Commit graph

243 commits

Author SHA1 Message Date
bunnei
0b7a03bd65
Update src/core/hle/service/nvdrv/interface.cpp
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-05 16:16:02 -07:00
Chloe Marcec
7d257ce7bd nvdrv: /dev/nvhost-prof-gpu for production
While we're at it, we can fix the is_initialized error code.
This fixes the crashes on Shante
2021-05-03 14:39:03 +10:00
ameerj
75e0d16caa nvhost_vic: Fix device closure
Implements the OnClose method of the nvhost_vic device, and removes the remnants of an older implementation.

Also cleans up some of the surrounding code.
2021-04-24 19:22:09 -04:00
bunnei
9ad77ba6d3
Merge pull request #6125 from ogniK5377/nvdec-close-dev
nvdrv: Cleanup CDMA Processor on device closure
2021-04-16 23:14:44 -07:00
bunnei
dfac2e2d25
Merge pull request #6145 from lat9nq/nvhost_empty_memcpy
nvhost_nvdec_common: Avoid memcpy with null pointers
2021-04-08 13:23:05 -07:00
lat9nq
2cc42e40c5 nvhost_nvdec_common: Avoid memcpy with null pointers
Avoid sending null pointer to memcpy as reported by Undefined Behavious
Sanitizer.

Co-authored-by: LC <mathew1800@gmail.com>
2021-04-05 16:40:03 -04:00
lat9nq
638c892edf nvhost_ctrl_gpu: Avoid sending null pointer to memcpy
Undefined Behaviour Sanitizer reports a null pointer is being sent to
memcpy, thought it's "guaranteed to never be null". Guard it with an if
statement, and log when the action has been averted.
2021-04-05 00:49:09 -04:00
Chloe Marcec
bf1c1788ca nvdrv: Cleanup CDMA Processor on device closure
Brings us a step closer to unifying all channels to share a common interface.
2021-03-30 20:37:40 +11:00
Chloe Marcec
99fdfa1fcd nvdrv: Pass device fd and handle device create methods for device opening and closing
We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
2021-03-25 12:56:42 +11:00
Chloe Marcec
875183e7c5 nvdrv: Change InitializeEx to AllocAsEx
Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
2021-03-22 19:59:30 +11:00
ameerj
3c37d66c28 Address PR feedback
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-02-13 13:07:56 -05:00
ameerj
ac265a72ce nvdec cleanup 2021-02-13 13:07:31 -05:00
bunnei
ff3c7c068b hle: kernel: Reimplement KReadableEvent and KWritableEvent. 2021-02-05 14:03:32 -08:00
bunnei
3f942c01f0 hle: kernel: Rename WritableEvent to KWritableEvent. 2021-02-05 14:00:36 -08:00
bunnei
e86a7e3691 hle: kernel: Rename ReadableEvent to KReadableEvent. 2021-02-05 14:00:36 -08:00
bunnei
c0d3aef28c core: hle: kernel: Rename Thread to KThread. 2021-01-28 21:42:25 -08:00
Chloe Marcec
822edff5bd Simplify condition 2021-01-23 22:12:05 +11:00
Chloe Marcec
3b0458a7a5 nvdrv: Unregister already registered events 2021-01-23 22:02:14 +11:00
ameerj
06cef3355e fix for nvdec disabled, cleanup host1x 2021-01-07 14:33:45 -05:00
ameerj
2c27127d04 nvdec syncpt incorporation
laying the groundwork for async gpu, although this does not fully implement async nvdec operations
2021-01-07 14:33:45 -05:00
bunnei
0c81b83ca9 hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
2020-12-28 16:33:48 -08:00
comex
716ae72aac nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclass 2020-12-06 18:24:33 -05:00
Lioncash
1a954b2a59 service: Eliminate usages of the global system instance
Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
bunnei
322349e8cc
Merge pull request #4975 from comex/invalid-syncpoint-id
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
2020-11-26 01:27:24 -08:00
comex
e8b2fd21d8 nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
- Use .at() instead of raw indexing when dealing with untrusted indices.

