Rodrigo Locatti
654b77d2ec
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
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shader/node: Unpack bindless texture encoding
2019-11-06 04:54:11 +00:00
ReinUsesLisp
442a1cc021
gl_rasterizer: Re-enable stream buffer memory due to global memory
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Global memory is still using the stream buffer when it shouldn't. As a
temporary fix re-enable the stream buffer on compute.
2019-11-02 13:19:19 -03:00
ReinUsesLisp
76ca2a5f82
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
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Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements
to a fast. This path has an extra memcpy but updates the buffer without
orphaning or waiting for previous calls. It can be seen as a better
model for "push constants" that can upload a whole UBO instead of 256
bytes.
This path has some requirements established here:
http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24
Instead of using the stream buffer, this commits moves constant buffers
uploads to calls of glNamedBufferSubData and from my testing it brings a
performance improvement. This is disabled when the vendor is not Nvidia
since it brings performance regressions.
2019-11-02 05:05:34 -03:00
bunnei
2382bbe3ac
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
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gl_state: Miscellaneous clean up
2019-10-29 22:50:04 -04:00
bunnei
b5138f3c35
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
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rasterizer_accelerated: Add intermediary for GPU rasterizers
2019-10-29 22:06:41 -04:00
ReinUsesLisp
3c6557c235
gl_state: Remove ApplyDefaultState
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OpenGL has defaults values we can trust. Remove these.
2019-10-29 21:27:25 -03:00
ReinUsesLisp
a993df1ee2
shader/node: Unpack bindless texture encoding
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Bindless textures were using u64 to pack the buffer and offset from
where they come from. Drop this in favor of separated entries in the
struct.
Remove the usage of std::set in favor of std::list (it's not std::vector
to avoid reference invalidations) for samplers and images.
2019-10-29 20:53:48 -03:00
ReinUsesLisp
fa31e5b868
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
2019-10-28 00:23:42 -03:00
ReinUsesLisp
bd2aff3e26
rasterizer_accelerated: Add intermediary for GPU rasterizers
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Add an intermediary class that implements common functions across GPU
accelerated rasterizers. This avoids code repetition on different
backends.
2019-10-27 03:40:08 -03:00
Fernando Sahmkow
acd6441134
Shader_Cache: setup connection of ConstBufferLocker
2019-10-25 09:01:29 -04:00
Fernando Sahmkow
1a58f45d76
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
2019-10-25 09:01:29 -04:00
bunnei
ef9b31783d
Merge pull request #2912 from FernandoS27/async-fixes
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General fixes to Async GPU
2019-10-16 10:34:48 -04:00
Fernando Sahmkow
9f2719d1a4
Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
2019-10-04 19:59:53 -04:00
ReinUsesLisp
69c806feb6
gl_rasterizer: Fix polygon offset units
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For some reason hardware divides polygon offset units by two. This is
visible since drivers multiply the application requested polygon offset
by two.
2019-10-01 02:00:23 -03:00
David
9d69206cd0
Merge pull request #2870 from FernandoS27/multi-draw
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Implement a MME Draw commands Inliner and correct host instance drawing
2019-09-22 23:13:02 +10:00
Fernando Sahmkow
68f5aff64f
Maxwell3D: Corrections and refactors to MME instance refactor
2019-09-22 07:23:13 -04:00
Fernando Sahmkow
433e764bb0
Rasterizer: Correct introduced bug where a conditional render wouldn't stop a draw call from executing
2019-09-20 15:44:28 -04:00
Fernando Sahmkow
7761e44d18
Rasterizer: Refactor and simplify DrawBatch Interface.
2019-09-19 11:41:33 -04:00
Fernando Sahmkow
d2ea592ddb
Rasterizer: Address Feedback and conscerns.
2019-09-19 11:41:32 -04:00
Fernando Sahmkow
c17655ce74
Rasterizer: Refactor draw calls, remove deadcode and clean up.
