forked from suyu/suyu
Merge pull request #8372 from german77/touch
input_common: touch: Rewrite touch driver to support multiple touch points
This commit is contained in:
commit
439e621674
8 changed files with 140 additions and 92 deletions
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@ -27,12 +27,19 @@ void EmulatedConsole::SetTouchParams() {
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// We can't use mouse as touch if native mouse is enabled
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// We can't use mouse as touch if native mouse is enabled
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touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"};
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touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"};
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}
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}
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touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:0,axis_y:1,button:0"};
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touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:2,axis_y:3,button:1"};
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touch_params[index++] =
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touch_params[index++] =
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Common::ParamPackage{"engine:cemuhookudp,axis_x:17,axis_y:18,button:65536"};
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Common::ParamPackage{"engine:touch,axis_x:0,axis_y:1,button:0,touch_id:0"};
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touch_params[index++] =
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touch_params[index++] =
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Common::ParamPackage{"engine:cemuhookudp,axis_x:19,axis_y:20,button:131072"};
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Common::ParamPackage{"engine:touch,axis_x:2,axis_y:3,button:1,touch_id:1"};
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touch_params[index++] =
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Common::ParamPackage{"engine:touch,axis_x:4,axis_y:5,button:2,touch_id:2"};
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touch_params[index++] =
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Common::ParamPackage{"engine:touch,axis_x:6,axis_y:7,button:3,touch_id:3"};
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touch_params[index++] =
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Common::ParamPackage{"engine:cemuhookudp,axis_x:17,axis_y:18,button:65536,touch_id:0"};
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touch_params[index++] =
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Common::ParamPackage{"engine:cemuhookudp,axis_x:19,axis_y:20,button:131072,touch_id:1"};
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const auto button_index =
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const auto button_index =
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static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
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static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <random>
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#include <random>
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#include "common/input.h"
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#include "common/input.h"
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@ -196,6 +197,9 @@ Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus&
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x = std::clamp(x, 0.0f, 1.0f);
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x = std::clamp(x, 0.0f, 1.0f);
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y = std::clamp(y, 0.0f, 1.0f);
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y = std::clamp(y, 0.0f, 1.0f);
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// Limit id to maximum number of fingers
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status.id = std::clamp(status.id, 0, 16);
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if (status.pressed.inverted) {
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if (status.pressed.inverted) {
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status.pressed.value = !status.pressed.value;
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status.pressed.value = !status.pressed.value;
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}
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}
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@ -44,7 +44,6 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
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for (std::size_t id = 0; id < MAX_FINGERS; id++) {
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for (std::size_t id = 0; id < MAX_FINGERS; id++) {
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const auto& current_touch = touch_status[id];
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const auto& current_touch = touch_status[id];
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auto& finger = fingers[id];
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auto& finger = fingers[id];
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finger.position = current_touch.position;
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finger.id = current_touch.id;
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finger.id = current_touch.id;
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if (finger.attribute.start_touch) {
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if (finger.attribute.start_touch) {
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@ -61,13 +60,18 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
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if (!finger.pressed && current_touch.pressed) {
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if (!finger.pressed && current_touch.pressed) {
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finger.attribute.start_touch.Assign(1);
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finger.attribute.start_touch.Assign(1);
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finger.pressed = true;
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finger.pressed = true;
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finger.position = current_touch.position;
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continue;
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continue;
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}
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}
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if (finger.pressed && !current_touch.pressed) {
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if (finger.pressed && !current_touch.pressed) {
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finger.attribute.raw = 0;
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finger.attribute.raw = 0;
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finger.attribute.end_touch.Assign(1);
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finger.attribute.end_touch.Assign(1);
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continue;
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}
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}
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// Only update position if touch is not on a special frame
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finger.position = current_touch.position;
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}
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}
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std::array<Core::HID::TouchFinger, MAX_FINGERS> active_fingers;
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std::array<Core::HID::TouchFinger, MAX_FINGERS> active_fingers;
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@ -14,38 +14,93 @@ constexpr PadIdentifier identifier = {
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TouchScreen::TouchScreen(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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TouchScreen::TouchScreen(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
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PreSetController(identifier);
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PreSetController(identifier);
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ReleaseAllTouch();
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}
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}
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void TouchScreen::TouchMoved(float x, float y, std::size_t finger) {
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void TouchScreen::TouchMoved(float x, float y, std::size_t finger_id) {
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if (finger >= 16) {
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const auto index = GetIndexFromFingerId(finger_id);
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if (!index) {
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// Touch doesn't exist handle it as a new one
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TouchPressed(x, y, finger_id);
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return;
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return;
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}
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}
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TouchPressed(x, y, finger);
