suyu/src/yuzu/configuration/configure_dialog.h

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chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
#include <QDialog>
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namespace Core {
class System;
}
class ConfigureAudio;
class ConfigureCpu;
class ConfigureDebugTab;
class ConfigureFilesystem;
class ConfigureGeneral;
class ConfigureGraphics;
class ConfigureGraphicsAdvanced;
class ConfigureHotkeys;
class ConfigureInput;
class ConfigureProfileManager;
class ConfigureSystem;
class ConfigureNetwork;
class ConfigureUi;
class ConfigureWeb;
class HotkeyRegistry;
namespace InputCommon {
class InputSubsystem;
}
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namespace Ui {
class ConfigureDialog;
}
class ConfigureDialog : public QDialog {
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Q_OBJECT
public:
explicit ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
InputCommon::InputSubsystem* input_subsystem, Core::System& system_,
bool enable_web_config = true);
~ConfigureDialog() override;
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void ApplyConfiguration();
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private slots:
void OnLanguageChanged(const QString& locale);
signals:
void LanguageChanged(const QString& locale);
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private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void HandleApplyButtonClicked();
void SetConfiguration();
void UpdateVisibleTabs();
void PopulateSelectionList();
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std::unique_ptr<Ui::ConfigureDialog> ui;
HotkeyRegistry& registry;
Core::System& system;
std::unique_ptr<ConfigureAudio> audio_tab;
std::unique_ptr<ConfigureCpu> cpu_tab;
std::unique_ptr<ConfigureDebugTab> debug_tab_tab;
std::unique_ptr<ConfigureFilesystem> filesystem_tab;
std::unique_ptr<ConfigureGeneral> general_tab;
std::unique_ptr<ConfigureGraphics> graphics_tab;
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
std::unique_ptr<ConfigureHotkeys> hotkeys_tab;
std::unique_ptr<ConfigureInput> input_tab;
std::unique_ptr<ConfigureNetwork> network_tab;
std::unique_ptr<ConfigureProfileManager> profile_tab;
std::unique_ptr<ConfigureSystem> system_tab;
std::unique_ptr<ConfigureUi> ui_tab;
std::unique_ptr<ConfigureWeb> web_tab;
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};