Commit graph

76 commits

Author SHA1 Message Date
James Rowe
282adfc70b Frontend/GPU: Refactor context management
Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).

This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.

Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc

Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
ReinUsesLisp
dacf83ac02 renderer_opengl: Reintroduce dirty flags for render targets 2020-02-28 17:56:41 -03:00
ReinUsesLisp
b92dfcd7f2 gl_state: Remove completely 2020-02-28 17:56:35 -03:00
ReinUsesLisp
1c4bf9cbfa gl_state: Remove program tracking 2020-02-28 17:52:14 -03:00
ReinUsesLisp
d3e433a380 gl_state: Remove viewport and depth range tracking 2020-02-28 17:25:18 -03:00
ReinUsesLisp
d5ab0358b6 gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00
bunnei
5056d23d0d renderer_opengl: Fix SRGB presentation frame tracking.
- Fixes SRGB in Super Smash Bros. Ultimate.
2020-02-28 01:13:38 -05:00
bunnei
aef159354c renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace. 2020-02-26 18:28:50 -05:00
bunnei
dc672ca4b3 renderer_opengl: Add texture mailbox support for presenter thread. 2020-02-25 21:22:59 -05:00
ReinUsesLisp
3a44faff11
renderer_opengl: Use explicit binding for presentation shaders 2019-11-28 20:25:56 -03:00
ReinUsesLisp
4589582eaf
renderer_opengl: Move commentaries to header file 2019-11-28 20:11:03 -03:00
ReinUsesLisp
78574746bd renderer_opengl: Fix sRGB blits
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.

Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
2019-09-10 19:31:42 -03:00
ReinUsesLisp
9a76e94b3d gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig 2019-08-21 01:55:25 -03:00
ReinUsesLisp
c03b8c4c19 gl_shader_cache: Use shared contexts to build shaders in parallel 2019-05-20 22:45:55 -03:00
Lioncash
90febaf717 video_core/renderer_opengl: Replace direct usage of global system object accessors
We already pass a reference to the system object to the constructor of the renderer,
so we can just use that instead of using the global accessor functions.
2019-03-04 10:24:09 -05:00
Lioncash
b9238edd0d common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
ReinUsesLisp
7fefec585c gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00
bunnei
045b0b70b6 frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. 2019-01-23 19:19:23 -05:00
Lioncash
67fa21e143 renderer_opengl: Correct forward declaration of FramebufferLayout
This is actually a struct, not a class, which can lead to compilation
warnings.
2018-12-26 17:32:32 -05:00
zhupengfei
a2be49305d yuzu, video_core: Screenshot functionality
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-12-18 22:54:41 +01:00
Frederic L
7a5eda5914 global: Use std::optional instead of boost::optional (#1578)
* get rid of boost::optional

* Remove optional references

* Use std::reference_wrapper for optional references

* Fix clang format

* Fix clang format part 2

* Adressed feedback

* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
Lioncash
dd35b4b18a renderer_opengl: Namespace OpenGL code
Namespaces all OpenGL code under the OpenGL namespace.

Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
2018-08-22 06:14:47 -04:00
Lioncash
46ef072cf9 rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
This is an OpenGL renderer-specific data type. Given that, this type
shouldn't be used within the base interface for the rasterizer. Instead,
we can pass this information to the rasterizer via reference.
2018-08-20 19:43:05 -04:00
Lioncash
bc16f7f3cc renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves
Given we use a base-class type within the renderer for the rasterizer
(RasterizerInterface), we want to allow renderers to perform more
complex initialization if they need to do such a thing. This makes it
important to reserve type information.

Given the OpenGL renderer is quite simple settings-wise, this is just a
simple shuffling of the initialization code. For something like Vulkan
however this might involve doing something like:

// Initialize and call rasterizer-specific function that requires
// the full type of the instance created.
auto raster = std::make_unique<VulkanRasterizer>(some, params);
raster->CallSomeVulkanRasterizerSpecificFunction();

// Assign to base class variable
rasterizer = std::move(raster)
2018-08-20 19:28:00 -04:00
Lioncash
0a93b45b6a core: Namespace EmuWindow
Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
Lioncash
6030c5ce41 video_core: Eliminate the g_renderer global variable
We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.

For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
2018-08-04 02:36:57 -04:00
Lioncash
0f2ac928f2 video_core: Make global EmuWindow instance part of the base renderer class
Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.

This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-01 21:40:30 -04:00
bunnei
c3dd456d51 vi: Partially implement buffer crop parameters. 2018-07-17 20:13:17 -04:00
bunnei
05cb10530f OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. 2018-07-14 02:50:35 -04:00
bunnei
3f9f047375 gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. 2018-06-27 00:08:03 -04:00
bunnei
da1114ca59 renderer_opengl: Use OGLProgram instead of OGLShader. 2018-04-13 23:48:21 -04:00
N00byKing
ca17f581f5
renderer_opengl.h: Update from citra to yuzu 2018-04-04 23:03:02 +02:00
bunnei
5e343edc9e renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen. 2018-03-26 21:17:07 -04:00
bunnei
cdf541fb5b renderer_opengl: Add framebuffer_transform_flags member variable. 2018-03-23 14:59:14 -04:00
bunnei
bfe45774f1 video_core: Move FramebufferInfo to FramebufferConfig in GPU. 2018-03-22 21:04:30 -04:00
bunnei
deadcb39c2 renderer_opengl: Support framebuffer flip vertical. 2018-02-11 21:03:55 -05:00
MerryMage
e35644c005 clang-format 2018-01-16 18:05:21 +00:00
bunnei
92801b1c34 renderer_gl: Clear screen to black before rendering framebuffer. 2018-01-15 00:20:19 -05:00
bunnei
ebd613c2cc renderer: Render previous frame when no new one is available. 2018-01-14 23:54:56 -05:00
James Rowe
1d28b2e142 Remove references to PICA and rasterizers in video_core 2018-01-12 19:11:03 -07:00
bunnei
ee4691297f renderer_opengl: Support rendering Switch framebuffer. 2018-01-10 23:28:59 -05:00
bunnei
9e2ad45c98 renderer_opengl: Update DrawScreens for Switch. 2018-01-10 23:28:49 -05:00
Yuri Kunde Schlesner
6665557ff7 OpenGL: Remove unused RendererOpenGL fields 2017-05-27 18:02:46 -07:00
Emmanuel Gil Peyrot
ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
Emmanuel Gil Peyrot
691a42fe98 VideoCore: Run include-what-you-use and fix most includes. 2016-04-30 17:02:41 +01:00
tfarley
22f3a7e94c HWRasterizer: Texture forwarding 2016-04-21 17:27:56 -04:00
LittleWhite
4be68dddfb Improve error report from Init() functions
Add error popup when citra initialization failed
2016-03-08 22:05:25 +01:00
Martin Lindhe
bafb7afba2 fix some xcode 7.0 warnings 2015-09-29 23:11:09 +02:00