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const auto i = index.value();
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fingers[i].is_active = true;
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SetButton(identifier, static_cast<int>(i), true);
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SetAxis(identifier, static_cast<int>(i * 2), x);
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SetAxis(identifier, static_cast<int>(i * 2 + 1), y);
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}
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}
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void TouchScreen::TouchPressed(float x, float y, std::size_t finger) {
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void TouchScreen::TouchPressed(float x, float y, std::size_t finger_id) {
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if (finger >= 16) {
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if (GetIndexFromFingerId(finger_id)) {
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// Touch already exist. Just update the data
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TouchMoved(x, y, finger_id);
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return;
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return;
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}
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}
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SetButton(identifier, static_cast<int>(finger), true);
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const auto index = GetNextFreeIndex();
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SetAxis(identifier, static_cast<int>(finger * 2), x);
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if (!index) {
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SetAxis(identifier, static_cast<int>(finger * 2 + 1), y);
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// No free entries. Ignore input
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return;
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}
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const auto i = index.value();
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fingers[i].is_enabled = true;
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fingers[i].finger_id = finger_id;
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TouchMoved(x, y, finger_id);
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}
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}
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void TouchScreen::TouchReleased(std::size_t finger) {
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void TouchScreen::TouchReleased(std::size_t finger_id) {
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if (finger >= 16) {
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const auto index = GetIndexFromFingerId(finger_id);
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if (!index) {
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return;
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return;
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}
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}
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SetButton(identifier, static_cast<int>(finger), false);
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const auto i = index.value();
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SetAxis(identifier, static_cast<int>(finger * 2), 0.0f);
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fingers[i].is_enabled = false;
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SetAxis(identifier, static_cast<int>(finger * 2 + 1), 0.0f);
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SetButton(identifier, static_cast<int>(i), false);
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SetAxis(identifier, static_cast<int>(i * 2), 0.0f);
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SetAxis(identifier, static_cast<int>(i * 2 + 1), 0.0f);
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}
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std::optional<std::size_t> TouchScreen::GetIndexFromFingerId(std::size_t finger_id) const {
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for (std::size_t index = 0; index < MAX_FINGER_COUNT; ++index) {
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const auto& finger = fingers[index];
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if (!finger.is_enabled) {
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continue;
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}
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if (finger.finger_id == finger_id) {
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return index;
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}
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}
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return std::nullopt;
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}
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std::optional<std::size_t> TouchScreen::GetNextFreeIndex() const {
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for (std::size_t index = 0; index < MAX_FINGER_COUNT; ++index) {
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if (!fingers[index].is_enabled) {
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return index;
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}
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}
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return std::nullopt;
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}
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void TouchScreen::ClearActiveFlag() {
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for (auto& finger : fingers) {
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finger.is_active = false;
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}
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}
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void TouchScreen::ReleaseInactiveTouch() {
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for (const auto& finger : fingers) {
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if (!finger.is_active) {
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TouchReleased(finger.finger_id);
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}
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}
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}
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}
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void TouchScreen::ReleaseAllTouch() {
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void TouchScreen::ReleaseAllTouch() {
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for (int index = 0; index < 16; ++index) {
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for (const auto& finger : fingers) {
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SetButton(identifier, index, false);
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if (finger.is_enabled) {
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SetAxis(identifier, index * 2, 0.0f);
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TouchReleased(finger.finger_id);
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SetAxis(identifier, index * 2 + 1, 0.0f);
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}
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}
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}
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}
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}
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@ -3,41 +3,65 @@
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#pragma once
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#pragma once
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#include <optional>
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#include "input_common/input_engine.h"
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#include "input_common/input_engine.h"
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namespace InputCommon {
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namespace InputCommon {
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/**
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/**
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* A button device factory representing a keyboard. It receives keyboard events and forward them
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* A touch device factory representing a touch screen. It receives touch events and forward them
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* to all button devices it created.
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* to all touch devices it created.
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*/
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*/
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class TouchScreen final : public InputEngine {
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class TouchScreen final : public InputEngine {
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public:
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public:
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explicit TouchScreen(std::string input_engine_);
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explicit TouchScreen(std::string input_engine_);
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/**
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/**
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* Signals that mouse has moved.
