ReinUsesLisp
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978172530e
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const_buffer_engine_interface: Store component types
This is required for Vulkan. Sampling integer textures with float
handles is illegal.
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2020-03-09 18:40:53 -03:00 |
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Fernando Sahmkow
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b97608ca64
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Shader_IR: Allow constant access of guest driver.
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2020-01-24 16:43:30 -04:00 |
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Fernando Sahmkow
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c921e496eb
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GPU: Implement guest driver profile and deduce texture handler sizes.
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2020-01-24 16:43:29 -04:00 |
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ReinUsesLisp
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c8a48aacc0
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video_core: Unify ProgramType and ShaderStage into ShaderType
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2019-11-22 21:28:48 -03:00 |
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Fernando Sahmkow
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be856a38d6
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Shader_IR: Address Feedback.
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2019-10-26 15:38:30 -04:00 |
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ReinUsesLisp
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ec85648af3
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gl_shader_disk_cache: Store and load fast BRX
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2019-10-25 09:01:31 -04:00 |
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Fernando Sahmkow
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33fcec3502
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Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
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2019-10-25 09:01:30 -04:00 |
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Fernando Sahmkow
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1a58f45d76
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VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
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2019-10-25 09:01:29 -04:00 |
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