Commit graph

338 commits

Author SHA1 Message Date
ReinUsesLisp
2e9b90abad gl_shader_decompiler: Fixup clip distance index 2018-11-27 15:35:26 -03:00
bunnei
7684f4d0cf
Merge pull request #1713 from FernandoS27/bra-cc
Implemented BRA CC conditional and FSET CC Setting
2018-11-26 18:28:03 -05:00
bunnei
a41943dc55
Merge pull request #1798 from ReinUsesLisp/y-direction
gl_shader_decompiler: Implement S2R's Y_DIRECTION
2018-11-26 18:25:42 -05:00
bunnei
f9a211220c
Merge pull request #1763 from ReinUsesLisp/bfi
gl_shader_decompiler: Implement BFI_IMM_R
2018-11-25 23:04:57 -05:00
bunnei
d7d1ab15b6
Merge pull request #1760 from ReinUsesLisp/r2p
gl_shader_decompiler: Implement R2P_IMM
2018-11-25 22:38:42 -05:00
bunnei
0394813401
Merge pull request #1782 from FernandoS27/dc
Fixed Coordinate Encodings in TEX and TEXS instructions
2018-11-25 22:36:25 -05:00
bunnei
8ce90a4f0b
Merge pull request #1783 from ReinUsesLisp/clip-distances
gl_shader_decompiler: Implement clip distances
2018-11-25 22:35:30 -05:00
ReinUsesLisp
924e834b8f gl_shader_decompiler: Implement S2R's Y_DIRECTION 2018-11-25 04:37:29 -03:00
FernandoS27
8c797464a2 Fix Texture Overlapping 2018-11-24 17:26:42 -04:00
FernandoS27
33afff1870 Implemented BRA CC conditional and FSET CC Setting 2018-11-24 13:25:54 -04:00
bunnei
b6b78203cc
Merge pull request #1769 from ReinUsesLisp/cc
gl_shader_decompiler: Rename cc to condition code and name internal flags
2018-11-23 23:31:04 -05:00
FernandoS27
7668ef51d6 Fix TEXS Instruction encodings 2018-11-23 22:46:50 -04:00
FernandoS27
9c2127d5eb Fix one encoding in TEX Instruction 2018-11-23 22:46:49 -04:00
FernandoS27
487d805899 Corrected inputs indexing in TEX instruction 2018-11-23 22:46:48 -04:00
bunnei
69b3f98d3a
Merge pull request #1744 from degasus/shader_cache
shader_cache: Only lock covered instructions.
2018-11-23 21:09:36 -05:00
Hexagon12
3135dbc29c Added predicate comparison LessEqualWithNan (#1736)
* Added predicate comparison LessEqualWithNan

