bunnei
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74186a5f01
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gl_shader_gen: Use explicit locations for vertex shader attributes.
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2015-10-21 22:29:56 -04:00 |
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bunnei
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e663f5c914
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gl_shader_gen: Optimize code for AppendAlphaTestCondition.
- Also add a comment to AppendColorCombiner.
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2015-10-21 22:29:56 -04:00 |
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bunnei
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0ebcff710e
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gl_shader_gen: Various cleanups to shader generation.
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2015-10-21 21:59:44 -04:00 |
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bunnei
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240a3b80d9
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gl_rasterizer: Use MMH3 hash for shader cache hey.
- Includes a check to confirm no hash collisions.
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2015-10-21 21:58:59 -04:00 |
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bunnei
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71edb55114
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gl_shader_gen: Require explicit uniform locations.
- Fixes uniform issue on AMD.
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2015-10-21 21:54:56 -04:00 |
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bunnei
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5ef2df056d
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gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
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2015-10-21 21:53:19 -04:00 |
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bunnei
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c2c4faef4c
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gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
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2015-10-21 21:53:18 -04:00 |
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bunnei
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bd833b8dd8
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gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
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2015-10-21 21:53:18 -04:00 |
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bunnei
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4b5141954e
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gl_shader_gen: Add additional function documentation.
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2015-10-21 21:53:17 -04:00 |
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bunnei
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a74774257e
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gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.
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2015-10-21 21:53:16 -04:00 |
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bunnei
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c86b9d4242
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renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
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2015-10-21 21:53:14 -04:00 |
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