suyu/src/core/hle/kernel/k_affinity_mask.h

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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// This file references various implementation details from Atmosphere, an open-source firmware for
// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
#pragma once
#include "common/assert.h"
#include "common/common_types.h"
#include "core/hardware_properties.h"
namespace Kernel {
class KAffinityMask {
private:
static constexpr u64 AllowedAffinityMask = (1ul << Core::Hardware::NUM_CPU_CORES) - 1;
private:
u64 mask;
private:
static constexpr u64 GetCoreBit(s32 core) {
ASSERT(0 <= core && core < static_cast<s32>(Core::Hardware::NUM_CPU_CORES));
return (1ull << core);
}
public:
constexpr KAffinityMask() : mask(0) {
ASSERT(this);
}
constexpr u64 GetAffinityMask() const {
return this->mask;
}
constexpr void SetAffinityMask(u64 new_mask) {
ASSERT((new_mask & ~AllowedAffinityMask) == 0);
this->mask = new_mask;
}
constexpr bool GetAffinity(s32 core) const {
return this->mask & GetCoreBit(core);
}
constexpr void SetAffinity(s32 core, bool set) {
ASSERT(0 <= core && core < static_cast<s32>(Core::Hardware::NUM_CPU_CORES));
if (set) {
this->mask |= GetCoreBit(core);
} else {
this->mask &= ~GetCoreBit(core);
}
}
constexpr void SetAll() {
this->mask = AllowedAffinityMask;
}
};
} // namespace Kernel