suyu/src/video_core/shader/const_buffer_locker.cpp

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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/shader/const_buffer_locker.h"
namespace VideoCommon::Shader {
ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage)
: engine{nullptr}, shader_stage{shader_stage} {}
ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
Tegra::Engines::ConstBufferEngineInterface* engine)
: engine{engine}, shader_stage{shader_stage} {}
bool ConstBufferLocker::IsEngineSet() const {
return engine != nullptr;
}
void ConstBufferLocker::SetEngine(Tegra::Engines::ConstBufferEngineInterface* engine_) {
engine = engine_;
}
std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
const std::pair<u32, u32> key = {buffer, offset};
const auto iter = keys.find(key);
if (iter != keys.end()) {
return {iter->second};
}
if (!IsEngineSet()) {
return {};
}
const u32 value = engine->AccessConstBuffer32(shader_stage, buffer, offset);
keys.emplace(key, value);
return {value};
}
void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
const std::pair<u32, u32> key = {buffer, offset};
keys[key] = value;
}
u32 ConstBufferLocker::NumKeys() const {
return keys.size();
}
const std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>&
ConstBufferLocker::AccessKeys() const {
return keys;
}
bool ConstBufferLocker::AreKeysConsistant() const {
if (!IsEngineSet()) {
return false;
}
for (const auto& key_val : keys) {
const std::pair<u32, u32> key = key_val.first;
const u32 value = key_val.second;
const u32 other_value = engine->AccessConstBuffer32(shader_stage, key.first, key.second);
if (other_value != value) {
return false;
}
}
return true;
}
} // namespace VideoCommon::Shader