suyu/src/video_core/renderer_opengl/gl_buffer_cache.cpp

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <memory>
#include <glad/glad.h>
#include "common/assert.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, Core::System& system,
std::size_t stream_size)
: VideoCommon::BufferCache<OGLBuffer, GLuint, OGLStreamBuffer>{
rasterizer, system, std::make_unique<OGLStreamBuffer>(stream_size, true)} {}
OGLBufferCache::~OGLBufferCache() = default;
OGLBuffer OGLBufferCache::CreateBuffer(std::size_t size) {
OGLBuffer buffer;
buffer.Create();
glNamedBufferData(buffer.handle, static_cast<GLsizeiptr>(size), nullptr, GL_DYNAMIC_DRAW);
return buffer;
}
const GLuint* OGLBufferCache::ToHandle(const OGLBuffer& buffer) {
return &buffer.handle;
}
const GLuint* OGLBufferCache::GetEmptyBuffer(std::size_t) {
static const GLuint null_buffer = 0;
return &null_buffer;
}
void OGLBufferCache::UploadBufferData(const OGLBuffer& buffer, std::size_t offset, std::size_t size,
const u8* data) {
glNamedBufferSubData(buffer.handle, static_cast<GLintptr>(offset),
static_cast<GLsizeiptr>(size), data);
}
void OGLBufferCache::DownloadBufferData(const OGLBuffer& buffer, std::size_t offset,
std::size_t size, u8* data) {
glGetNamedBufferSubData(buffer.handle, static_cast<GLintptr>(offset),
static_cast<GLsizeiptr>(size), data);
}
void OGLBufferCache::CopyBufferData(const OGLBuffer& src, const OGLBuffer& dst,
std::size_t src_offset, std::size_t dst_offset,
std::size_t size) {
glCopyNamedBufferSubData(src.handle, dst.handle, static_cast<GLintptr>(src_offset),
static_cast<GLintptr>(dst_offset), static_cast<GLsizeiptr>(size));
}
} // namespace OpenGL