2019-09-19 11:41:31 -04:00
Fernando Sahmkow
7606da5611
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
2019-09-19 11:41:29 -04:00
Fernando Sahmkow
ba02d564f8
Video Core: initial Implementation of InstanceDraw Packaging
2019-09-19 11:41:27 -04:00
ReinUsesLisp
af809b491e
gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
2019-09-17 02:50:42 -03:00
Fernando Sahmkow
e60d281a01
gl_rasterizer: Correct sRGB Fix regression
2019-09-10 19:31:42 -03:00
ReinUsesLisp
78574746bd
renderer_opengl: Fix sRGB blits
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Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.
Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
2019-09-10 19:31:42 -03:00
ReinUsesLisp
1f43e5296f
gl_shader_decompiler: Keep track of written images and mark them as modified
2019-09-05 23:26:05 -03:00
ReinUsesLisp
322d0200c8
gl_rasterizer: Apply textures and images state
2019-09-05 20:35:51 -03:00
ReinUsesLisp
80ec2feee8
gl_rasterizer: Add samplers to compute dispatches
2019-09-05 20:35:51 -03:00
ReinUsesLisp
954fc02fdd
gl_rasterizer: Minor code changes
2019-09-05 20:35:51 -03:00
ReinUsesLisp
04cdecb7a1
gl_state: Split textures and samplers into two arrays
2019-09-05 20:35:51 -03:00
ReinUsesLisp
6170337001
gl_rasterizer: Implement image bindings
2019-09-05 20:35:51 -03:00
ReinUsesLisp
2424eefad2
texture_cache: Pass TIC to texture cache
2019-09-05 20:35:51 -03:00
ReinUsesLisp
3a450c1395
kepler_compute: Implement texture queries
2019-09-05 20:35:51 -03:00
ReinUsesLisp
2e5b5c2358
gl_rasterizer: Split SetupTextures
2019-09-05 20:35:51 -03:00
ReinUsesLisp
7bbc98cfc3
gl_rasterizer: Fix stencil testing
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* Fix stencil dirty flags tracking when stencil is disabled
* Attach stencil on clears (previously it only attached depth)
* Attach stencil on drawing regardless of stencil testing being enabled
2019-09-04 01:59:09 -03:00
Rodrigo Locatti
4d4f9cc104
video_core: Silent miscellaneous warnings ( #2820 )
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* texture_cache/surface_params: Remove unused local variable
* rasterizer_interface: Add missing documentation commentary
* maxwell_dma: Remove unused rasterizer reference
* video_core/gpu: Sort member declaration order to silent -Wreorder warning
* fermi_2d: Remove unused MemoryManager reference
* video_core: Silent unused variable warnings
* buffer_cache: Silent -Wreorder warnings
* kepler_memory: Remove unused MemoryManager reference
* gl_texture_cache: Add missing override
* buffer_cache: Add missing include
* shader/decode: Remove unused variables
2019-08-30 14:08:00 -04:00
Fernando Sahmkow
862bec001b
Video_Core: Implement a new Buffer Cache
2019-08-21 12:14:22 -04:00
Fernando Sahmkow
e52c895559
GPU: Flush commands on every dma pusher step.
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This commit ensures that the host gpu is constantly fed with commands to
work with, while the guest gpu keeps producing the rest of the commands.
This reduces syncing time between host and guest gpu.
2019-07-26 16:54:22 -04:00
bunnei
9be9600bdc
Merge pull request #2704 from FernandoS27/conditional
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maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00
bunnei
f601f25bcc
Merge pull request #2734 from ReinUsesLisp/compute-shaders
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gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 -04:00
Fernando Sahmkow
7a35178ee2
Maxwell3D: Reorganize and address feedback
2019-07-20 10:18:35 -04:00
Fernando Sahmkow
4be61013a1
GL_State: Feedback and fixes
2019-07-17 17:29:56 -04:00
Fernando Sahmkow
5ad889f6fd
Maxwell3D: Address Feedback
2019-07-17 17:29:55 -04:00
Fernando Sahmkow
8cdbfe69b1
GL_Rasterizer: Corrections to Clearing.
