as an error
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
|
2019-02-06 22:23:41 -03:00 |
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ReinUsesLisp
|
e6a2245304
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gl_shader_disk_cache: Use unordered containers
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2019-02-06 22:23:41 -03:00 |
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ReinUsesLisp
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7fefec585c
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gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
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2019-02-06 22:23:40 -03:00 |
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ReinUsesLisp
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2bc6a699dc
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gl_shader_disk_cache: Guard reads and writes against failure
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2019-02-06 22:23:40 -03:00 |
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ReinUsesLisp
|
750abcc23d
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gl_shader_disk_cache: Address miscellaneous feedback
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2019-02-06 22:23:40 -03:00 |
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ReinUsesLisp
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8ee3666a3c
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gl_shader_disk_cache: Pass return values returning instead of by parameters
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2019-02-06 22:23:40 -03:00 |
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ReinUsesLisp
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ed956569a4
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gl_shader_disk_cache: Compress program binaries using LZ4
|
2019-02-06 22:23:39 -03:00 |
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ReinUsesLisp
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f087639e4a
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gl_shader_disk_cache: Compress GLSL code using LZ4
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2019-02-06 22:23:39 -03:00 |
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ReinUsesLisp
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cfb20c4c9d
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gl_shader_disk_cache: Save GLSL and entries into the precompiled file
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2019-02-06 22:23:39 -03:00 |
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ReinUsesLisp
|
e78da8dc1f
|
settings: Hide shader cache behind a setting
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2019-02-06 22:20:57 -03:00 |
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ReinUsesLisp
|
be4641c43f
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gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
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2019-02-06 22:20:57 -03:00 |
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ReinUsesLisp
|
4039086226
|
gl_shader_disk_cache: Add transferable cache invalidation
|
2019-02-06 22:20:57 -03:00 |
|
ReinUsesLisp
|
a1faed9950
|
gl_shader_disk_cache: Add precompiled load
|
2019-02-06 22:20:57 -03:00 |
|
ReinUsesLisp
|
57fb15d2a3
|
gl_shader_disk_cache: Add precompiled save
|
2019-02-06 22:20:57 -03:00 |
|
ReinUsesLisp
|
3435cd8d5e
|
gl_shader_disk_cache: Add transferable load
|
2019-02-06 22:20:57 -03:00 |
|
ReinUsesLisp
|
b1efceec89
|
gl_shader_disk_cache: Add transferable stores
|
2019-02-06 22:20:57 -03:00 |
|
ReinUsesLisp
|
98be5a4928
|
gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
|
2019-02-06 22:20:57 -03:00 |
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ReinUsesLisp
|
145c3ac89e
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gl_shader_disk_cache: Add file and move BaseBindings declaration
|
2019-02-06 22:20:57 -03:00 |
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