2020-12-04 01:43:18 +01:00
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <mutex>
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/hle/kernel/global_scheduler_context.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/kernel.h"
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namespace Kernel {
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GlobalSchedulerContext::GlobalSchedulerContext(KernelCore& kernel)
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: kernel{kernel}, scheduler_lock{kernel} {}
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GlobalSchedulerContext::~GlobalSchedulerContext() = default;
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void GlobalSchedulerContext::AddThread(std::shared_ptr<Thread> thread) {
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std::scoped_lock lock{global_list_guard};
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thread_list.push_back(std::move(thread));
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}
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void GlobalSchedulerContext::RemoveThread(std::shared_ptr<Thread> thread) {
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std::scoped_lock lock{global_list_guard};
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thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
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thread_list.end());
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}
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void GlobalSchedulerContext::PreemptThreads() {
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// The priority levels at which the global scheduler preempts threads every 10 ms. They are
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// ordered from Core 0 to Core 3.
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2020-12-05 08:47:59 +01:00
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static constexpr std::array<u32, Core::Hardware::NUM_CPU_CORES> preemption_priorities{
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59,
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59,
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59,
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63,
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};
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2020-12-04 01:43:18 +01:00
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ASSERT(IsLocked());
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for (u32 core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
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const u32 priority = preemption_priorities[core_id];
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kernel.Scheduler(core_id).RotateScheduledQueue(core_id, priority);
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}
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}
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bool GlobalSchedulerContext::IsLocked() const {
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return scheduler_lock.IsLockedByCurrentThread();
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}
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} // namespace Kernel
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