suyu/src/core/hle/service/sockets/blocking_worker.h

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// Copyright 2020 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <memory>
#include <string>
#include <string_view>
#include <thread>
#include <variant>
#include <vector>
#include <fmt/format.h>
#include "common/assert.h"
#include "common/microprofile.h"
#include "common/thread.h"
#include "core/core.h"
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/writable_event.h"
namespace Service::Sockets {
/**
* Worker abstraction to execute blocking calls on host without blocking the guest thread
*
* @tparam Service Service where the work is executed
* @tparam ...Types Types of work to execute
*/
template <class Service, class... Types>
class BlockingWorker {
using This = BlockingWorker<Service, Types...>;
using WorkVariant = std::variant<std::monostate, Types...>;
public:
/// Create a new worker
static std::unique_ptr<This> Create(Core::System& system, Service* service,
std::string_view name) {
return std::unique_ptr<This>(new This(system, service, name));
}
~BlockingWorker() {
while (!is_available.load(std::memory_order_relaxed)) {
// Busy wait until work is finished
std::this_thread::yield();
}
// Monostate means to exit the thread
work = std::monostate{};
work_event.Set();
thread.join();
}
/**
* Try to capture the worker to send work after a success
* @returns True when the worker has been successfully captured
*/
bool TryCapture() {
bool expected = true;
return is_available.compare_exchange_weak(expected, false, std::memory_order_relaxed,
std::memory_order_relaxed);
}
/**
* Send work to this worker abstraction
* @see TryCapture must be called before attempting to call this function
*/
template <class Work>
void SendWork(Work new_work) {
ASSERT_MSG(!is_available, "Trying to send work on a worker that's not captured");
work = std::move(new_work);
work_event.Set();
}
/// Generate a callback for @see SleepClientThread
template <class Work>
auto Callback() {
return [this](std::shared_ptr<Kernel::Thread>, Kernel::HLERequestContext& ctx,
Kernel::ThreadWakeupReason reason) {
ASSERT(reason == Kernel::ThreadWakeupReason::Signal);
std::get<Work>(work).Response(ctx);
is_available.store(true);
};
}
/// Get kernel event that will be signalled by the worker when the host operation finishes
std::shared_ptr<Kernel::WritableEvent> KernelEvent() const {
return kernel_event;
}
private:
explicit BlockingWorker(Core::System& system, Service* service, std::string_view name) {
auto pair = Kernel::WritableEvent::CreateEventPair(system.Kernel(), std::string(name));
kernel_event = std::move(pair.writable);
thread = std::thread([this, &system, service, name] { Run(system, service, name); });
}
void Run(Core::System& system, Service* service, std::string_view name) {
system.RegisterHostThread();
const std::string thread_name = fmt::format("yuzu:{}", name);
MicroProfileOnThreadCreate(thread_name.c_str());
Common::SetCurrentThreadName(thread_name.c_str());
bool keep_running = true;
while (keep_running) {
work_event.Wait();
const auto visit_fn = [service, &keep_running](auto&& w) {
using T = std::decay_t<decltype(w)>;
if constexpr (std::is_same_v<T, std::monostate>) {
keep_running = false;
} else {
w.Execute(service);
}
};
std::visit(visit_fn, work);
kernel_event->Signal();
}
}
std::thread thread;
WorkVariant work;
Common::Event work_event;
std::shared_ptr<Kernel::WritableEvent> kernel_event;
std::atomic_bool is_available{true};
};
template <class Service, class... Types>
class BlockingWorkerPool {
using Worker = BlockingWorker<Service, Types...>;
public:
explicit BlockingWorkerPool(Core::System& system_, Service* service_)
: system{system_}, service{service_} {}
/// Returns a captured worker thread, creating new ones if necessary
Worker* CaptureWorker() {
for (auto& worker : workers) {
if (worker->TryCapture()) {
return worker.get();
}
}
auto new_worker = Worker::Create(system, service, fmt::format("BSD:{}", workers.size()));
[[maybe_unused]] const bool success = new_worker->TryCapture();
ASSERT(success);
return workers.emplace_back(std::move(new_worker)).get();
}
private:
Core::System& system;
Service* const service;
std::vector<std::unique_ptr<Worker>> workers;
};
} // namespace Service::Sockets