Commit graph

308 commits

Author SHA1 Message Date
bunnei
eaee73f95d
Merge pull request #1669 from ReinUsesLisp/fixup-gs
gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
ReinUsesLisp
8d4bb10d44 gl_shader_decompiler: Guard out of bound geometry shader input reads
Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
FernandoS27
d347623d6f Correct issue where texturelod could not be applied to 2darrayshadow 2018-11-07 21:48:45 -04:00
FernandoS27
ad2f47b579 Implement 3 coordinate array in TEXS instruction 2018-11-07 17:04:30 -04:00
bunnei
9afcbba8e4
Merge pull request #1527 from FernandoS27/assert-flow
Assert Control Flow Instructions using Control Codes
2018-11-01 00:34:56 -04:00
bunnei
86e70cf302
Merge pull request #1528 from FernandoS27/assert-control-codes
Assert Control Codes Generation on Shader Instructions
2018-10-31 22:34:18 -04:00
FernandoS27
5bb80ab009 Assert Control Codes Generation 2018-10-30 13:37:55 -04:00
Frederic L
7a5eda5914 global: Use std::optional instead of boost::optional (#1578)
* get rid of boost::optional

* Remove optional references

* Use std::reference_wrapper for optional references

* Fix clang format

* Fix clang format part 2

* Adressed feedback

* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
FernandoS27
3aa8b644a9 Assert Control Flow Instructions using Control Codes 2018-10-28 19:16:41 -04:00
FernandoS27
e5ca097e32 Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332 2018-10-28 11:38:40 -04:00
FernandoS27
d8d557df86 Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD 2018-10-27 20:09:26 -04:00
FernandoS27
ca142f35c0 Implemented LD_L and ST_L 2018-10-24 17:51:53 -04:00
FernandoS27
abefe29398 Implement Shader Local Memory 2018-10-24 17:50:43 -04:00
FernandoS27
ed8ca608a0 Implement PointSize 2018-10-23 15:08:00 -04:00
bunnei
5716496239
Merge pull request #1519 from ReinUsesLisp/vsetp
gl_shader_decompiler: Implement VSETP
2018-10-23 10:22:37 -04:00
bunnei
75d807788c
Merge pull request #1470 from FernandoS27/alpha_testing
Implemented Alpha Test using Shader Emulation
2018-10-23 10:21:30 -04:00
ReinUsesLisp
7d6dca0d0a gl_shader_decompiler: Implement VSETP 2018-10-23 01:07:20 -03:00
ReinUsesLisp
5dfb43531c gl_shader_decompiler: Abstract VMAD into a video subset 2018-10-23 01:07:20 -03:00
bunnei
848a49112a
Merge pull request #1512 from ReinUsesLisp/brk
gl_shader_decompiler: Implement PBK and BRK
2018-10-23 00:01:38 -04:00
bunnei
496d155d7b
Merge pull request #1550 from FernandoS27/fmul32
Added Saturation to FMUL32I
2018-10-22 23:58:09 -04:00
bunnei
4cccfb4190
Merge pull request #1537 from lioncash/shader
gl_shader_decompiler: Minor changes
2018-10-22 22:49:49 -04:00
FernandoS27
259da93567 Added Saturation to FMUL32I 2018-10-22 20:22:15 -04:00
FernandoS27
8e1239fbc5 Assert that multiple render targets are not set while alpha testing 2018-10-22 15:35:45 -04:00
FernandoS27
59a004f915 Use standard UBO and fix/stylize the code 2018-10-22 15:07:33 -04:00
FernandoS27
bcb5b924fd Remove SyncAlphaTest and clang format 2018-10-22 15:07:31 -04:00
FernandoS27
7b39107e3a Added Alpha Func 2018-10-22 15:07:30 -04:00
FernandoS27
aa620c14af Implemented Alpha Testing 2018-10-22 15:07:30 -04:00
FernandoS27
5c5b4e8e7d Fixed FSETP and FSET 2018-10-22 11:31:17 -04:00
Lioncash
8a86c8d48b gl_shader_decompiler: Allow std::move to function in SetPredicate
If the variable being moved is const, then std::move will always perform
a copy (since it can't actually move the data).
2018-10-20 14:25:15 -04:00
Lioncash
381baf783d gl_shader_decompiler: Get rid of variable shadowing warnings
A variable with the same name was previously declared in an outer scope.
2018-10-20 14:22:37 -04:00
Lioncash
61ef8af1e2 gl_shader_decompiler: Fix a few comment typos 2018-10-20 14:19:28 -04:00
ReinUsesLisp
3ec795d95e gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
The intention of declaring them in gl_shader_decompiler was to be able
to use blocks to implement geometry shaders. But that wasn't needed in
the end and it caused issues when both vertex stages were being used,
resulting in a redeclaration of "position".
2018-10-20 02:19:30 -03:00
bunnei
b1f8bff7db
Merge pull request #1501 from ReinUsesLisp/half-float
gl_shader_decompiler: Implement H* instructions
2018-10-19 23:47:19 -04:00
bunnei
6acd8d166a
Merge pull request #1505 from FernandoS27/tex-3d
Implemented 3D Textures
2018-10-18 11:50:42 -04:00
ReinUsesLisp
41fb25349a gl_shader_decompiler: Implement PBK and BRK 2018-10-17 21:30:45 -03:00
bunnei
77e2d68df7
Merge pull request #1489 from FernandoS27/fix-tlds
shader_decompiler: Fix TLDS
2018-10-17 18:58:38 -04:00
FernandoS27
fd9e2d0073 Implement 3D Textures 2018-10-17 18:52:08 -04:00
bunnei
86dcf2942b
Merge pull request #1496 from FernandoS27/tex-array
Implement Arrays on Tex Instruction
2018-10-17 18:30:44 -04:00
ReinUsesLisp
b461342a84 gl_shader_decompiler: Fixup style inconsistencies 2018-10-15 15:35:26 -03:00
ReinUsesLisp
6312eec5ef gl_shader_decompiler: Implement HSET2_R 2018-10-15 02:55:51 -03:00
ReinUsesLisp
4fc8ad67bf gl_shader_decompiler: Implement HSETP2_R 2018-10-15 02:55:51 -03:00
ReinUsesLisp
3d65aa4caf gl_shader_decompiler: Implement HFMA2 instructions 2018-10-15 02:55:51 -03:00
ReinUsesLisp
d93cdc2750 gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM 2018-10-15 02:07:16 -03:00
ReinUsesLisp
d46e2a6e7a gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions 2018-10-15 02:04:31 -03:00
ReinUsesLisp
08d751d882 gl_shader_decompiler: Setup base for half float unpacking and setting 2018-10-15 01:58:30 -03:00
FernandoS27
1d6559fbd3 Implement Arrays on Tex Instruction 2018-10-14 13:31:02 -04:00
FernandoS27
d880b77698 Fix TLDS 2018-10-13 22:14:25 -04:00
ReinUsesLisp
17290a4416 gl_shader_decompiler: Implement VMAD 2018-10-11 04:15:10 -03:00
bunnei
ee1b204749
Merge pull request #1425 from ReinUsesLisp/geometry-shaders
gl_shader_decompiler: Implement geometry shaders
2018-10-10 11:51:29 -04:00
Lioncash
6e27c5d4d1 gl_shader_decompiler: Remove unused variables in TMML's implementation
Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
2018-10-09 15:44:37 -04:00