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* Signals that touch has moved and marks this touch point as active
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* @param x the x-coordinate of the cursor
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* @param x new horizontal position
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* @param y the y-coordinate of the cursor
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* @param y new vertical position
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* @param center_x the x-coordinate of the middle of the screen
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* @param finger_id of the touch point to be updated
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* @param center_y the y-coordinate of the middle of the screen
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*/
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*/
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void TouchMoved(float x, float y, std::size_t finger);
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void TouchMoved(float x, float y, std::size_t finger_id);
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/**
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/**
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* Sets the status of all buttons bound with the key to pressed
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* Signals and creates a new touch point with this finger id
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* @param key_code the code of the key to press
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* @param x starting horizontal position
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* @param y starting vertical position
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* @param finger_id to be assigned to the new touch point
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*/
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*/
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void TouchPressed(float x, float y, std::size_t finger);
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void TouchPressed(float x, float y, std::size_t finger_id);
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/**
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/**
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* Sets the status of all buttons bound with the key to released
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* Signals and resets the touch point related to the this finger id
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* @param key_code the code of the key to release
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* @param finger_id to be released
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*/
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*/
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void TouchReleased(std::size_t finger);
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void TouchReleased(std::size_t finger_id);
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/// Resets the active flag for each touch point
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void ClearActiveFlag();
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/// Releases all touch that haven't been marked as active
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void ReleaseInactiveTouch();
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/// Resets all inputs to their initial value
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/// Resets all inputs to their initial value
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void ReleaseAllTouch();
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void ReleaseAllTouch();
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private:
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static constexpr std::size_t MAX_FINGER_COUNT = 16;
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struct TouchStatus {
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std::size_t finger_id{};
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bool is_enabled{};
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bool is_active{};
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};
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std::optional<std::size_t> GetIndexFromFingerId(std::size_t finger_id) const;
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std::optional<std::size_t> GetNextFreeIndex() const;
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std::array<TouchStatus, MAX_FINGER_COUNT> fingers{};
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};
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};
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} // namespace InputCommon
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} // namespace InputCommon
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@ -772,65 +772,25 @@ void GRenderWindow::wheelEvent(QWheelEvent* event) {
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void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
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void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
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QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
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QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
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for (const auto& touch_point : touch_points) {
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for (const auto& touch_point : touch_points) {
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if (!TouchUpdate(touch_point)) {
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const auto [x, y] = ScaleTouch(touch_point.pos());
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TouchStart(touch_point);
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const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
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}
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input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, touch_point.id());
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}
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}
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}
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}
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void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
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void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
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QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
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QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
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input_subsystem->GetTouchScreen()->ClearActiveFlag();
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for (const auto& touch_point : touch_points) {
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for (const auto& touch_point : touch_points) {
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if (!TouchUpdate(touch_point)) {
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const auto [x, y] = ScaleTouch(touch_point.pos());
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TouchStart(touch_point);
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const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
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}
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input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, touch_point.id());
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}
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// Release all inactive points
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for (std::size_t id = 0; id < touch_ids.size(); ++id) {
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if (!TouchExist(touch_ids[id], touch_points)) {
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touch_ids[id] = 0;
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input_subsystem->GetTouchScreen()->TouchReleased(id);
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}
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}
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}
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input_subsystem->GetTouchScreen()->ReleaseInactiveTouch();
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}
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}
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void GRenderWindow::TouchEndEvent() {
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void GRenderWindow::TouchEndEvent() {
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for (std::size_t id = 0; id < touch_ids.size(); ++id) {
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input_subsystem->GetTouchScreen()->ReleaseAllTouch();
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if (touch_ids[id] != 0) {
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touch_ids[id] = 0;
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input_subsystem->GetTouchScreen()->TouchReleased(id);
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}
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}
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}
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void GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) {
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for (std::size_t id = 0; id < touch_ids.size(); ++id) {
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if (touch_ids[id] == 0) {
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touch_ids[id] = touch_point.id() + 1;
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const auto [x, y] = ScaleTouch(touch_point.pos());
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const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
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input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, id);
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}
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}
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}
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bool GRenderWindow::TouchUpdate(const QTouchEvent::TouchPoint& touch_point) {
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for (std::size_t id = 0; id < touch_ids.size(); ++id) {
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if (touch_ids[id] == static_cast<std::size_t>(touch_point.id() + 1)) {
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const auto [x, y] = ScaleTouch(touch_point.pos());
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const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
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input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, id);
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return true;
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}
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}
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return false;
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}
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bool GRenderWindow::TouchExist(std::size_t id,
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const QList<QTouchEvent::TouchPoint>& touch_points) const {
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return std::any_of(touch_points.begin(), touch_points.end(), [id](const auto& point) {
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return id == static_cast<std::size_t>(point.id() + 1);
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});
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}
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}
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bool GRenderWindow::event(QEvent* event) {
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bool GRenderWindow::event(QEvent* event) {
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@ -217,10 +217,6 @@ private:
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void TouchUpdateEvent(const QTouchEvent* event);
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void TouchUpdateEvent(const QTouchEvent* event);
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void TouchEndEvent();
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void TouchEndEvent();
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void TouchStart(const QTouchEvent::TouchPoint& touch_point);
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bool TouchUpdate(const QTouchEvent::TouchPoint& touch_point);
|
|
||||||
bool TouchExist(std::size_t id, const QList<QTouchEvent::TouchPoint>& touch_points) const;
|
|
||||||
|
|
||||||
void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
|
void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
|
||||||
|
|
||||||
bool InitializeOpenGL();
|
bool InitializeOpenGL();
|
||||||
|
@ -246,8 +242,6 @@ private:
|
||||||
bool first_frame = false;
|
bool first_frame = false;
|
||||||
InputCommon::TasInput::TasState last_tas_state;
|
InputCommon::TasInput::TasState last_tas_state;
|
||||||
|
|
||||||
std::array<std::size_t, 16> touch_ids{};
|
|
||||||
|
|
||||||
Core::System& system;
|
Core::System& system;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
|
|
@ -93,7 +93,7 @@ void EmuWindow_SDL2::OnFingerMotion(float x, float y, std::size_t id) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmuWindow_SDL2::OnFingerUp() {
|
void EmuWindow_SDL2::OnFingerUp() {
|
||||||
input_subsystem->GetTouchScreen()->TouchReleased(0);
|
input_subsystem->GetTouchScreen()->ReleaseAllTouch();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
|
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
|
||||||
|
|
Loading…
Reference in a new issue