2018-01-22 04:03:36 +01:00
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/hle_ipc.h"
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#include "core/hle/service/audio/audin_u.h"
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namespace Service {
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namespace Audio {
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class IAudioIn final : public ServiceFramework<IAudioIn> {
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public:
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IAudioIn() : ServiceFramework("IAudioIn") {
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static const FunctionInfo functions[] = {
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2018-04-10 17:47:52 +02:00
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{0, nullptr, "GetAudioInState"},
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{1, nullptr, "StartAudioIn"},
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{2, nullptr, "StopAudioIn"},
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{3, nullptr, "AppendAudioInBuffer"},
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{4, nullptr, "RegisterBufferEvent"},
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{5, nullptr, "GetReleasedAudioInBuffer"},
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{6, nullptr, "ContainsAudioInBuffer"},
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{7, nullptr, "AppendAudioInBufferWithUserEvent"},
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{8, nullptr, "AppendAudioInBufferAuto"},
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{9, nullptr, "GetReleasedAudioInBufferAuto"},
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{10, nullptr, "AppendAudioInBufferWithUserEventAuto"},
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{11, nullptr, "GetAudioInBufferCount"},
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{12, nullptr, "SetAudioInDeviceGain"},
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{13, nullptr, "GetAudioInDeviceGain"},
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2018-01-22 04:03:36 +01:00
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};
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RegisterHandlers(functions);
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}
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~IAudioIn() = default;
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};
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AudInU::AudInU() : ServiceFramework("audin:u") {
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static const FunctionInfo functions[] = {
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{0x00000000, nullptr, "ListAudioIns"},
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{0x00000001, nullptr, "OpenAudioIn"},
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2018-04-10 17:47:52 +02:00
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{0x00000003, nullptr, "OpenAudioInAuto"},
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{0x00000004, nullptr, "ListAudioInsAuto"},
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2018-01-22 04:03:36 +01:00
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};
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RegisterHandlers(functions);
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}
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} // namespace Audio
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} // namespace Service
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