suyu/src/video_core/shader/decode/half_set_predicate.cpp

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// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/node_helper.h"
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#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
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using Tegra::Shader::Pred;
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u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
DEBUG_ASSERT(instr.hsetp2.ftz == 0);
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Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hsetp2.type_a);
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op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a);
Tegra::Shader::PredCondition cond{};
bool h_and{};
Node op_b{};
switch (opcode->get().GetId()) {
case OpCode::Id::HSETP2_C:
cond = instr.hsetp2.cbuf_and_imm.cond;
h_and = instr.hsetp2.cbuf_and_imm.h_and;
op_b = GetOperandAbsNegHalf(GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset()),
instr.hsetp2.cbuf.abs_b, instr.hsetp2.cbuf.negate_b);
break;
case OpCode::Id::HSETP2_IMM:
cond = instr.hsetp2.cbuf_and_imm.cond;
h_and = instr.hsetp2.cbuf_and_imm.h_and;
op_b = UnpackHalfImmediate(instr, true);
break;
case OpCode::Id::HSETP2_R:
cond = instr.hsetp2.reg.cond;
h_and = instr.hsetp2.reg.h_and;
op_b =
UnpackHalfFloat(GetOperandAbsNegHalf(GetRegister(instr.gpr20), instr.hsetp2.reg.abs_b,
instr.hsetp2.reg.negate_b),
instr.hsetp2.reg.type_b);
break;
default:
UNREACHABLE();
op_b = Immediate(0);
}
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const OperationCode combiner = GetPredicateCombiner(instr.hsetp2.op);
const Node combined_pred = GetPredicate(instr.hsetp2.pred3, instr.hsetp2.neg_pred);
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const auto Write = [&](u64 dest, Node src) {
SetPredicate(bb, dest, Operation(combiner, std::move(src), combined_pred));
};
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const Node comparison = GetPredicateComparisonHalf(cond, op_a, op_b);
const u64 first = instr.hsetp2.pred0;
const u64 second = instr.hsetp2.pred39;
if (h_and) {
const Node joined = Operation(OperationCode::LogicalAnd2, comparison);
Write(first, joined);
Write(second, Operation(OperationCode::LogicalNegate, joined));
} else {
Write(first, Operation(OperationCode::LogicalPick2, comparison, Immediate(0u)));
Write(second, Operation(OperationCode::LogicalPick2, comparison, Immediate(1u)));
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}
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return pc;
}
} // namespace VideoCommon::Shader