Fernando Sahmkow
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1af4414861
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Correct Mipmaps View method in Texture Cache
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2019-06-20 21:36:12 -03:00 |
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Fernando Sahmkow
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bc930754cc
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Implement Texture Cache V2
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2019-06-20 21:36:12 -03:00 |
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ReinUsesLisp
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6c410104f4
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texture_cache: Remove execution context copies from the texture cache
This is done to simplify the OpenGL implementation, it is needed for
Vulkan.
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2019-06-20 21:36:11 -03:00 |
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ReinUsesLisp
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1b4503c571
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texture_cache: Split texture cache into different files
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2019-06-20 21:36:11 -03:00 |
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ReinUsesLisp
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5f3aacdc37
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texture_cache: Move staging buffer into a generic implementation
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2019-06-20 21:36:11 -03:00 |
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ReinUsesLisp
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2787a0c287
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texture_cache: Flush 3D textures in the order they are drawn
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2019-06-20 21:36:11 -03:00 |
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ReinUsesLisp
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4b396f375c
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gl_texture_cache: Minor changes
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2019-06-20 21:36:11 -03:00 |
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ReinUsesLisp
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0cefb7bcb4
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gl_texture_cache: Add copy from multiple overlaps into a single surface
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2019-06-20 21:36:11 -03:00 |
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ReinUsesLisp
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84139586c9
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gl_texture_cache: Attach surface textures instead of views
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2019-06-20 21:36:11 -03:00 |
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ReinUsesLisp
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fb94871791
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gl_texture_cache: Add fast copy path
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2019-06-20 21:36:11 -03:00 |
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ReinUsesLisp
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bab21e8cb3
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gl_texture_cache: Initial implementation
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2019-06-20 21:36:11 -03:00 |
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