forked from suyu/suyu
yuzu: Keep homebrew on the recently played list
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40d4e9543b
commit
0c032d3f2f
1 changed files with 5 additions and 4 deletions
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@ -1909,7 +1909,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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StartGameType type, AmLaunchType launch_type) {
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StartGameType type, AmLaunchType launch_type) {
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LOG_INFO(Frontend, "yuzu starting...");
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LOG_INFO(Frontend, "yuzu starting...");
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if (program_id > static_cast<u64>(Service::AM::Applets::AppletProgramId::MaxProgramId)) {
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if (program_id == 0 ||
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program_id > static_cast<u64>(Service::AM::Applets::AppletProgramId::MaxProgramId)) {
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StoreRecentFile(filename); // Put the filename on top of the list
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StoreRecentFile(filename); // Put the filename on top of the list
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}
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}
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@ -4295,7 +4296,7 @@ void GMainWindow::OnAlbum() {
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const auto filename = QString::fromStdString(album_nca->GetFullPath());
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const auto filename = QString::fromStdString(album_nca->GetFullPath());
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UISettings::values.roms_path = QFileInfo(filename).path();
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UISettings::values.roms_path = QFileInfo(filename).path();
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BootGame(filename);
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BootGame(filename, AlbumId);
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}
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}
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void GMainWindow::OnCabinet(Service::NFP::CabinetMode mode) {
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void GMainWindow::OnCabinet(Service::NFP::CabinetMode mode) {
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@ -4319,7 +4320,7 @@ void GMainWindow::OnCabinet(Service::NFP::CabinetMode mode) {
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const auto filename = QString::fromStdString(cabinet_nca->GetFullPath());
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const auto filename = QString::fromStdString(cabinet_nca->GetFullPath());
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UISettings::values.roms_path = QFileInfo(filename).path();
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UISettings::values.roms_path = QFileInfo(filename).path();
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BootGame(filename);
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BootGame(filename, CabinetId);
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}
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}
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void GMainWindow::OnMiiEdit() {
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void GMainWindow::OnMiiEdit() {
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@ -4342,7 +4343,7 @@ void GMainWindow::OnMiiEdit() {
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const auto filename = QString::fromStdString((mii_applet_nca->GetFullPath()));
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const auto filename = QString::fromStdString((mii_applet_nca->GetFullPath()));
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UISettings::values.roms_path = QFileInfo(filename).path();
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UISettings::values.roms_path = QFileInfo(filename).path();
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BootGame(filename);
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BootGame(filename, MiiEditId);
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}
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}
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void GMainWindow::OnCaptureScreenshot() {
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void GMainWindow::OnCaptureScreenshot() {
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