suyu/src/video_core/renderer_opengl/gl_fence_manager.cpp

56 lines
1.5 KiB
C++
Raw Normal View History

2020-02-18 01:19:26 +01:00
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "video_core/renderer_opengl/gl_fence_manager.h"
namespace OpenGL {
GLInnerFence::GLInnerFence(GPUVAddr address, u32 payload)
: VideoCommon::FenceBase(address, payload), sync_object{} {}
GLInnerFence::~GLInnerFence() = default;
void GLInnerFence::Queue() {
ASSERT(sync_object.handle == 0);
sync_object.Create();
}
bool GLInnerFence::IsSignaled() const {
ASSERT(sync_object.handle != 0);
GLsizei length;
GLint sync_status;
glGetSynciv(sync_object.handle, GL_SYNC_STATUS, sizeof(GLint), &length, &sync_status);
return sync_status == GL_SIGNALED;
}
void GLInnerFence::Wait() {
ASSERT(sync_object.handle != 0);
while (glClientWaitSync(sync_object.handle, 0, 1000) == GL_TIMEOUT_EXPIRED)
;
}
FenceManagerOpenGL::FenceManagerOpenGL(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache)
: GenericFenceManager(system, rasterizer, texture_cache, buffer_cache) {}
2020-02-18 01:19:26 +01:00
Fence FenceManagerOpenGL::CreateFence(GPUVAddr addr, u32 value) {
return std::make_shared<GLInnerFence>(addr, value);
}
void FenceManagerOpenGL::QueueFence(Fence& fence) {
fence->Queue();
}
bool FenceManagerOpenGL::IsFenceSignaled(Fence& fence) {
return fence->IsSignaled();
}
void FenceManagerOpenGL::WaitFence(Fence& fence) {
fence->Wait();
}
} // namespace OpenGL