- For the special case of WaitFence with syncpoint id UINT32_MAX,
  instead of crashing, log an error and ignore.  This is what I get when
  running Super Mario Maker 2.
2020-11-24 12:59:41 -05:00
Chloe Marcec
ab25d1fe9a nvservices: Reintroducee IoctlCtrl
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-24 16:40:23 +11:00
Chloe Marcec
fc4d692c50 Addressed issues 2020-11-10 15:57:36 +11:00
Chloe Marcec
31c12de0fe core: Make nvservices more standardized 2020-11-10 15:57:35 +11:00
Lioncash
da7be67daf ipc_helpers: Remove usage of the global system instance
Resolves numerous deprecation warnings throughout the codebase due to
inclusion of this header. Now building core should be significantly less
noisy (and also relying on less global state).

This also uncovered quite a few modules that were relying on indirect
includes, which have also been fixed.
2020-11-08 15:58:11 -05:00
bunnei
dc5396a466 video_core: dma_pusher: Remove integrity check on command lists.
- This seems to cause softlocks in Breath of the Wild.
2020-11-07 00:08:19 -08:00
bunnei
848bdf8a40 fixup! hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements. 2020-11-01 01:52:38 -07:00
bunnei
e67b8678f8 hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.
- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality.
- Implement add_wait and add_increment flags.
2020-11-01 01:52:38 -07:00
bunnei
66edfd61c6 hle service: nvdrv: nvhost_ctrl: Update to use SyncpointManager. 2020-11-01 01:52:37 -07:00
bunnei
4a3fd97e48 hle service: nvdrv: Update to instantiate SyncpointManager. 2020-11-01 01:52:34 -07:00
bunnei
d567b7e841 hle: service: nvdrv: Implement SyncpointManager, to manage syncpoints. 2020-11-01 01:51:54 -07:00
Levi Behunin
bca9591660
Rename to align with switchbrew and remove gpu function (#4714)
* Rename to align with switchbrew

* Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
2020-11-01 01:24:17 -07:00
Jan Beich
50e52ade85 video_core: unbreak -Werror in NVDEC with Clang
src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable]
constexpr u32 OutOfMemory{static_cast<u32>(-12)};
              ^
2020-10-30 16:43:10 +00:00
ameerj
eb67a45ca8 video_core: NVDEC Implementation
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.

The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.

To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.

Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.

Async GPU is not properly implemented at the moment.

Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-26 23:07:36 -04:00
bunnei
3d592972dc
Revert "core: Fix clang build" 2020-10-20 19:07:39 -07:00
LC
88d5140cf2
Merge pull request #4796 from lioncash/clang
core: Fix clang build
2020-10-20 19:19:12 -04:00
Lioncash
be1954e04c core: Fix clang build
Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.

Fixes #4795
2020-10-17 19:50:39 -04:00
bunnei
b260847218 hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.
- This is used by Super Mario 3D All-Stars.
2020-10-12 17:39:14 -07:00
bunnei
02ea62568f
Merge pull request #1703 from DarkLordZach/nvdec-ioctl
nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies
2020-09-29 15:00:48 -07:00
Lioncash
ff45c39578 General: Make use of std::nullopt where applicable
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.

This also makes it consistent how we return empty optionals.
2020-09-22 17:32:33 -04:00
Lioncash
2296e921d2 core: Resolve several -Wextra-semi warnings
We can amend one of the cascade macros to require semicolons in order to
compile. In other cases, we can just remove the superfluous semicolons.
2020-08-14 09:09:20 -04:00
bunnei
f11628b9b7
Merge pull request #4430 from bunnei/new-gpu-vmm
hle: nvdrv: Rewrite of GPU memory management.
2020-08-04 18:44:26 -04:00
Lioncash
b249e4e0ce yuzu: Resolve C++20 deprecation warnings related to lambda captures
C++20 deprecates capturing the this pointer via the '=' capture.
Instead, we replace it or extend the capture specification.
2020-08-03 11:54:04 -04:00
bunnei
db94457205
Update src/core/hle/service/nvdrv/devices/nvmap.cpp
Co-authored-by: LC <mathew1800@gmail.com>
2020-07-27 18:27:20 -07:00
bunnei
05def61398 hle: nvdrv: Rewrite of GPU memory management. 2020-07-26 00:49:43 -04:00
bunnei
a0ee597b19
Merge pull request #4203 from VolcaEM/services
service: Update function tables
2020-07-11 00:02:36 -04:00