bunnei
991eb4824c
Merge pull request #1068 from bunnei/g8r8s
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gl_rasterizer_cache: Implement G8R8S format.
2018-08-14 23:13:43 -04:00
greggameplayer
6eda9ebbdb
Implement Z16_UNORM in PixelFormatFromTextureFormat function
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Require by Zelda Breath Of The Wild
2018-08-15 04:14:15 +02:00
bunnei
d8fd3ef4fe
gl_rasterizer_cache: Implement G8R8S format.
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- Used by Super Mario Odyssey.
2018-08-14 20:41:49 -04:00
bunnei
6e52f37d5b
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
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- Used by Breath of the Wild.
2018-08-13 18:20:07 -04:00
David Marcec
45cc022ea9
Implement RG32UI and R32UI
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Needed for xenoblade
2018-08-13 22:55:16 +10:00
bunnei
bdf17fe0cc
renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
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- Used by Breath of the Wild.
2018-08-13 00:06:22 -04:00
bunnei
c56a0e3c34
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
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- Used by Breath of the Wild.
2018-08-12 23:08:50 -04:00
greggameplayer
224071a652
Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )
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- Used by Go Vacation
2018-08-11 21:44:42 -04:00
bunnei
88ffa422d4
gl_rasterizer: Implement render target format RG8_SNORM.
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- Used by Super Mario Odyssey.
2018-08-11 19:06:42 -04:00
bunnei
0471976b48
gl_rasterizer: Implement render target format RGBA8_SNORM.
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- Used by Super Mario Odyssey.
2018-08-11 18:59:14 -04:00
greggameplayer
dfcde52f39
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
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* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
2018-08-11 14:01:50 -04:00
bunnei
57626fda7b
Merge pull request #1004 from lioncash/unused
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gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10 12:13:32 -04:00
Lioncash
0e1510ac29
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-09 20:55:41 -04:00
bunnei
3a67876252
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
2018-08-09 20:36:03 -04:00
Khangaroo
75e12a33ae
Implement SNORM for BC5/DXN2 ( #998 )
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* Implement BC5/DXN2 (#996 )
- Used by Kirby Star Allies.
* Implement BC5/DXN2 SNORM
UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
2018-08-09 19:15:32 -04:00
Khangaroo
5cb6eceecf
Implement BC5/DXN2 ( #996 )
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- Used by Kirby Star Allies.
2018-08-09 12:57:13 -04:00
bunnei
aaf8d9ac2f
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
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- Used by Super Mario Odyssey.
2018-08-08 01:48:27 -04:00
Hexagon12
7139f05fc5
Fixed the sRGB pixel format ( #963 )
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* Changed the sRGB pixel format return
* Add a message about SRGBA -> RGBA conversion
2018-08-07 18:59:50 -04:00
bunnei
57eb936200
gl_rasterizer_cache: Avoid superfluous surface copies.
2018-08-05 23:40:03 -04:00
greggameplayer
fe64e1d38e
Implement RGB32F PixelFormat ( #886 ) (used by Go Vacation)
2018-08-02 14:56:38 -04:00
Unknown
0d8fcab136
Implement R32_FLOAT RenderTargetFormat
2018-08-01 15:31:42 +02:00
Subv
f85cff0f48
GPU: Allow using R16F as a render target format.
2018-07-26 08:52:21 -05:00
Unknown
4672a01cbf
Implement R16_G16
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correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
2018-07-26 02:01:29 +02:00
bunnei
c88382517c
Merge pull request #819 from Subv/srgb
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GPU: Use the right texture format for sRGBA framebuffers.
2018-07-25 14:47:26 -07:00
Subv
c5b838aeef
GPU: Use the right texture format for sRGBA framebuffers.
2018-07-25 09:52:39 -05:00
Subv
ee8123bf13
GPU: Allow the use of Z24S8 as a texture format.
2018-07-25 09:41:24 -05:00
bunnei
0686183c3e
Merge pull request #816 from Subv/z32_s8
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GPU: Implemented the Z32_S8_X24 depth buffer format.
2018-07-25 07:37:00 -07:00
bunnei
af787744ab
Merge pull request #815 from Subv/z32f_tex
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GPU: Allow using Z32 as a texture format.
2018-07-25 07:33:09 -07:00
Subv
daf2504d31
GPU: Implemented the Z32_S8_X24 depth buffer format.
2018-07-24 20:41:40 -05:00
Subv
f747a7e35d
GPU: Allow using Z32 as a texture format.
2018-07-24 19:54:23 -05:00
Subv
4f574201ea
GPU: Allow the usage of R8 as a render target format.
2018-07-24 19:49:36 -05:00
Subv
4cc1e180ec
GPU: Implemented the R16 and R16F texture formats.
2018-07-24 13:39:16 -05:00
Subv
ccc42702b5
GPU: Implement texture format R32F.
2018-07-23 22:21:31 -05:00
bunnei
a27c0099ed
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
2018-07-23 21:22:54 -04:00
bunnei
3a19c1098d
gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT.
2018-07-23 21:22:53 -04:00
bunnei
bcc184acfa
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
2018-07-23 21:22:44 -04:00
bunnei
89db8c2171
gl_rasterizer_cache: Add missing log statements.
2018-07-23 21:20:09 -04:00
bunnei
63fbf9a7d3
gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load.
2018-07-21 21:51:06 -04:00
bunnei
4301f0b539
gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.
2018-07-21 21:51:06 -04:00
bunnei
cd47391c2d
gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer.
2018-07-21 21:51:06 -04:00
bunnei
3a96670f2d
gl_rasterizer_cache: Implement texture format G8R8.
2018-07-15 01:33:42 -04:00
bunnei
e21190f47f
gl_rasterizer_cache: Implement depth format Z16_UNORM.
2018-07-14 23:43:28 -04:00
Subv
4633dd9505
GPU: Implemented the BC7U texture format.
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Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
2018-07-07 09:17:48 -05:00
Subv
016e357c75
GPU: Implemented the 32 bit float depth buffer format.
2018-07-04 10:42:33 -05:00
Subv
5a9df3c675
GPU: Only configure the used framebuffers during clear.
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Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
2018-07-03 22:32:59 -05:00
bunnei
9da1552417
gl_rasterizer_cache: Implement PixelFormat S8Z24.
2018-07-03 14:58:13 -04:00
James Rowe
638956aa81
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
Subv
0f929762b3
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
2018-07-02 12:42:04 -05:00
Subv
c0e2d52758
GPU: Implemented the RGBA32_UINT rendertarget format.
2018-06-30 14:23:13 -05:00
bunnei
1dd754590f
gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
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gl_rasterizer_cache: Improved cache management based on Citra's implementation.
gl_surface_cache: Add some docstrings.
2018-06-27 00:15:44 -04:00