suyu/src/video_core/renderer_opengl/gl_buffer_cache.h

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <memory>
#include "common/common_types.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
namespace OpenGL {
struct CachedBufferEntry final {
VAddr GetAddr() const {
return addr;
}
size_t GetSizeInBytes() const {
return size;
}
VAddr addr;
size_t size;
GLintptr offset;
size_t alignment;
};
class OGLBufferCache final : public RasterizerCache<std::shared_ptr<CachedBufferEntry>> {
public:
explicit OGLBufferCache(size_t size);
GLintptr UploadMemory(Tegra::GPUVAddr gpu_addr, size_t size, size_t alignment = 4,
bool cache = true);
GLintptr UploadHostMemory(const void* raw_pointer, size_t size, size_t alignment = 4);
void Map(size_t max_size);
void Unmap();
GLuint GetHandle() const;
protected:
void AlignBuffer(size_t alignment);
private:
OGLStreamBuffer stream_buffer;
u8* buffer_ptr = nullptr;
GLintptr buffer_offset = 0;
GLintptr buffer_offset_base = 0;
};
} // namespace OpenGL