suyu/src/video_core/shader/decode/integer_set_predicate.cpp

53 lines
1.9 KiB
C++
Raw Normal View History

2018-12-20 23:09:21 +01:00
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
2018-12-17 21:30:33 +01:00
using Tegra::Shader::Pred;
2018-12-20 23:09:21 +01:00
u32 ShaderIR::DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc) {
2018-12-20 23:09:21 +01:00
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
2018-12-17 21:30:33 +01:00
const Node op_a = GetRegister(instr.gpr8);
const Node op_b = [&]() {
if (instr.is_b_imm) {
return Immediate(instr.alu.GetSignedImm20_20());
} else if (instr.is_b_gpr) {
return GetRegister(instr.gpr20);
} else {
return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.GetOffset());
2018-12-17 21:30:33 +01:00
}
}();
// We can't use the constant predicate as destination.
ASSERT(instr.isetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
const Node second_pred = GetPredicate(instr.isetp.pred39, instr.isetp.neg_pred != 0);
const Node predicate =
GetPredicateComparisonInteger(instr.isetp.cond, instr.isetp.is_signed, op_a, op_b);
// Set the primary predicate to the result of Predicate OP SecondPredicate
const OperationCode combiner = GetPredicateCombiner(instr.isetp.op);
const Node value = Operation(combiner, predicate, second_pred);
SetPredicate(bb, instr.isetp.pred3, value);
if (instr.isetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
// Set the secondary predicate to the result of !Predicate OP SecondPredicate, if enabled
const Node negated_pred = Operation(OperationCode::LogicalNegate, predicate);
SetPredicate(bb, instr.isetp.pred0, Operation(combiner, negated_pred, second_pred));
}
2018-12-20 23:09:21 +01:00
return pc;
}
} // namespace VideoCommon::Shader