bunnei
4301f0b539
gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.
2018-07-21 21:51:06 -04:00
bunnei
d8c60029d6
gl_rasterizer: Use zeta_enable register to enable depth buffer.
2018-07-21 21:51:06 -04:00
Lioncash
863579736c
gpu: Rename Get3DEngine() to Maxwell3D()
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This makes it match its const qualified equivalent.
2018-07-20 18:34:49 -04:00
bunnei
cf30c4be22
gl_state: Temporarily disable culling and depth test.
2018-07-18 23:21:43 -04:00
Lioncash
3a4841e403
core: Don't construct instance of Core::System, just to access its live instance
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This would result in a lot of allocations and related object
construction, just to toss it all away immediately after the call.
These are definitely not intentional, and it was intended that all of
these should have been accessing the static function GetInstance()
through the name itself, not constructed instances.
2018-07-18 18:18:27 -04:00
bunnei
2cb3fdca86
Merge pull request #598 from bunnei/makedonecurrent
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OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
2018-07-14 20:18:11 -07:00
bunnei
05cb10530f
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
2018-07-14 02:50:35 -04:00
Subv
b37354cca8
GPU: Always enable the depth write when clearing the depth buffer.
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The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call.
2018-07-14 00:52:23 -05:00
bunnei
8aeff9cf8e
gl_rasterizer: Fix check for if a shader stage is enabled.
2018-07-12 22:57:57 -04:00
bunnei
c4015cd93a
gl_shader_gen: Implement dual vertex shader mode.
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- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
2018-07-12 22:25:36 -04:00
bunnei
854f474f52
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
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- Fixes a regression with Binding of Isaac.
2018-07-08 16:16:24 -04:00
bunnei
8b815877a6
Merge pull request #622 from Subv/unused_tex
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GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
2018-07-05 11:29:17 -04:00
Subv
4bda9693be
GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.
2018-07-04 15:20:12 -05:00
Subv
c1bebdef5e
GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
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OpenGL's default behavior is already correct when the GPU is configured to flip the triangles.
This fixes 1-2 Switch's splash screen.
2018-07-04 10:26:46 -05:00
Subv
5a9df3c675
GPU: Only configure the used framebuffers during clear.
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Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
2018-07-03 22:32:59 -05:00
bunnei
c996787d84
Merge pull request #609 from Subv/clear_buffers
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GPU: Implemented the CLEAR_BUFFERS register.
2018-07-03 19:34:34 -04:00
Subv
78443a7f29
GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.
2018-07-03 16:56:47 -05:00
Subv
c1811ed3d1
GPU: Support clears that don't clear the color buffer.
2018-07-03 16:56:47 -05:00
Subv
be51120d23
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
2018-07-03 16:56:44 -05:00
bunnei
15e68cdbaa
Merge pull request #607 from jroweboy/logging
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Logging - Customizable backends
2018-07-03 00:26:45 -04:00
bunnei
e3ca561ea0
Merge pull request #612 from bunnei/fix-cull
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gl_rasterizer: Only set cull mode and front face if enabled.
2018-07-02 23:48:52 -04:00
bunnei
a9cacd03f6
gl_rasterizer: Only set cull mode and front face if enabled.
2018-07-02 22:22:25 -04:00
Subv
65c664560c
GPU: Don't try to parse the depth test function if the depth test is disabled.
2018-07-02 21:02:46 -05:00
James Rowe
0d46f0df12
Update clang format
2018-07-02 21:45:47 -04:00
James Rowe
638956aa81
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
bunnei
92c7135065
Merge pull request #608 from Subv/depth
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GPU: Implemented the depth buffer and depth test + culling
2018-07-02 21:24:43 -04:00
Subv
a6d4903aaf
GPU: Set up the culling configuration on each draw.
2018-07-02 19:51:29 -05:00
Sebastian Valle
055f1546d7
Merge pull request #606 from Subv/base_vertex
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GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
2018-07-02 14:07:38 -05:00
Subv
18c8ae7750
GPU: Set up the depth test state on every draw.
2018-07-02 13:33:06 -05:00
Subv
0f929762b3
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
2018-07-02 12:42:04 -05:00
Subv
4c59105adf
GPU: Implement offsetted rendering when using non-indexed drawing.
2018-07-02 11:23:36 -05:00
Subv
fca3d1cc65
GPU: Fixed the index offset rendering, and implemented the base vertex functionality.
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This fixes Stardew Valley.
2018-07-02 11:22:17 -05:00
Subv
80c5e8ae99
GPU: Ignore disabled textures and textures with an invalid address.
2018-07-02 09:43:38 -05:00
bunnei
1dd754590f
gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
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gl_rasterizer_cache: Improved cache management based on Citra's implementation.
gl_surface_cache: Add some docstrings.
2018-06-27 00:15:44 -04:00
bunnei
3f9f047375
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
2018-06-27 00:08:03 -04:00
bunnei
5f57ab1b2a
gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.
2018-06-27 00:08:03 -04:00
bunnei
10422f3c18
gl_rasterizer: Workaround for when exceeding max UBO size.
2018-06-26 23:07:34 -04:00
bunnei
8447d20a11
gl_state: Fix state management for texture swizzle.
2018-06-26 17:15:58 -04:00
bunnei
36dedae842
Merge pull request #554 from Subv/constbuffer_ubo
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Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
2018-06-26 10:25:56 -04:00
Subv
a3d82ef5d9
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20 11:39:10 -05:00
Jules Blok
7c7f4a9be2
gl_rasterizer: Get loose on independent blending.
2018-06-18 09:27:06 +02:00
Subv
2a7653142d
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
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This should help a bit with GPU performance once we're GPU-bound.
2018-06-09 18:02:05 -05:00
Subv
c011b6f67e
GPU: Synchronize the blend state on every draw call.
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Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen.
2018-06-08 17:05:52 -05:00
Subv
c712dafaee
GPU: Added registers for normal and independent blending.
2018-06-08 17:04:41 -05:00
Subv
47dc5e0dab
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
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This fixes the flip_viewport uniform having invalid values when drawing.
2018-06-08 12:22:39 -05:00
bunnei
ee318d4015
Merge pull request #543 from Subv/uniforms
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GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
2018-06-07 11:21:36 -04:00
Subv
86146ef819
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
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This should fix the bug with the vs_config UBO being uninitialized during shader execution.
2018-06-07 08:33:23 -05:00
Subv
47629c89a8
GPU: Support changing the texture swizzles for Maxwell textures.
2018-06-06 18:36:15 -05:00
bunnei
0ff2929644
Merge pull request #534 from Subv/multitexturing
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GPU: Implement sampling multiple textures in the generated glsl shaders.
2018-06-06 19:12:52 -04:00
bunnei
4112aa68a6
gl_shader_gen: Add uniform handling for indirect const buffer access.
2018-06-06 18:09:05 -04:00