2019-07-17 17:29:54 -04:00
Fernando Sahmkow
fec32fed18
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
2019-07-17 17:29:52 -04:00
Fernando Sahmkow
a081dea8ab
Maxwell3D: Implement State Dirty Flags.
2019-07-17 17:29:51 -04:00
Fernando Sahmkow
f2e7b29c14
Maxwell3D: Rework the dirty system to be more consistant and scaleable
2019-07-17 17:29:49 -04:00
Fernando Sahmkow
e42bcf2314
maxwell3d: Implement Conditional Rendering
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Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
ReinUsesLisp
56bca83bde
gl_shader_cache: Address review commentaries
2019-07-15 17:38:25 -03:00
ReinUsesLisp
725ba6cf63
gl_rasterizer: Implement compute shaders
2019-07-15 17:38:25 -03:00
ReinUsesLisp
f7691ebe57
gl_rasterizer: Fix nullptr dereference on disabled buffers
2019-07-06 00:37:56 -03:00
ReinUsesLisp
7ecf64257a
gl_rasterizer: Minor style changes
2019-07-06 00:37:55 -03:00
ReinUsesLisp
9cdc576f60
gl_rasterizer: Fix vertex and index data invalidations
2019-07-06 00:37:55 -03:00
ReinUsesLisp
1fa21fa192
gl_buffer_cache: Implement with generic buffer cache
2019-07-06 00:37:55 -03:00
ReinUsesLisp
2bcae41a73
gl_buffer_cache: Remove global system getters
2019-07-06 00:37:55 -03:00
ReinUsesLisp
345f852bdb
gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache
2019-07-06 00:37:55 -03:00
ReinUsesLisp
8155b12d3d
gl_buffer_cache: Rework to support internalized buffers
2019-07-06 00:37:55 -03:00
ReinUsesLisp
b54fb8fc4c
gl_buffer_cache: Return used buffer from Upload function
2019-07-06 00:37:55 -03:00
ReinUsesLisp
a6d2f52fc3
gl_rasterizer: Add some commentaries
2019-07-06 00:37:55 -03:00
ReinUsesLisp
2b9d4088ec
gl_rasterizer: Make DrawParameters rasterizer instance const
2019-07-06 00:37:55 -03:00
ReinUsesLisp
2e39c20da5
gl_rasterizer: Move index buffer uploading to its own method
2019-07-06 00:37:55 -03:00
Fernando Sahmkow
58c8a44e7a
texture_cache: Query MemoryManager from the system
2019-06-25 17:26:00 -04:00
Fernando Sahmkow
d7587842eb
texture_cache: Implement texception detection and texture barriers.
2019-06-20 21:38:34 -03:00
Fernando Sahmkow
60bf761afb
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
ea1525dab1
Fix rebase errors
2019-06-20 21:38:33 -03:00
Fernando Sahmkow
175aa343ff
texture_cache: Fermi2D reform and implement View Mirage
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This also does some fixes on compressed textures reinterpret and on the
Fermi2D engine in general.
2019-06-20 21:38:33 -03:00
ReinUsesLisp
007ffbef1c
gl_rasterizer: Track texture buffer usage
2019-06-20 21:38:33 -03:00
ReinUsesLisp
58c0d37422
video_core: Make ARB_buffer_storage a required extension
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
a79831d9d0
texture_cache: Implement Guard mechanism
2019-06-20 21:36:12 -03:00
ReinUsesLisp
9098905dd1
gl_framebuffer_cache: Use a hashed struct to cache framebuffers
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d65a4af895
texture_cache return invalid buffer on deactivated color_mask
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
1bbc9debfb
Remove Framebuffer reconfiguration and restrict rendertarget protection
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
4e2071b6d9
texture_cache: Correct premature texceptions
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Due to our current infrastructure, it is possible for a mipmap to be set
on as a render target before a texception of that mipmap's superset be
set afterwards. This is problematic as we rely on texture views to set
up texceptions and protecting render targets targets for 3D texture
rendering.
