forked from suyu/suyu
Merge pull request #810 from Subv/r16
GPU: Implemented the R16 and R16F texture formats.
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commit
5d4ad999cf
3 changed files with 32 additions and 5 deletions
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@ -111,6 +111,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
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{GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
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{GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
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{GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
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{GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16UNORM
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// DepthStencil formats
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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@ -204,7 +206,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
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MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
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MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
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MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::R32F>, MortonCopy<true, PixelFormat::R16F>,
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MortonCopy<true, PixelFormat::R16UNORM>, MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>, MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>,
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};
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@ -232,6 +235,8 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
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MortonCopy<false, PixelFormat::RGBA32F>,
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MortonCopy<false, PixelFormat::RG32F>,
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MortonCopy<false, PixelFormat::R32F>,
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MortonCopy<false, PixelFormat::R16F>,
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MortonCopy<false, PixelFormat::R16UNORM>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::Z32F>,
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@ -41,14 +41,16 @@ struct SurfaceParams {
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RGBA32F = 16,
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RG32F = 17,
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R32F = 18,
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R16F = 19,
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R16UNORM = 20,
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MaxColorFormat,
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// DepthStencil formats
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Z24S8 = 19,
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S8Z24 = 20,
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Z32F = 21,
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Z16 = 22,
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Z24S8 = 21,
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S8Z24 = 22,
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Z32F = 23,
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Z16 = 24,
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MaxDepthStencilFormat,
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@ -105,6 +107,8 @@ struct SurfaceParams {
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1, // RGBA32F
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1, // RG32F
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1, // R32F
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1, // R16F
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1, // R16UNORM
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1, // Z24S8
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1, // S8Z24
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1, // Z32F
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@ -139,6 +143,8 @@ struct SurfaceParams {
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128, // RGBA32F
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64, // RG32F
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32, // R32F
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16, // R16F
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16, // R16UNORM
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32, // Z24S8
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32, // S8Z24
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32, // Z32F
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@ -226,6 +232,16 @@ struct SurfaceParams {
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R32_G32:
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return PixelFormat::RG32F;
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case Tegra::Texture::TextureFormat::R16:
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switch (component_type) {
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case Tegra::Texture::ComponentType::FLOAT:
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return PixelFormat::R16F;
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case Tegra::Texture::ComponentType::UNORM:
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return PixelFormat::R16UNORM;
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}
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LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
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static_cast<u32>(component_type));
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UNREACHABLE();
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case Tegra::Texture::TextureFormat::R32:
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return PixelFormat::R32F;
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case Tegra::Texture::TextureFormat::DXT1:
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@ -290,6 +306,9 @@ struct SurfaceParams {
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return Tegra::Texture::TextureFormat::R32_G32;
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case PixelFormat::R32F:
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return Tegra::Texture::TextureFormat::R32;
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case PixelFormat::R16F:
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case PixelFormat::R16UNORM:
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return Tegra::Texture::TextureFormat::R16;
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default:
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LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
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UNREACHABLE();
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@ -66,6 +66,7 @@ u32 BytesPerPixel(TextureFormat format) {
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case TextureFormat::A1B5G5R5:
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case TextureFormat::B5G6R5:
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case TextureFormat::G8R8:
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case TextureFormat::R16:
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return 2;
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case TextureFormat::R8:
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return 1;
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@ -123,6 +124,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
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case TextureFormat::R32_G32_B32_A32:
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case TextureFormat::R32_G32:
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case TextureFormat::R32:
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case TextureFormat::R16:
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case TextureFormat::BF10GF11RF11:
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case TextureFormat::ASTC_2D_4X4:
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CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
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@ -181,6 +183,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
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case TextureFormat::R32_G32_B32_A32:
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case TextureFormat::R32_G32:
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case TextureFormat::R32:
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case TextureFormat::R16:
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// TODO(Subv): For the time being just forward the same data without any decoding.
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rgba_data = texture_data;
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break;
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