Marcos
cb8d51e37e
GPU States: Implement Polygon Offset. This is used in SMO all the time. ( #1784 )
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* GPU States: Implement Polygon Offset. This is used in SMO all the time.
* Clang Format fixes.
* Initialize polygon_offset in the constructor.
2018-11-26 18:31:44 -05:00
bunnei
d01bf170c4
Merge pull request #1725 from FernandoS27/gl43
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Update OpenGL's backend version from 3.3 to 4.3
2018-11-23 23:56:57 -05:00
Rodolfo Bogado
54c2a4cafc
Add support for clear_flags register
2018-11-24 00:16:33 -03:00
FernandoS27
0368260c99
Removed pre 4.3 ARB extensions
2018-11-21 11:43:17 -04:00
Rodolfo Bogado
4d1a0a24cc
drop support for non separate alpha as it seems to cause issues in some games
2018-11-18 03:44:48 -03:00
Rodolfo Bogado
53b4a1af0f
add AlphaToCoverage and AlphaToOne
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
8ed7e1af2c
add support for fragment_color_clamp
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
1881e86c43
fix viewport and scissor behavior
2018-11-17 19:59:32 -03:00
Lioncash
9a0fb7d9fb
gl_state: Amend compilation warnings
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Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
2018-11-13 07:10:40 -05:00
Rodolfo Bogado
4e6c64bf8d
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
19038db489
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
2018-11-05 00:24:19 -03:00
Rodolfo Bogado
145ae36963
Implement multi-target viewports and blending
2018-11-04 20:49:48 -03:00
Rodolfo Bogado
aca218aea0
Improve OpenGL state handling
2018-10-30 21:19:04 -03:00
Rodolfo Bogado
0287b2be6d
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
2018-10-28 01:13:55 -03:00
bunnei
58444a0376
gl_rasterizer: Implement primitive restart.
2018-10-26 00:42:57 -04:00
bunnei
8cea598158
gl_rasterizer: Implement depth range.
2018-10-25 21:53:24 -04:00
bunnei
fe5962e073
Merge pull request #1411 from ReinUsesLisp/point-size
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video_core: Implement point_size and add point state sync
2018-09-29 11:58:39 -04:00
ReinUsesLisp
e3e51d3ddb
video_core: Implement point_size and add point state sync
2018-09-28 02:13:29 -03:00
ReinUsesLisp
b8f1506aa5
gl_state: Pack sampler bindings into a single ARB_multi_bind
2018-09-28 02:04:22 -03:00
Lioncash
90746c33c7
gl_state: Remove unused type alias
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This isn't used anywhere within the header, so we can remove it, along
with the include that was previously necessary. This also uncovers an
indirect include in the cpp file for the assertion macros.
2018-09-21 18:22:43 -04:00
fearlessTobi
63c2e32e20
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-15 15:21:06 +02:00
bunnei
b56e5edafc
gl_state: Keep track of texture target.
2018-09-08 02:53:37 -04:00
bunnei
c4ed0b16b1
gl_state: Update to handle stencil front/back face separately.
2018-08-23 11:08:46 -04:00
Lioncash
dd35b4b18a
renderer_opengl: Namespace OpenGL code
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Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
2018-08-22 06:14:47 -04:00
Subv
f24ab6d9e6
GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.
2018-08-20 18:43:11 -05:00
Markus Wick
0af7e93763
gl_state: Don't track constant buffer mappings.
2018-08-12 16:10:26 +02:00
Markus Wick
6ff7906ddc
gl_rasterizer: Use the stream buffer for constant buffers.
2018-08-12 16:10:26 +02:00
Lioncash
0faa13baeb
gl_state: Make references const where applicable in Apply()
2018-07-20 01:12:29 -04:00
Lioncash
e6b3d3a9ea
gl_state: Get rid of mismatched sign conversions
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While we're at it, amend the loop variable type to be the same width as
that returned by the .size() call.
2018-07-20 01:11:20 -04:00
bunnei
dfac394e60
Merge pull request #593 from bunnei/fix-swizzle
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gl_state: Fix state management for texture swizzle.
2018-06-26 22:05:49 -04:00
bunnei
8447d20a11
gl_state: Fix state management for texture swizzle.
2018-06-26 17:15:58 -04:00
bunnei
20b58bab9c
gl_state: Remove unused state management from 3DS.
2018-06-26 17:09:25 -04:00
bunnei
36dedae842
Merge pull request #554 from Subv/constbuffer_ubo
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Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
2018-06-26 10:25:56 -04:00
Subv
a3d82ef5d9
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20 11:39:10 -05:00
Subv
2a7653142d
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
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This should help a bit with GPU performance once we're GPU-bound.
2018-06-09 18:02:05 -05:00
Subv
89e81a9be2
GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.
2018-06-06 18:36:13 -05:00
Lioncash
d9e316e353
common_funcs: Remove ARRAY_SIZE macro
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C++17 has non-member size() which we can just call where necessary.
2018-04-19 22:36:52 -04:00
Subv
1957640ea2
GPU: Allow configuring ssbos in the opengl state manager.
2018-04-14 22:54:23 -05:00
Subv
0171ec606b
GL: Rename PicaTexture to MaxwellTexture.
2018-04-06 20:40:24 -06:00
bunnei
6a0902e56d
gl_state: Sync latest version with Citra.
2018-03-19 23:13:49 -04:00
Huw Pascoe
a13ab958cb
Fixed type conversion ambiguity
2017-09-30 09:34:35 +01:00
wwylele
1eca380886
gl_rasterizer: add clipping plane z<=0 defined in PICA
2017-08-21 08:03:07 +03:00
wwylele
8482933db8
gl_rasterizer: use texture buffer for proctex LUT
2017-07-01 11:02:48 +03:00
wwylele
8978ecb09c
gl_rasterizer: use texture buffer for fog LUT
2017-06-22 20:41:00 +03:00
wwylele
457659fe01
gl_state: reset 1d textures
2017-06-21 23:13:06 +03:00
wwylele
be9e952bdc
gl_rasterizer: manage texture ids in one place
2017-06-21 23:13:06 +03:00
wwylele
ab60414122
gl_rasterizer/lighting: fix LUT interpolation
2017-06-21 23:13:06 +03:00
wwylele
4d62e75fb2
gl_rasterizer: implement procedural texture
2017-05-20 13:50:50 +03:00
Markus Wick
d0d49bb951
OpenGL: Drop framebuffer completeness check.
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This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
2016-12-07 22:09:13 +01:00
Subv
4623415026
RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1
2016-11-27 13:09:11 -05:00