One simple solution is to configure framebuffers after texture setup but
this brings other problems. This solution, forces a reconfiguration of
the framebuffers after such event happens.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
ba677ccb5a
texture_cache: Implement guest flushing
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
324e470879
Texture Cache: Implement Blitting and Fermi Copies
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
d86f9cd709
Change texture_cache chaching from GPUAddr to CacheAddr
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This also reverses the changes to make invalidation and flushing through
the GPU address.
2019-06-20 21:36:12 -03:00
Fernando Sahmkow
bc930754cc
Implement Texture Cache V2
2019-06-20 21:36:12 -03:00
ReinUsesLisp
fa59a7b4d8
gl_texture_cache: Implement fermi copies
2019-06-20 21:36:11 -03:00
ReinUsesLisp
4b396f375c
gl_texture_cache: Minor changes
2019-06-20 21:36:11 -03:00
ReinUsesLisp
84139586c9
gl_texture_cache: Attach surface textures instead of views
2019-06-20 21:36:11 -03:00
ReinUsesLisp
bab21e8cb3
gl_texture_cache: Initial implementation
2019-06-20 21:36:11 -03:00
ReinUsesLisp
5669ff3cbd
gl_rasterizer: Remove unused parameters in descriptor uploads
2019-06-07 19:52:16 -03:00
ReinUsesLisp
2f2a61887a
video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-07 19:47:15 -03:00
ReinUsesLisp
b76df62c00
gl_rasterizer: Move alpha testing to the OpenGL pipeline
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Removes the alpha testing code from each fragment shader invocation.
2019-05-30 13:21:01 -03:00
ReinUsesLisp
df509486c4
gl_rasterizer: Use GL_QUADS to emulate quads rendering
2019-05-30 13:21:01 -03:00
ReinUsesLisp
c03b8c4c19
gl_shader_cache: Use shared contexts to build shaders in parallel
2019-05-20 22:45:55 -03:00
Hexagon12
4452195d41
Merge pull request #2480 from ReinUsesLisp/fix-quads
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gl_rasterizer: Pass the right number of array quad vertices count
2019-05-19 14:58:49 +01:00
ReinUsesLisp
21ea8b2fcb
gl_rasterizer: Limit OpenGL point size to a minimum of 1
2019-05-18 03:07:29 -03:00
ReinUsesLisp
a652e58c54
gl_rasterizer: Pass the right number of array quad vertices count
2019-05-17 17:08:34 -03:00
Lioncash
08b270676b
gl_rasterizer: Silence unused variable warning
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Makes use of src, so it's not considered unused.
2019-05-04 02:00:17 -04:00
bunnei
c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
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video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
bunnei
4fad91ca45
Merge pull request #2383 from ReinUsesLisp/aoffi-test
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gl_shader_decompiler: Disable variable AOFFI on unsupported devices
2019-04-22 22:14:02 -04:00
ReinUsesLisp
fbe8d1ceaa
video_core: Silent -Wswitch warnings
2019-04-18 15:54:39 -03:00
bunnei
4294062516
Merge pull request #2318 from ReinUsesLisp/sampler-cache
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gl_sampler_cache: Port sampler cache to OpenGL
2019-04-17 21:45:56 -04:00
bunnei
5bd5140bde
Merge pull request #2348 from FernandoS27/guest-bindless
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Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
bunnei
21d498bc06
Merge pull request #2384 from ReinUsesLisp/gl-state-clear
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gl_rasterizer: Apply just the needed state on Clear
2019-04-16 22:19:03 -04:00
ReinUsesLisp
f15c59a164
gl_shader_decompiler: Use variable AOFFI on supported hardware
2019-04-14 05:13:19 -03:00
ReinUsesLisp
5c280e6ff0
shader_ir: Implement STG, keep track of global memory usage and flush
2019-04-14 00:25:32 -03:00
ReinUsesLisp
6df25e9c7b
gl_rasterizer: Apply just the needed state on Clear
2019-04-10 18:13:15 -03:00
ReinUsesLisp
0032821864
gl_device: Implement interface and add uniform offset alignment
2019-04-10 15:56:12 -03:00