suyu/src/video_core/renderer_vulkan/vk_graphics_pipeline.h

88 lines
2.6 KiB
C++
Raw Normal View History

// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <optional>
#include <vector>
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
2020-03-27 05:33:21 +01:00
#include "video_core/renderer_vulkan/wrapper.h"
namespace Vulkan {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct GraphicsPipelineCacheKey;
class VKDescriptorPool;
class VKDevice;
class VKRenderPassCache;
class VKScheduler;
class VKUpdateDescriptorQueue;
using SPIRVProgram = std::array<std::optional<SPIRVShader>, Maxwell::MaxShaderStage>;
class VKGraphicsPipeline final {
public:
explicit VKGraphicsPipeline(const VKDevice& device, VKScheduler& scheduler,
VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue,
VKRenderPassCache& renderpass_cache,
const GraphicsPipelineCacheKey& key,
2020-03-27 05:33:21 +01:00
vk::Span<VkDescriptorSetLayoutBinding> bindings,
const SPIRVProgram& program);
~VKGraphicsPipeline();
2020-03-27 05:33:21 +01:00
VkDescriptorSet CommitDescriptorSet();
2020-03-27 05:33:21 +01:00
VkPipeline GetHandle() const {
return *pipeline;
}
2020-03-27 05:33:21 +01:00
VkPipelineLayout GetLayout() const {
return *layout;
}
2020-03-27 05:33:21 +01:00
VkRenderPass GetRenderPass() const {
return renderpass;
}
private:
2020-03-27 05:33:21 +01:00
vk::DescriptorSetLayout CreateDescriptorSetLayout(
vk::Span<VkDescriptorSetLayoutBinding> bindings) const;
2020-03-27 05:33:21 +01:00
vk::PipelineLayout CreatePipelineLayout() const;
2020-03-27 05:33:21 +01:00
vk::DescriptorUpdateTemplateKHR CreateDescriptorUpdateTemplate(
const SPIRVProgram& program) const;
2020-03-27 05:33:21 +01:00
std::vector<vk::ShaderModule> CreateShaderModules(const SPIRVProgram& program) const;
2020-03-27 05:33:21 +01:00
vk::Pipeline CreatePipeline(const RenderPassParams& renderpass_params,
const SPIRVProgram& program) const;
const VKDevice& device;
VKScheduler& scheduler;
const FixedPipelineState fixed_state;
const u64 hash;
2020-03-27 05:33:21 +01:00
vk::DescriptorSetLayout descriptor_set_layout;
DescriptorAllocator descriptor_allocator;
VKUpdateDescriptorQueue& update_descriptor_queue;
2020-03-27 05:33:21 +01:00
vk::PipelineLayout layout;
vk::DescriptorUpdateTemplateKHR descriptor_template;
std::vector<vk::ShaderModule> modules;
2020-03-27 05:33:21 +01:00
VkRenderPass renderpass;
vk::Pipeline pipeline;
};
} // namespace Vulkan