* oops

* Clang fix
2018-11-23 08:51:32 -08:00
bunnei
c4b5319446
Merge pull request #1756 from ReinUsesLisp/fix-textures
gl_shader_decompiler: Fix register overwriting on texture calls
2018-11-23 08:49:37 -08:00
bunnei
d77af9f8fd
Merge pull request #1766 from FernandoS27/fix-txq
Properly Implemented TXQ Instruction
2018-11-23 08:48:57 -08:00
ReinUsesLisp
b3853403b7 gl_shader_decompiler: Implement clip distances 2018-11-23 02:14:43 -03:00
ReinUsesLisp
c9ac23683b gl_shader_decompiler: Add a message for unimplemented cc generation 2018-11-22 16:12:27 -03:00
ReinUsesLisp
74eb16521f gl_shader_decompiler: Rename internal flag strings 2018-11-21 22:31:42 -03:00
ReinUsesLisp
8a5e6fce07 gl_shader_decompiler: Rename control codes to condition codes 2018-11-21 22:31:16 -03:00
ReinUsesLisp
864cbbaf4c gl_shader_decompiler: Fix register overwriting on texture calls 2018-11-21 21:21:19 -03:00
bunnei
61586e8794
Merge pull request #1752 from ReinUsesLisp/unimpl-decompiler
gl_shader_decompiler: Use UNIMPLEMENTED when applicable
2018-11-21 14:13:28 -08:00
FernandoS27
4a6a9b6622 Properly Implemented TXQ Instruction 2018-11-21 18:12:36 -04:00
ReinUsesLisp
642dfeda2a gl_shader_decompiler: Implement BFI_IMM_R 2018-11-21 16:12:30 -03:00
ReinUsesLisp
d92afc7493 gl_shader_decompiler: Implement R2P_IMM 2018-11-21 04:56:00 -03:00
ReinUsesLisp
423a3ed2c8 gl_shader_decompiler: Remove UNREACHABLE when setting RZ 2018-11-20 22:23:10 -03:00
ReinUsesLisp
bb893188eb gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable 2018-11-20 22:00:13 -03:00
Markus Wick
cfbae58b2b shader_cache: Only lock covered instructions. 2018-11-20 21:58:31 +01:00
bunnei
eaee73f95d
Merge pull request #1669 from ReinUsesLisp/fixup-gs
gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
ReinUsesLisp
8d4bb10d44 gl_shader_decompiler: Guard out of bound geometry shader input reads
Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
FernandoS27
d347623d6f Correct issue where texturelod could not be applied to 2darrayshadow 2018-11-07 21:48:45 -04:00
FernandoS27
ad2f47b579 Implement 3 coordinate array in TEXS instruction 2018-11-07 17:04:30 -04:00
bunnei
9afcbba8e4
Merge pull request #1527 from FernandoS27/assert-flow
Assert Control Flow Instructions using Control Codes
2018-11-01 00:34:56 -04:00
bunnei
86e70cf302
Merge pull request #1528 from FernandoS27/assert-control-codes
Assert Control Codes Generation on Shader Instructions
2018-10-31 22:34:18 -04:00
FernandoS27
5bb80ab009 Assert Control Codes Generation 2018-10-30 13:37:55 -04:00
Frederic L
7a5eda5914 global: Use std::optional instead of boost::optional (#1578)
* get rid of boost::optional

* Remove optional references

* Use std::reference_wrapper for optional references

* Fix clang format

* Fix clang format part 2

* Adressed feedback

* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
FernandoS27
3aa8b644a9 Assert Control Flow Instructions using Control Codes 2018-10-28 19:16:41 -04:00
FernandoS27
e5ca097e32 Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332 2018-10-28 11:38:40 -04:00
FernandoS27
d8d557df86 Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD 2018-10-27 20:09:26 -04:00
FernandoS27
ca142f35c0 Implemented LD_L and ST_L 2018-10-24 17:51:53 -04:00
FernandoS27
abefe29398 Implement Shader Local Memory 2018-10-24 17:50:43 -04:00
FernandoS27
ed8ca608a0 Implement PointSize 2018-10-23 15:08:00 -04:00
bunnei
5716496239
Merge pull request #1519 from ReinUsesLisp/vsetp
gl_shader_decompiler: Implement VSETP
2018-10-23 10:22:37 -04:00
bunnei
75d807788c
Merge pull request #1470 from FernandoS27/alpha_testing
Implemented Alpha Test using Shader Emulation
2018-10-23 10:21:30 -04:00
ReinUsesLisp
7d6dca0d0a gl_shader_decompiler: Implement VSETP 2018-10-23 01:07:20 -03:00
ReinUsesLisp
5dfb43531c gl_shader_decompiler: Abstract VMAD into a video subset 2018-10-23 01:07:20 -03:00
bunnei
848a49112a
Merge pull request #1512 from ReinUsesLisp/brk
gl_shader_decompiler: Implement PBK and BRK
2018-10-23 00:01:38 -04:00
bunnei
496d155d7b
Merge pull request #1550 from FernandoS27/fmul32
Added Saturation to FMUL32I
2018-10-22 23:58:09 -04:00